File Details
KyuSekai -1.20.1-A11.zip
- R
- Feb 18, 2024
- 55.93 MB
- 96
- 1.20.1
- Forge
File Name
KyuSekai -1.20.1-A11.zip
Supported Versions
- 1.20.1
KyuSekai 1.20.1 A11
Ram Minimum: 6GB of Ram (Pre-Generate the World Using Chunky)
If running low on FPS, suggest turning off the mini map and F6 to turn off first-person view
Forge 47.2.19
Updated and Fix
[Let's Do] Vinery
# Vinery 1.4.8 - 1.20.1
* Slightly Changed following Textures:
Cherry Floorboard, Cherry Planks, Cherry Pressure Plates, Cherry Fence, Bags, Loam
* You can ride now Mules
* Added Cherry Hanging Sign
* Added a config option for the fermentation time (thanks to clivet268)
* ObjectRegistry got rewritten - EveryCompat will now detect our Wood as well
* Reduced Apple and Cherry spawn rate
* Baskets cant be crafted anymore. Instead you can trade them with Winemaker Villagers. They act like mini shulker boxes.
* Changed ingredients for Cherry Planks from CherryLog item to CherryLog tag
* Calendar has now different Pictures - each of them representing a Season. Change them by Right-Clicking
* Removed the sun / coarse dirt requirements from all Grape Types
* Removed color tint index from apple leaves
* Reworked Lattice (Note: Warped and Crimson are still experimental)
* Reworked Stackable Logs voxelshape
* Reworked Winemaker Armor Model
* Added Vinery Villagers Houses for Plains, Savanna, Desert and Taiga Villages (Fabric Only)
* Minor language Improvements and Refactors
Apotheosis
Future
- [NYI] Gems can now be stored in the Gem Safe, a storage device similar to the Enchantment Library for Gems
7.3.0
Features
- Added a keybind to change the current state of the radial mining affix.
- The default keybind is CTRL + O
- The default mode is the same (enabled while not sneaking).
- The other modes are requires sneaking, always enabled, and disabled.
- Gems will now report their creator's modid instead of always reporting apotheosis.
- Removed the Heavy Weapon attack speed penalty.
- Added a config for the enchanted book metadata tooltip.
- Added a config for the sculkshelf noise chance.
- Added new tooltip handling for Enchantment tooltips. The following features are now enabled.
- Enchantments above the vanilla max level will have an animated light blue color.
- Enchantments which are having their effective levels increased (ex: by gems) will now show their effective level, as well as the base + bonus levels.
Bugfixes
- Cold, Fire, and % Current HP damage should now deal the correct amounts when used by non-players.
- Fixed a crash caused by the capturing enchantment.
- Added a sanity check so empty itemstacks always return LootCategory.NONE.
- Fixed a desync that could occur when reforging.
- Fixed a crash that could occur if an item was given negative sockets.
- Fixed a crash that could occur if no rogue spawners are loaded.
- Forced gems to have a valid rarity, clamping to the value closest to their nbt encoded rarity.
- This fix will apply retroactively.
- Fixed the rarity advancement trigger proccing on gems instead of affix items.
- Fixed the /apoth set_sockets command allowing negative sockets.
- Fixed creative tabs always showing the vanilla max levels of enchantments instead of the adjusted levels.
Better Archeology
- Added support for the ElytraSlot mod (Trinkets API) for Soaring Winds
- Slightly boosted upwards momentum from Soaring Winds
Chunky (Forge/NeoForge)
- Added a special new world pattern type which allows re-loading only chunks that already exist.
- Added an optional world argument to the /chunky worldborder command.
- Added support for cancelling long running trim operations using /chunky cancel.
- Added progress messages for trim based on the percentage of completed regions processed.
- Added a warning when setting the world border radius below the value of max-world-size in server.properties.
- Improved performance of skipping already generated chunks.
- Improved performance of trim operations when filtering by inhabited time.
- Improved command world input to allow dimension name instead of full namespaced id.
- Improved detection of world region directories.
- Updated commands to not require permissions in Singleplayer mode.
- Updated boss bar progress display to not save on shutdown to avoid stuck bars.
- Updated default sampling interval for rolling ETA calculation from 10 to 30 seconds.
- Updated community translations from Crowdin.
- Fixed an error when processing invalid region files with trim.
- Fixed an error saving tasks using the CSV pattern type.
Embeddium
0.3.4
- 1.20.1 - fix a crash when custom VertexConsumer implementations are used by mods
- 1.20.1 - reduce off-heap memory usage
- 1.20.4 - ported to Fabric (thanks Nolij)
0.3.3
Hotfix to fix some crashes caused by 0.3.2. The rest of the changes in 0.3.2 still apply.
- 1.16-1.19 - fix crash with mods using custom wood types/signs
- All versions - fix crash when there is a loading error caused by a missing dependency
- All versions - fix potential instability caused by mixin loader not releasing resources
0.3.2
On 1.20 only, this release requires a small Oculus update; they have already made the change on GitHub and I anticipate a release will follow shortly.
- 1.16 - fix an issue which could cause crashes when translucency sorting is enabled
- 1.18 - fix Draconic Evolution reactors not rendering
- 1.18-1.19 - fix an issue where chunks might refuse to load visually
- 1.18-1.19 - remove unnecessary biome data copying that was forgotten in 0.3.0
- 1.20.1 - improve immediate-mode rendering performance (non-terrain) by applying a general optimization (this is derived from the Sodium 0.5.4 approach and https://github.com/CaffeineMC/sodium-fabric/pull/2241)
- 1.20.1 - initial release on Fabric, should have feature parity with Forge version. Indium is not required and should be removed.
- 1.20+ - changes for improved binary compatibility with Sodium
FTB Quests (Forge)
Added
- Tooltips for images (the "Hover Text" image property) now support using translation keys
- Literal text still works, as before
Fixed
- Mitigate performance hit for calculating displayable items when item filters (either FTB Filter System or Item Filter) are in use
- There is an unavoidable client-side performance cost here which can be noticeable when opening a large quest book with many filters, but this should reduce it somewhat
- Fixed connection lines sometimes being rendered to invisible quest dependencies
- When a player leaves a party team, their claimed-reward data is now copied back to their own team
- Although all quest progress is reset when a player leaves a party (to the point where they joined the party), claimed-reward data should be preserved so that rewards can't be claimed more than once by a player
Immersive Aircraft [Fabric/Forge]
0.7.1
- TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
- Added keybind for using weapons/mounts
- Fixed gunpowder typo, can now be used in rotary cannon
- Added a cooldown, so you don't bomb your aircraft when entering
- Fixed sound of telescope
- Fixed client ticking at higher rate than server
0.7.0
- Aircraft now have a health bar, building up visual damage until they explode
- Right click fixes it again
- Added 4 weapon/utilities
- Telescope – Twice the zoom as a spyglass and always available
- Heavy Crossbow – Shots arrows with a lot of force
- Rotary Cannon – Automatic cannon on a gyroscopic mount
- Bomb Bay – Drops tiny TNT packets (no block destruction)
- Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
- Added support for modded fuel (Thanks Brandon!)
- Biplanes can now reverse
- REI is now also supported
- Fixed client tracking range (Vehicles are now 2.4x farther visible)
- You now have to confirm R to dismount when in flight
- You now get reminded how to exit when trying to shift
- Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
- Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
Lucky's Spelunker's Charm II
- Can now light candle helmet with wall torches too.
- Added a lit sound to the candle helmet being lit.
Not Enough Animations
Changes
- Enable arm swinging animation while riding (Thanks impulse)
- Change the default smoothing speed from 0.5 to 0.1 so it doesn't feel so sluggish when hitting (Thanks impulse)
- Enable arm swinging while riding a boat
- Fix head being weirdly stuck while climbing a ladder #177
Simply Swords [Fabric & Forge]
Changes:
- Added new unique 'Tempest'
- Added compatibility for a future Eldritch End patch
- Damage from Hivemind Bee summon reduced
- Reduced Wickpiercer's base attack speed
- Reduced Wickpiercer's Flicker Frenzy attack speed bonus
- Reduced Emberlash's Smoulder damage modifier
- Default chest droprates for all weapons reduced
FancyMenu
FancyMenu v3.0.0 and Drippy Loading Screen v3.0.0
- Minimum required Konkrete version is now 1.8.0 and versions starting at 1.9.0+ are not allowed (to prevent future Konkrete updates breaking FancyMenu v2)