KyuSekai

This modpack is a lightweight modpack for Minecraft 1.20.1 mostly consisting of exploration and adventure mods with some industrial tech such as "Create". The world generation consist of Region Unexplored with Terralith will create beautiful world for you

File Details

KyuSekai -1.20.1-A12.zip

  • R
  • Feb 25, 2024
  • 60.04 MB
  • 83
  • 1.20.1
  • Forge

File Name

KyuSekai -1.20.1-A12.zip

Supported Versions

  • 1.20.1

KyuSekai 1.20.1 A12

Ram Minimum: 6GB of Ram (Pre-Generate the World Using Chunky)

If running low on FPS, suggest turning off the mini map and F6 to turn off first-person view

Forge 47.2.19

Updated and Hot-Fix

 

Creeper Overhaul

  • Snowy creepers will no longer drop disks when fighting strays
  • Snowy creepers can now walk on powdered snow
  • Changed the spawning of certain creepers to allow for configurability
  • Added and updated several translation files

 

FancyMenu

FANCYMENU v3.1.0

- This update marks the end of FancyMenu v3's Public Beta phase! FMv3 is now considered STABLE!

- Lowered minimum required MC 1.20.1 Forge version to 47.1.47
- The "Custom Screen Title" entry in the editor is now disabled for Custom GUIs, since it doesn't work for them anyways
- The "Header/Footer Customizations" entry in the editor is now disabled for Custom GUIs, since Custom GUIs don't have headers/footers
- Reduced amount of sub-menus to set a button/slider background/handle texture
- Improved the rotation logic of cubic panoramas (they should not randomly speed up anymore, but you maybe need to adjust your panorama's speed if it is too slow/fast now)
- It is now possible to pre-load cubic panoramas and slideshows via the resource pre-loader (Customization -> Pre-Load Resources)
- Local sources in the Manage Resource Pre-Load screen now show as short paths (not absolute paths anymore)
- You can now disable the focusability/navigability of custom buttons, custom sliders and custom input fields (navigable = gets focused when using the Tab/Arrow key navigation in screens)
- Added French localization by Mozork01
- Added "start_rotation" property to cubic panoramas to set the rotation angle they should start at (value between 0 and 360)
- Added "Repeat Texture" mode to Image element that lets you render tileable (seamless) images as repeating texture (like the default Minecraft dirt menu background)
- Added "Repeat Texture" mode to Image menu background that lets you render tileable (seamless) images as repeating texture (like the default Minecraft dirt menu background)
- Added "Repeat Texture" mode to menu header/footer that lets you render tileable (seamless) header/footer textures as repeating texture (like the default Minecraft dirt menu background)
- Added "Nine-Slicing" mode to Image element
- Added "Nine-Slicing" mode to Vanilla Button/Slider, Custom Button and Custom Slider elements
- Excluded "Skin Swapper" mod screens from customization
- Fixed [<=1.19.2] layer editor widget looks broken (layers list gets rendered out of widget window when list is long enough to scroll)
- Fixed Choose Resource screen adding "/config/fancymenu/assets/" to non-local sources when editing them in the text editor
- Fixed Custom GUIs showing their identifier as title if no title was set
- Fixed Custom GUIs not correctly applying some of the settings configured in the Build/Edit Custom GUI screen
- Fixed tooltips of buttons and sliders sometimes stay visible after the button/slider vanished
- Fixed "Server MOTD" placeholder not working for MOTDs with only one line
- Fixed unable to hide Customization Overlay in some mod screens
- This fixes the incompatibility with the Pixelmon mod
- This could also fix the "bug" that makes it look like FancyMenu's shortcuts aren't working (they work, but nothing happens, because the overlay stays visible)
- Fixed Input Field element not correctly saving some settings
- Fixed [1.20.4] Custom screen backgrounds not working in screens with scroll lists (like Singleplayer screen; backgrounds still act a bit different there compared to older MC versions, but at least they work)
- Fixed [1.20.4] Scroll lists appear as customizable widgets in the editor
- Fixed conflict with "ukulib" (Fixed on ukulib's side in ukulib v1.1.2)
- Fixed conflict with "Applied Energistics 2 Wireless Terminals" (and maybe base mod as well)

 

Regions Unexplored (forge/fabric)

+CHANGES: -(1.20.4 ONLY) ported to 1.20.4

-Added missing Alpha wood recipes

-Added more tags for Spires biome

-Fixed Chalk Brick block tags -Fixed Chalk block recipes

-Fixed Apple Leaves no properly decaying

-Fixed Argillite overwriting Bedrock floor

-Fixed Chest Boat inventory disappearing

-Fixed Chest Boat recipes

-Fixed Dead woodset tags

-Fixed Small Oak Log stripping indefinitely

-Fixed Stone/Deepslate blocks not dropping Cobblestone/Cobbled Deepslate

-Fixed crash when bone-mealing Duskmelon with Dispensers

-Fixed players floating above larch boats

-Fixed some Yellow Bioshroom blocks not breaking faster with Axes

-Fixed/added modded Crop Compatibility

-Made Earlight Fruit drop slightly more frequently

-Made modded Nyliums spreadable by bone mealing Netherrack

-Mycotoxic Moss Bonemeal now includes Yellow Bioshrooms instead of Mycotoxic Mushrooms

-Remake Overgrown Bone Block recipes to fix Bone Meal duplication -Reworked Nether Surface Rules

-Remove Alpha Grove from snowy/frozen biome tags

 

Simply Swords [Fabric & Forge]

Changes:

  • Added new unique glaive 'Flamewind'
  • Added new unique claymore 'Ribboncleaver'
  • Fixed emissive textures not working in some conditions
  • Updated zh_cn lang (thanks Rad586)

Embeddium

0.3.6

  • 1.20+ - allow setting the biome blend radius to zero again
  • 1.20+ - fix crash with certain resource packs (fix ported from Sodium's dev branch)
  • 1.20+ - fix duplicate vertex data writes not being ignored (this caused the Cave Compendium from Alex's Caves to render incorrectly)
  • 1.20+ - optimize Forge's handling of vanilla multipart models (e.g. fences) to reduce overhead during chunk meshing
  • 1.20.1 - improve efficiency of empty Forge model data