File Details
KyuSekai-1.20.1-A6.zip
- R
- Dec 29, 2023
- 767.90 MB
- 113
- 1.20.1
- Forge
File Name
KyuSekai-1.20.1-A6.zip
Supported Versions
- 1.20.1
KyuSekai 1.20.1 A4A
Ram Minimum: 6GB of Ram
(Pre-Generate the World Using Chunky)
If running low on FPS, suggest turning off the mini map
Forge now 47.2.19
Add ServerMods File for easy setup
(manual add collective-1.20.1-7.26.jar moonlight-1.20-2.8.72-forge.jar)
Updated and Fix
[Let's Do] Beachparty
Beachparty 1.1.3 - 1.20.1
- Added Beach Parasols
- Added a new Boat
- Added a refreshing Drink
- Added Palm Signs and Palm Hanging Signs
- Pelicans will come back with a huge glow up soon
- Using WaterBottles on Sand will convert them into Sandwaves
- Changed following Textures:
- Beach Grass, Dry Bush, Tall Dry Bush, Palm Planks - Fixed a ThreadSafetyError causing the game to crash randomly
- Fixed an Issue that the Overgrown Disc will disappear when used on a Jukebox
[Let's Do] Vinery
Vinery 1.4.7 - 1.20.1
- Fixed an OutOfBound Error caused by the CompostableRegistry (Cristelknight)
- Fixed a PlacementError when using DynamicCrosshair (Cristelknight)
- Improved the SpreadableGrassSlabBlock (Cristelknight)
- AppleTreeSaplings won’t replace the Dirt Ground below it anymore when they grow
- Added conditional Recipes for create
Alex's Mobs
-Added platypus eggs
-Fixed crash with comb jelly and farseer in animal dictionary with Optifine installed
-Fixed skelewags being too strong
-Fixed underminer structure crash
-Fixed underminer mining missing texture blocks
-Fixed FileNotFound loading exception
-Fixed crows eating crops through walls
-Fixed transmutation server disconnect
-Fixed missing tags on armor
-Fixed rocky chestplate triggering when riding a mob
-Fixed skunk spray destroying blocks
-Fixed banana slug slime destroying waterlogged blocks
-Fixed no ancient darts spawning in chests
-Fixed maned wolf moving mobs that are sitting
Apotheosis
7.2.0
Enchanting Module
New Content
- Added the Seashelf of Aquatic Filtration, which allows blacklisting certain enchants from your enchanting table.
- Added the Deepshelf of Arcane Treasures, which allows obtaining treasure enchantments in the enchanting table.
- Added a recipe which allows obtaining pufferfish without relying on RNG.
- Pufferfish are needed for Seashelfs, and when mods are adding more fish, obtaining them becomes nigh-impossible.
Mechanical Changes
- Made all experience costs (enchanting table, anvil, reforging table) use the optimal XP cost (as if you were spending the exact level).
- A book entry was added to cover this, and a tooltip was added to the anvil to show the actual XP amount being used.
- Added debug tooltips to the Enchantment Library (visible with f3+h).
- Made Quanta Randomness semi-normally-distributed.
- This should reduce the chance that you see huge swings in power values, and keeps the values closer to your actual level.
- Reduced the rarity of the Chromatic and Exploitation enchantments (for shears).
Bugfixes
- Fixed the stoneshelf hardness value being too low.
- Made Tomes no longer explicitly check the enchantment category.
- This check shouldn't be necessary but it might cause certain enchantments to no longer show up depending on how they work.
- The check was removed because some mods are declaring enchantments in the wrong categories, which breaks the tomes.
Adventure Module
Bugfixes
- Fixed gems that were removed from items not being stackable.
- Made the Gem of the Royal Family no longer increase gravity.
Spawner Module
Bugfixes
- Fixed an issue where spawners could spawn invalid baby mobs that would eventually jam up the spawn radius.
- This was caused by jockey mobs getting spawned and the mounts not getting added to the world.
Village Module
Mechanical Changes
- Reduced wandering trader spawn rates.
- I think some combination of mods was causing these to spawn way too frequently. Reducing the rates should tone it down a bit.
Blue Skies
1.20.1-v1.3.30
# Fixes
- Reduced packet size for client-synced datapack data.
- Reduced memory usage and compute time of worldgen.
- Areas already computed are saved in a file to be used later for faster access. This can be disabled in the config.
- Fixed a fog flickering issue would occur with Alex's Caves and some other mods.
Incendium
Incendium 5.3.4
- Sanctum fixes:
- Skeletons will no longer spawn in the structure
- Fixed a small section of the maze that was 1 block too high
- Sanctum Guardians now wear their armor correctly
- Added some structure voids to slightly improve terrain adaptation (but not completely fix)
- Greatsword of Sacrifice self-damage has been more than doubled, since armor now helps against it
- Slightly increased the exclusion zone of Incendium structures (so they don't spawn too close to each other)
- Toxic Slimes should finally no longer die of fall damage
- Fixed an issue where custom potions lost their effects when using Fabric on 1.20.2
- Added empty function file for manual compat with other datapacks
Macaw's Windows
- Added One Way Glass & Pane
- Added 10 more curtain options (Can be cycled through)
Quality of Life Changes:
- Curtains can now be cycled backwards while crouching
- Curtains no longer have a collision box (because they are curtains after all)
- Windows are no longer opening both sides, but just one whole side
Fixed Issues:
- Shutters Curtain Waterlogging issue
- Panes are connecting to Blinds
- Shutters have wrong color
- Removed unecessary files
- Connected windows are resetting with hammer next to them
- All crafting components not showing in workbench correctly
- When blinds are raised up and there is no model, it has
purple/black particles breaking
Towns and Towers
1.12 - The Here And There Update (Brushing The Dust)
- this is going to be the last update working on both 1.19 and 1.20. From 1.13 on, we'll take full advantage of new 1.20 (and maybe also .21) features.
- the pack has been paired with Blooming Biosphere (https://www.planetminecraft.com/data-pack/blooming-biosphere/).
- several villages (Iberian, Swedish, Tudor, Rustic, Meadow and Classic) have reccieved few slight changes in appearance, mostly for the sake of more uniform look of the whole structure.
- mediterranean village got a bit of a refresh, with more consistent look.
- most village houses should no longer have connected roofs and be properly separated from eachother instead.
- a new village and outpost set has been added, appearing in savanna_plateau in vanilla, and in selection of modded biomes (in Terralith and Blooming Biosphere)
- one new exclusive structure has been added, that takes advantege of a special mechanic, only present in William Wythers' Expanded Ecosphere (previously called Overhauled Overworld, in 1.19). Beware the beasts!
Traveler's Backpack
✨ Upgrades can be found in Abandoned Mineshaft, Simple Dungeon, Desert Pyramid, Shipwreck Treasure, Woodland Mansion, Nether Bridge, Bastion Treasure and End City Treasure
🔧 Villager backpack can be obtained from librarian villager on 3rd level
🔧 Tool slots can be accessed without need to removing latest tool
🔧 Changed recipes to use tags where possible
🐛 Fixed invisible backpack bug on server
🐛 Allow emptying tanks into partially filled containers
🐛 Fixed not working enableOverlay config option
🐛 Fixed throwing items when clicking on buttons
🐛 Fixed Blaze Backpack crash
Waystones
Added ability to delete Sharestones while in creative mode (for cases where corrupt entries are leftover)
- Added durability to warp stones, removed the default cooldown from it
- Added a new warpRequirements option which replaces all existing xp cost options and allows for a lot more flexibility
- Added support for item costs (e.g. `add_item_cost(waystones:warp_dust, 1)` in warpRequirements)
- Added support for custom cooldown types (e.g. `add_cooldown("my_cooldown", 10)` in warpRequirements)
- Added support for minimum and maximum teleport ranges (e.g. `[is_not_within_distance(1000)] refuse()`)
- Changed default experience costs to use experience points instead of levels
- Changed the waystone settings screen to use the same slot layout as warp plates
- Changed bound scrolls to be created by attuning a warp scroll in a waystone instead of right-clicking it
- Changed waystone settings screen to open even when shift-right-clicking with an item in hand
- Changed leashedDenyList config option to entityDenyList, which applies to leashed, pets, and warp plates
- Changed inventory button position to be synced property, meaning it can be controlled by the server
- Changed waystone names to be stored as Components, which is mostly a technical change but allows for more flexibility in the future
- Fixed textfield in settings screen being auto-focused even when a name was already set
- Fixed waystone settings screen not closing when enter is pressed
- Fixed waystone screen not opening when edit permissions are not present
- Fixed xp cost not displaying while in creative, which could be confusing when testing
- Renamed and restructured some config options to be easier to understand
- Renamed `waystones:warp_plate` recipe type to `waystones:waystone`
- Restructured and cleaned up many parts of the API - mods depending on the Waystones API will have to update!
- Removed old dimensional teleport options as they can be replicated using warpRequirements (e.g. `[is_interdimensional, involves_dimension(the_nether)] refuse()`)
- Removed restrictToCreative and generatedWaystonesUnbreakable options as they never worked well, do not match Vanilla Minecraft expectations, and can be better solved with other utility mods
- Removed some obsolete `waystones:waystone` and `waystones:sharestone` tags in favor of `waystones:waystones` and `waystones:sharestones`
- Added Blackstone, Deepslate and Endstone Waystones
- Added Landing Stone, a warp plate you can teleport to but not from
- Added a new settings screen for all types of waystones that allows attuned shards to be created for every type
- Added the ability to sort Sharestones the same way that waystones can be sorted
- Added the ability to insert an attuned shard into a waystone to have it available for teleportation
- Added display of Sharestones as waypoints in JourneyMap
- Added transportPets option to teleport nearby pets with player
- Added ability to name a warp plate in an anvil (mostly just useful for Jade/TOP/WTHIT)
- Added nameGenerationTemplate option for slightly more control over waystone name generation
- Added display of Waystones and Sharestones in BlueMap and Dynmap
- Fixed warp plates refusing teleports with missing xp without any user feedback
- Fixed xpCostsFullLevels=false not working reliably depending on where xp was gained from
- Fixed crash on teleport when xp cost was unexpectedly empty
- Fixed JEI, Jade, REI, JourneyMap and WTHIT compatibility no longer working on Fabric
- Fixed JourneyMap compatibility creating waypoints for waystone types it shouldn't
- Fixed JourneyMap waypoints not immediately being removed when breaking a waystone
- Fixed regression that caused warp plates to no longer work on dedicated servers
- Added commands to investigate waystones of any player as OP (by edralzar)
- Added xpCostsFullLevels option to charge xp points instead of levels
- Fixed warp plate recipes breaking after a single shard was crafted
- Fixed warp plate showing dust instead of warp particles even if the target is valid
- Changed newly activated waystones to be added to the end of the list rather than the start
- Added norwegian bokmål translation (by Bloodaxe95)
- Added WaystonesListReceivedEvent which gets fired for activated waystones, sharestones and warp plates
- Deprecated KnownWaystonesEvent
- Fixed being unable to join multiplayer server
- Fixed crash on world load when using Forge
- Added Crumbling Attuned Shard, an attuned shard that is used up when teleporting (by edralzar)
- Added waystones:warp_plate recipe type, allowing to define new recipes for the Warp Plate (by edralzar)
- Fixed buckets not having any effect on waterlogged waystones
- Fixed warp stone cooldown getting corrupted into millions of seconds