KyuSekai

This modpack is a lightweight modpack for Minecraft 1.20.1 mostly consisting of exploration and adventure mods with some industrial tech such as "Create". The world generation consist of Region Unexplored with Terralith will create beautiful world for you

File Details

KyuSekai 1.20.1-A5.zip

  • R
  • Nov 19, 2023
  • 83.31 MB
  • 113
  • 1.20.1
  • Forge

File Name

KyuSekai 1.20.1-A5.zip

Supported Versions

  • 1.20.1

KyuSekai 1.20.1 A4A

Ram Minimum: 6GB of Ram

(Pre-Generate the World Using Chunky)

If running low on FPS, suggest turning off the mini map 

Forge now 47.2.6

Updated and Fix

 

[Let's Do] Candlelight

satisfy

# Candlelight 1.2.7 - 1.20.1

  • Note Paper is now placeable 
  • Wine Glass is now placeable
  • You can now Right-Click on the small Painting to switch between Portraits 
  • Slight Texture update for many Blocks & Items 
  • Shelf rework - you can now place more Item on it, new Model 
  • Added biome tags to Crops spawn 
  • Fixed Lettuce loottable
  • Implemented Advancements! Completing them will reward you with a Banner that grants you Fire Resistance in a 8 Block Radius

 

[Let's Do] Vinery

Satisfy

  •  Fixed a crash on startup
  • Implementation for NetherVinery
  • Grapevine Stems now using the #logs tag instead of just only oak_logs
  • Overhauled all Slab Variants - Grass will now also spread to and from Dirt / Grass slabs.
  • Fixed an rarely occurred crash regarding the CompostableRegistry
  • Implemented Advancements! Completing them will reward you with a Banner that increases your regeneration by 10% in a 8 Block Radius

 

Apotheosis

Shadows_of_Fire

6.4.1

  • ChampionAsh: Disable entity gravity modifier directly on slow falling
    • Should resolve issues where high levels of slow falling (like the one applied by The Bumblezone) would send players into the atmosphere.
  • SiverDX: Added Crescendo of Bolts support to the Upgraded Netherite Crossbow.
  • Fixed rarity changes causing the Reforging Table to desync when playing on a dedicated server.
  • Backported the following bugfixes from 7.1.0:
    • Additional stats can be datapacked in.
    • The tooltip is unchanged, and still shows "+X% to all stats"
    • Made the NoAI spawner modifier apply to passengers as well as the primary mob.
    • Fixed mob effect affixes applying the mob effect on the client.
    • Fixed the healing amount for the Gem of the Mageslayer being too high.
    • Changed the Gem of the Royal Family to only boost stats from vanilla/forge and apothic attributes.
    • Fixed the Reforging Table voiding items if the server shutdown while the menu was open.
    • Made Shield Bash exclusive with Sharpness and other damage enchantments.

 

Ars Nouveau

baileyholl2

Fixes flight ritual dropping on reapplication

Fixes ritual of summon animals consuming any item

Fixes imbuement chambers causing lag spikes on recipe lookup

 

Better Archeology

Pandarix

Added structures:

  • light temple
  • catacombs
  • wolf fossil

 

Added blocks:

  • wolf fossil
  • guardian fossil
  • Totem of Growth
  • Totem of Radiance
  • Chiseled Bone Block
  • Green (Loot) Vase

 Added structures:

  • light temple
  • catacombs
  • wolf fossil

 

Added blocks:

  • wolf fossil
  • guardian fossil
  • Totem of Growth
  • Totem of Radiance
  • Chiseled Bone Block
  • Green (Loot) Vase

 

Fixed:

  • Evoker Trap Block not resetting when pushed by piston

 

Fixed:

  • Evoker Trap Block not resetting when pushed by piston

 

Create

simibubi

Create 0.5.1f

Changes

  • 1.20: Fixed crash on launch when Optifine is installed
  • Fixed pipe-based cobblestone generation not working correctly
  • Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
  • Added #create:blaze_burner_capturable entity type tag
  • Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
  • Fixed Analog Levers not rendering their redstone indicator
  • Fixed Schematics failing to load when containing items with sensitive nbt
  • Fixed Turntable handler causing a crash during world shutdown
  • Fixed items in some locations no longer getting processed by fans since previous patch
  • Fixed smart observer using wrong bottom texture
  • Fixed stretched textures on stress- and speedometers' block models
  • Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
  • Added /create debuginfo command (TropheusJ)
  • New localisation updates from Crowdin
  •  Implemented various performance measures
    • Contents of a filter are no longer read from item nbt each time a stack is tested
    • MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
    • Trains check their distance before running full collision tests
    • Trains can no longer collide wheCreate 0.5.1f
    • Changes
    • 1.20: Fixed crash on launch when Optifine is installed
    • Fixed pipe-based cobblestone generation not working correctly
    • Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
    • Added #create:blaze_burner_capturable entity type tag
    • Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
    • Fixed Analog Levers not rendering their redstone indicator
    • Fixed Schematics failing to load when containing items with sensitive nbt
    • Fixed Turntable handler causing a crash during world shutdown
    • Fixed items in some locations no longer getting processed by fans since previous patch
    • Fixed smart observer using wrong bottom texture
    • Fixed stretched textures on stress- and speedometers' block models
    • Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
    • Added /create debuginfo command (TropheusJ)
    • New localisation updates from Crowdin
    •  Implemented various performance measures
    • Contents of a filter are no longer read from item nbt each time a stack is tested
    • MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
    • Trains check their distance before running full collision tests
    • Trains can no longer collide when on separate track networks
    • Optimised train navigation and pathfinding (Timo van Veen)
    • n on separate track networks
    • Optimised train navigation and pathfinding (Timo van Veen)

 

CreativeCore

CreativeMD

  • Added log when exception occurs during the execution of a GuiSync
  • Fixed not using slot.remove which caused some issues
  • Fixed extracting slots with negative numbers which caused items to get lost
  • Fixed continuously setting player inventory to changed, causing loss in performance and errors when closing gui
  • Fixed several slot rendering issues
  • Fixed player inventory wrong slot order

 

Dramatic Doors

FizzWare

* (Forge) Added support for FramedBlocks.
* Added support for Thermal Foundation.
* Short and tall Terrestria doors are now tagged.
* Short and Tall Aether doors and the addons Aether Redux and Deep Aether are now treated as Aether blocks for the purpose of tool mining speed.
* Fixed rendering for short and tall TF Lost Blocks doors, now windows won't make the blocks invisible.
* Tall Create doors are now more seamless, you won't see the part between bottom, middle, and third when viewed from below or above.

 

Embeddium

embeddedt

0.2.9

  • 1.16 - fix excessive stuttering with some block setups/after prolonged gameplay (CaffeineMC/sodium-fabric#740)
  • 1.16-1.19 - fix ghost block entities remaining in the world sometimes when mods reload the renderer
  • 1.18 - fix crash due to null BlockStates
  • 1.18-1.19 - fix "Loading terrain" screen not going away for a long time when facing certain directions in the world (backport from future Sodium 0.5.4 update)
  • 1.18-1.19 - fix another edge case where chunk regions are ordered incorrectly, causing water to disappear behind stained glass (backport from future Sodium 0.5.4 update)
  • 1.18-1.19 - work around translucency sorting crash

0.2.8

  • 1.20 - fix items not being colored correctly (fixes Tetra tools being uncolored)
  • 1.20 - fix custom color resolvers on vanilla blocks not being used
  • 1.20 - fix rare bug where placing blocks did not update the chunk visually

0.2.7

  • 1.16-1.19 - remove pooling of chunk objects, as it provided no benefit to performance while introducing opportunities for crashes with buggy mods
  • All versions - work around mods with buggy block entity renderers by refusing to render "removed" block entities
  • All versions - fix chunks being frustum culled (i.e. based on FOV) too aggressively. This fix comes from Sodium's development branch, and will most likely appear in Sodium 0.5.4 on Fabric.
  • 1.18-1.20 - fix vignette option not working on some versions
  • 1.20 - fix multipart models using incorrect model data
  • 1.20 - fix IE wires being invisible from some sides
  • 1.20 - fix rare startup crash with Oculus

0.2.6

  • 1.16 - update reported Rubidium version to fix launch crash with Rubidium Extra
  • 1.16 - fix vignette option not working

0.2.5

  • 1.16-1.19 - completely remove particle culling mixins, as Forge already does this
  • All versions - correctly handle mods requesting chunk rerenders on the wrong thread. This probably fixes many reported rare & random crashes. In particular, it will improve reliability when used alongside Lucent.
  • All versions - cull block entities to match Forge behavior. Possible performance improvement in some modded bases.
  • All versions - new mod logo! Thanks input-Here and CelestialAbyss.
  • 1.18 & 1.19 - rewrite translucency sorting patch. It is no longer dependent on more advanced GPU features, and should thus work on any system Embeddium works on. It has also been moved from Performance to Advanced in video settings, to avoid users thinking enabling it improves performance (the opposite is more likely).
  • 1.20 - added (optional) translucency sorting
  • 1.20 - fixed custom fluids on Forge rendering with a weird color

 

Epic Samurai's

VeroxUniverse

Added:

Spirit Stone Type

Onibi Flame

Jorogumo Eye

Netherite Weapons

Spirit Upgrade Template

Special Katana Types:

Akaname

Onibi

Oni

Kitsune

Jorogumo

Blood Magic Compat

Eldritch End Compat

Changes:

Damage, Attack Speed for the Steel Weapons

Fixes:

Name fix for all leggings

 

Fetzi's Asian Decoration

NotFetzi

Content of update 1.5.0:

[+] Added Kois
[+] Added Waterlilies
[+] Added Katana Stand
[+] Added German translation
[+] Added Config file for ingame message (If you're a modpack creator, you might want to check this out)
[~] Changed texture source to support texturepacks if possible

[~] Fixed bug where it rained through blocks

 

Handcrafted

terrariumearth

  • Add Sandstone trims (#35)
  • Add cushion and sheet dye conversion recipes
  • Fix benches being present in sheets tag
  • Fix incorrect light blue and light gray sheet and cushion recipes (#66)
  • When placing a cushion/sheet on furniture, you can now replace the existing cushion/sheet without having to take off the old one first
  • Add hammer clarification tooltip to counters
  • Small optimization to fancy painting rendering
  • Fix dark oak palette to match vanilla
  • Add bamboo and spruce pillar trim variants
  • Fix corner trim having one side less thick (#68)
  • Fix blockstate crash with some languages like Turkish by using toLowerCase(Locale.ROOT)
  • Fix pillar trims breaking without anchor block (#64)
  • Fix containers not dropping contents (#65)
  • Fix couch and metal bench shading (#63)
  • Fix counter lighting (#63)
  • Fix corner trim lighting
  • Fix Nightstand, Desk, Side table, and Table z-fighting (#63)

 

Incendium

Starmute

Incendium v5.3.3

While we patiently wait for the rework, here are some much needed bug fixes or temporary changes to relieve some common pain points. This update and v5.3.2 should be backported to 1.19.x eventually, but no ETA.

  • Nether Fortresses and Bastions have been made significantly more common
  • Desert Blazes should now drop Blaze Rods if using YUNG's Better Nether Fortresses
  • Buffed the Greatsword of Sacrifice: the sacrifice amount has been lowered since it now uses the /damage command
  • Toxic Slimes and Restless Spirits will no longer die from fall damage and starvation, respectively
  • Toxic Slime and Restless Spirit death calculations have been tweaked to be more accurate
  • Sanctum's "Infinite Corridor" now activates properly
  • Fixed custom shield cooldowns, so they should no longer be spammable

 

Simply Swords [Fabric & Forge]

sweenuss

Changes:

  • Friendly fire logic now respects teams
  • Fixed a bug that allowed The Watcher & Watching Warglaives to kill beyond the specified health percent
  • Many forms of magic damage now have a source entity
  • Adding missing advancement for Runic Halberd
  • Updated zh_cn lang (thanks Rad233)
  • Added ja_jp lang (thanks SAGA23456)
  • Updated License

 

The Twilight Forest

Benimatic

ADDED:

  • Added new advancement criteria for uncrafting items
  • Added compatibility with some various mod tags (Aether, Alex's Caves, Ars Nouveau, Artifacts, Farmer's Delight, and Immersive Engineering)

 

CHANGED:

  • TF bows now respect FOV settings
  • Carminite Reactors and Ghast Traps will no longer tick in debug worlds which will fix the sound and explosion spam they were doing
  • Lower goblin knights now play their muffled sounds when wearing armor instead of when ridden
  • Lower goblin knights will no longer swing their arms when wearing armor or when ridden by an upper goblin knight

 

FIXED:

  • Fixed a bunch of missing texture warnings in the logs
  • Fixed an uncrafting table dupe
  • Fixed a strange crash that rarely happens when generating structures
  • Fixed fortification shields breaking in creative and spectator mode
  • Hopefully fixed an unstable ice core crash
  • Fixed structure mob spawns causing a lot of TPS lag in big modpacks that add lots of structures
  • Fixed a client lag issue regarding skull candles

Fixed the goals we adADDED:

  • Added new advancement criteria for uncrafting items
  • Added compatibility with some various mod tags (Aether, Alex's Caves, Ars Nouveau, Artifacts, Farmer's Delight, and Immersive Engineering)

 

CHANGED:

  • TF bows now respect FOV settings
  • Carminite Reactors and Ghast Traps will no longer tick in debug worlds which will fix the sound and explosion spam they were doing
  • Lower goblin knights now play their muffled sounds when wearing armor instead of when ridden
  • Lower goblin knights will no longer swing their arms when wearing armor or when ridden by an upper goblin knight

 

FIXED:

  • Fixed a bunch of missing texture warnings in the logs
  • Fixed an uncrafting table dupe
  • Fixed a strange crash that rarely happens when generating structures
  • Fixed fortification shields breaking in creative and spectator mode
  • Hopefully fixed an unstable ice core crash
  • Fixed structure mob spawns causing a lot of TPS lag in big modpacks that add lots of structures
  • Fixed a client lag issue regarding skull candles
  • Fixed the goals we add to vanilla mobs not respecting line of sight
  • Fixed name tags not working on multipart entities
  • Fixed mobs not dropping XP when killed by various TF projectiles
  • Fixed JEI showing shapeless uncrafting recipes even if they're disabled

 

  • d to vanilla mobs not respecting line of sight
  • Fixed name tags not working on multipart entities
  • Fixed mobs not dropping XP when killed by various TF projectiles
  • Fixed JEI showing shapeless uncrafting recipes even if they're disabled

 

Vivecraft

Ferri_Arnus

  • fix leash position in seated mode
  • fix rare crash with menuworld loading on abort
  • fix crash because of heap memory corruption when menuworlds are loaded with modernffix leash position in seated mode
  • fix rare crash with menuworld loading on abort
  • fix crash because of heap memory corruption when menuworlds are loaded with modernfix installed
  • fix run in place movement mode moving in the wrong directions

modcompat:

  • fixed menuworld loading with serene seasons installed
  • fixed menuworld loading with alex's mobs installed
  • fixed menuworld loading with L_Ender's Cataclysm installed
  • fixed Blur mod blurring the screen in VR
  • ix installed
  • fix run in place movement mode moving in the wrong directions

modcompat:

  • fixed menuworld loading with serene seasons installed
  • fixed menuworld loading with alex's mobs installed
  • fixed menuworld loading with L_Ender's Cataclysm installed
  • fixed Blur mod blurring the screen in VR