KyuSekai

This modpack is a lightweight modpack for Minecraft 1.20.1 mostly consisting of exploration and adventure mods with some industrial tech such as "Create". The world generation consist of Region Unexplored with Terralith will create beautiful world for you

File Details

KyuSekai -1.20.1-A11.zip

  • R
  • Feb 18, 2024
  • 55.93 MB
  • 96
  • 1.20.1
  • Forge

File Name

KyuSekai -1.20.1-A11.zip

Supported Versions

  • 1.20.1

KyuSekai 1.20.1 A11

Ram Minimum: 6GB of Ram (Pre-Generate the World Using Chunky)

If running low on FPS, suggest turning off the mini map and F6 to turn off first-person view

Forge 47.2.19

Updated and Fix

[Let's Do] Vinery

# Vinery 1.4.8 - 1.20.1
* Slightly Changed following Textures:
Cherry Floorboard, Cherry Planks, Cherry Pressure Plates, Cherry Fence, Bags, Loam
* You can ride now Mules
* Added Cherry Hanging Sign
* Added a config option for the fermentation time (thanks to clivet268)
* ObjectRegistry got rewritten - EveryCompat will now detect our Wood as well
* Reduced Apple and Cherry spawn rate
* Baskets cant be crafted anymore. Instead you can trade them with Winemaker Villagers. They act like mini shulker boxes.
* Changed ingredients for Cherry Planks from CherryLog item to CherryLog tag
* Calendar has now different Pictures - each of them representing a Season. Change them by Right-Clicking
* Removed the sun / coarse dirt requirements from all Grape Types
* Removed color tint index from apple leaves
* Reworked Lattice (Note: Warped and Crimson are still experimental)
* Reworked Stackable Logs voxelshape
* Reworked Winemaker Armor Model
* Added Vinery Villagers Houses for Plains, Savanna, Desert and Taiga Villages (Fabric Only)
* Minor language Improvements and Refactors

 

Apotheosis

Future

  • [NYI] Gems can now be stored in the Gem Safe, a storage device similar to the Enchantment Library for Gems

7.3.0

Features

  • Added a keybind to change the current state of the radial mining affix.
    • The default keybind is CTRL + O
    • The default mode is the same (enabled while not sneaking).
    • The other modes are requires sneaking, always enabled, and disabled.
  • Gems will now report their creator's modid instead of always reporting apotheosis.
  • Removed the Heavy Weapon attack speed penalty.
  • Added a config for the enchanted book metadata tooltip.
  • Added a config for the sculkshelf noise chance.
  • Added new tooltip handling for Enchantment tooltips. The following features are now enabled.
    • Enchantments above the vanilla max level will have an animated light blue color.
    • Enchantments which are having their effective levels increased (ex: by gems) will now show their effective level, as well as the base + bonus levels.

Bugfixes

  • Cold, Fire, and % Current HP damage should now deal the correct amounts when used by non-players.
  • Fixed a crash caused by the capturing enchantment.
  • Added a sanity check so empty itemstacks always return LootCategory.NONE.
  • Fixed a desync that could occur when reforging.
  • Fixed a crash that could occur if an item was given negative sockets.
  • Fixed a crash that could occur if no rogue spawners are loaded.
  • Forced gems to have a valid rarity, clamping to the value closest to their nbt encoded rarity.
    • This fix will apply retroactively.
  • Fixed the rarity advancement trigger proccing on gems instead of affix items.
  • Fixed the /apoth set_sockets command allowing negative sockets.
  • Fixed creative tabs always showing the vanilla max levels of enchantments instead of the adjusted levels.

 

Better Archeology

  • Added support for the ElytraSlot mod (Trinkets API) for Soaring Winds
  • Slightly boosted upwards momentum from Soaring Winds

 

Chunky (Forge/NeoForge)

  • Added a special new world pattern type which allows re-loading only chunks that already exist.
  • Added an optional world argument to the /chunky worldborder command.
  • Added support for cancelling long running trim operations using /chunky cancel.
  • Added progress messages for trim based on the percentage of completed regions processed.
  • Added a warning when setting the world border radius below the value of max-world-size in server.properties.
  • Improved performance of skipping already generated chunks.
  • Improved performance of trim operations when filtering by inhabited time.
  • Improved command world input to allow dimension name instead of full namespaced id.
  • Improved detection of world region directories.
  • Updated commands to not require permissions in Singleplayer mode.
  • Updated boss bar progress display to not save on shutdown to avoid stuck bars.
  • Updated default sampling interval for rolling ETA calculation from 10 to 30 seconds.
  • Updated community translations from Crowdin.
  • Fixed an error when processing invalid region files with trim.
  • Fixed an error saving tasks using the CSV pattern type.

 

Embeddium

0.3.4

  • 1.20.1 - fix a crash when custom VertexConsumer implementations are used by mods
  • 1.20.1 - reduce off-heap memory usage
  • 1.20.4 - ported to Fabric (thanks Nolij)

0.3.3

Hotfix to fix some crashes caused by 0.3.2. The rest of the changes in 0.3.2 still apply.

  • 1.16-1.19 - fix crash with mods using custom wood types/signs
  • All versions - fix crash when there is a loading error caused by a missing dependency
  • All versions - fix potential instability caused by mixin loader not releasing resources

0.3.2

On 1.20 only, this release requires a small Oculus update; they have already made the change on GitHub and I anticipate a release will follow shortly.

  • 1.16 - fix an issue which could cause crashes when translucency sorting is enabled
  • 1.18 - fix Draconic Evolution reactors not rendering
  • 1.18-1.19 - fix an issue where chunks might refuse to load visually
  • 1.18-1.19 - remove unnecessary biome data copying that was forgotten in 0.3.0
  • 1.20.1 - improve immediate-mode rendering performance (non-terrain) by applying a general optimization (this is derived from the Sodium 0.5.4 approach and https://github.com/CaffeineMC/sodium-fabric/pull/2241)
  • 1.20.1 - initial release on Fabric, should have feature parity with Forge version. Indium is not required and should be removed.
  • 1.20+ - changes for improved binary compatibility with Sodium

 

FTB Quests (Forge)

Added

  • Tooltips for images (the "Hover Text" image property) now support using translation keys
    • Literal text still works, as before

Fixed

  • Mitigate performance hit for calculating displayable items when item filters (either FTB Filter System or Item Filter) are in use
    • There is an unavoidable client-side performance cost here which can be noticeable when opening a large quest book with many filters, but this should reduce it somewhat
  • Fixed connection lines sometimes being rendered to invisible quest dependencies
  • When a player leaves a party team, their claimed-reward data is now copied back to their own team
    • Although all quest progress is reset when a player leaves a party (to the point where they joined the party), claimed-reward data should be preserved so that rewards can't be claimed more than once by a player

 

Immersive Aircraft [Fabric/Forge]

0.7.1

  • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
  • Added keybind for using weapons/mounts
  • Fixed gunpowder typo, can now be used in rotary cannon
  • Added a cooldown, so you don't bomb your aircraft when entering
  • Fixed sound of telescope
  • Fixed client ticking at higher rate than server

0.7.0

  • Aircraft now have a health bar, building up visual damage until they explode
    • Right click fixes it again
  • Added 4 weapon/utilities
    • Telescope – Twice the zoom as a spyglass and always available
    • Heavy Crossbow – Shots arrows with a lot of force
    • Rotary Cannon – Automatic cannon on a gyroscopic mount
    • Bomb Bay – Drops tiny TNT packets (no block destruction)
  • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
  • Added support for modded fuel (Thanks Brandon!)
  • Biplanes can now reverse
  • REI is now also supported
  • Fixed client tracking range (Vehicles are now 2.4x farther visible)
  • You now have to confirm R to dismount when in flight
  • You now get reminded how to exit when trying to shift
  • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
  • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

Lucky's Spelunker's Charm II

  • Can now light candle helmet with wall torches too.
  • Added a lit sound to the candle helmet being lit.

 

Not Enough Animations

Changes

  • Enable arm swinging animation while riding (Thanks impulse)
  • Change the default smoothing speed from 0.5 to 0.1 so it doesn't feel so sluggish when hitting (Thanks impulse)
  • Enable arm swinging while riding a boat
  • Fix head being weirdly stuck while climbing a ladder #177

 

Simply Swords [Fabric & Forge]

Changes:

  • Added new unique 'Tempest'
  • Added compatibility for a future Eldritch End patch
  • Damage from Hivemind Bee summon reduced
  • Reduced Wickpiercer's base attack speed
  • Reduced Wickpiercer's Flicker Frenzy attack speed bonus
  • Reduced Emberlash's Smoulder damage modifier
  • Default chest droprates for all weapons reduced

 

FancyMenu

FancyMenu v3.0.0 and Drippy Loading Screen v3.0.0
- Minimum required Konkrete version is now 1.8.0 and versions starting at 1.9.0+ are not allowed (to prevent future Konkrete updates breaking FancyMenu v2)