Liminal Industries - Rescripted -1.19.3 - 9 (Alpha).zip
What's new
Alpha 1.19.3 - 9
- Completely changed how blocks and items register and how features are called on
- Allowed caged frogs to produce froglights when right clicked with a magma bucket
- Removed summoning dragon’s breath. You can create it with an item now
- Can instantly ripen a cheese wheel with a liminal soul
- Soulcoal now only explodes after a few seconds
- Added some quests and changed some others
- Allowed sculk plants to be grown via machines, and turned into solidified experience
- Ceiling lamps now slowly turn on when a room generates
- Added ceiling lamps that quietly hum for ambience
- Added no-clip walls with blue tape to the spawn room schematic
- Added a new panorama to the main menu
- The lights in each newly generated room will have a «wake up phase», which will place light columns if needed, and determine if the light will buzz
- Finished the backrooms speaker block, which will spawn connected to the ceiling and play ambience occasionally. It is also now harvestable furniture that can be broken down
- Added mint recipe and duplication recipe for coconuts
- Added Torchmaster, mostly for use of it’s invisible light block
- Replaced vanilla light columns in rooms with torchmaster invisible lights. These lights no longer block things like create belts
- Adjusted simple radio recipes to make them easier to craft early game
- Feature Nodes now only generate loot if a valid non-layer room node is detected. This is to prevent furniture from getting cut off by slice generation
- Spiders from sculk spawners are now half the size. However, they are also nerfed in speed and damage. The size changes are to prevent suffocation upon spawning
- Removed the ability to equip beach gear in curios slots. This is to prevent glitching in waterlogged stairs
- Removed waystones randomly generating throughout the hallways, but allowed them to spawn in sculk rooms
- Added TimeoutFixes and FastBoot mods
- All escape eyes are now placable
- Applied fix by Tommistrash for the Diamond Brush disappearing
- Fixed brush cooldowns on deployers preventing it from brushing more than once
- Added visual carpet regrowth (this will look better in the future)
- Wood borders now work on stripped wallpaper properly
- You can now dry carpet with a lava bucket
- Changed model of fake wallpaper
- Added room groups to be used in sector config. Entries marked with ## in the beginning allow the script to pull a singular room from a list of rooms without affecting the overall rarity of each room within the sector
- Tweaked worldgen: Expanded the starting sector, making it more maze-like, and added a bunch of new rooms and room variants via room groups
- Fixed a bunch of other smaller issues
- Enchanted Ash is now used to create permanent-growth blocks instead of soulfire-conversion
- Added various ponder mods (for custom scripts/mekanism/tinkers construct)
- Tweaked location cards to be more clear, and gave the dimensional package depot slightly more pickup range
- Updated tommistrash_additions
- Added kd_additons
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