KyuSekai

This modpack is a lightweight modpack for Minecraft 1.20.1 mostly consisting of exploration and adventure mods with some industrial tech such as "Create". The world generation consist of Region Unexplored with Terralith will create beautiful world for you

File Details

KyuSekai -1.20.1-A7.zip

  • R
  • Jan 7, 2024
  • 828.69 MB
  • 109
  • 1.20.1
  • Forge

File Name

KyuSekai -1.20.1-A7.zip

Supported Versions

  • 1.20.1

KyuSekai 1.20.1 A7

Ram Minimum: 6GB of Ram

(Pre-Generate the World Using Chunky)

If running low on FPS, suggest turning off the mini map 

Forge now 47.2.19

Add Server Mods File for easy setup

Updated and Fix

Add

Extra Compat

This mod tries to make the vanilla+ modding experience more consistent and connected for players and modpack creators by adding plenty of new and different compat between mods such as:

- Many New Tips for the Tips Mod

More descriptions for the Enchantment Descriptions Mod

- More vegetarian food support for the Origins mod

- More compost activators for the Farmers Delight Mod 

More Crabbers Delight Crab Bait and Galosphere Sparkle Tempt Items

More The Salt salt-able items and heat sources

More Create heat sources and sandpaper polishing 

- More Alex's Mobs lure and breeding item support 

And many more! 

 

Create Deco

Create Crafts & Additions

Add More Content For Create

 

AstikorCarts Redux

Add Cart for Medieval Vibe

 

Mythic Mounts (Forge)

Add mythic mount for rides

 

Update

 

[Let's Do] Candlelight

# Candlelight 1.2.8 - 1.20.1

  • Villagers can now not only take on the profession of the butcher but also that of the cook! The Cook Villager uses the Cooking Pot as a workstation
  • Fixed an Issue with FoodItems getting the Hunger Effect 
  • Roses won’t deal damage anymore 
  • You can now duplicate Roses by using Bone Meal on them
  • The Cook Armor will now give Fire Resistance II as a full set bonus
  • FarmersDelight Stove can now be used as a heat source for Pans and Pots 

 

Blue Skies

Blue Skies: Population 1.20.1-v1.3.31

## Fixes
- Fixed JEI support.
- Fixed weather fog not working properly with the sky fog or the Alchemist's blindness.
- Fixed Blinding Dungeons not randomizing their cat types.
- Fixed music discs not having their duration set.
- Fixed arcs dropping from the wrong event.
- Fixed some entities not being summonable.
- Portals now default to going to their respective dimension instead of the overworld when placed in an unintended dimension.

 

Canary

This update contains new chunk ticking optimizations, bug fixes and many more.
If you got into any issue please make sure to report it in the issue tracker from here.
For a list of the available configurable optimizations, press here.

Additions

New: mixin.chunk.replace_streams: optimize chunks ticking by replacing streams with imperative approach.
Change: store only one copy of default block states.
Change: remove duplicated accessor in block.hopper.
Fix: hoppers doesn't fills an incubator from easy villagers mod correctly. Closes #199.
Fix: mixin.world.block_entity_ticking.sleeping: crash when /perf command prints position of sleeping block entity. Closes #201.

 

Small update fixes a memory leak in hoppers, and fixes some other issues.
If you got into any issue when using Canary, please make sure to report it in the issue tracker from here.
To see the available configurable options, press here.

Additions

New: allow the cached ominous banner to be used on Raid#pickUpItem() method.
Change: cache Raid#getLeaderBannerInstance to be only one instance.
Change: remove two duplicated accessors.
Change: allow the hoppers use CanaryStackList.
Change: hopper optimizations will be disabled automatically if easy villagers mod is loaded.
Change: separate ServerChunkCacheMixin in other package in mixin.chunk.replace_streams.servercore_compat and disable it automatically if ServerCore is installed.
Change: add BlockEntityMixin, NbtCompoundMixin($Type) and ObtainRaidLeaderBannerGoalMixin to canary.mixins.json.

Not Enough Animations

Changes

  • Fixed many math/logic issues with the smoothing logic. It should now just work, no matter the system, shaders, or other used mods.
  • The fixed math issues also fixed issues in the hitting animation while swimming/crawling
  • Fixed that the hit animation doesn't play while "Naruto Running"
  • The smoothing logic now correctly pauses while the game is paused, and works correctly with the 1.20.4 tick slow-motion mode
  • 1.20.4 support
  • NeoForge support for 1.20.4 and 1.20.2
  • Backporting all new features/animations/fixes to older versions(especially <= 1.18.2, which haven't been updated in over a year by now)
  • Finally replacing the janky 1.16.5 version with a well-working and feature-complete version
  • Adding the mod to a Forge server should no longer crash it... instead, it just does nothing

 

When Dungeons Arise - Forge!

# Keep Kayra has a new look!

This massive structure now only spawns in swamps and mangrove swamps. Spawners are now randomized, and difficulty has increased. This isn't the last change we will make to Keep Kayra, but it's a nice start.