KyuSekai-4.6.8.zip
What's new
KyuSekai 4.6.8
(Warning Back Up Your World Before Update and Pre-Generate the World Using Chunky)
Add
ModernFix by embedded (now compatible)
Changes since 1.16.1
- Rewrite CanonizingStringMap to simply use a normal HashMap and intern keys - embeddedt
- Make config wrapping possible to disable - embeddedt
- Attempt fix for Engineer's Decor and related crashes - embeddedt
- Use annotated tags for releases [skip ci] - embeddedt
- Fix missing newline [skip ci] - embeddedt
- Add framework to load specific mod classes sequentially, preventing deadlocks - embeddedt
- Fix incorrect classname in Valhelsia Structures patch - embeddedt
- Avoid printing "automatic merge went well" message [skip ci] - embeddedt
- Allow resolving merge conflicts inside propagator [skip ci] - embeddedt
- Change dynamic_dfu to return real schemas as well - embeddedt
- Add yet another texture folder - embeddedt
- Fix CF publishing - embeddedt
- Move curseforge/modrinth code into common file - embeddedt
- Add tickable object framework - embeddedt
- Add autorelease script [skip ci] - embeddedt
- Ensure bin is populated by release runner [skip ci] - embeddedt
- Add script for auto-propagating changes to modern branches where possible [skip ci] - embeddedt
- Fix Wizards spell textures being missing - embeddedt
- Add automated, ephemeral release workflow [skip ci] - embeddedt
- Tweak fastertextureloading injection point for compatibility - embeddedt
- Change dev build link [skip ci] - embeddedt
- Ensure CTM's metadataCache is thread-safe - embeddedt
- Avoid CME during Indigo model bake on Fabric - embeddedt
- New versioning scheme - embeddedt
- Return missing model for null BlockState - embeddedt
- Allow Fabric version to run on >=1.16.2 - embeddedt
- Add name change easter egg when running on snapshots – embedded
Epic Samurai's By VeroxUniverse
Try to survive a world full of dangerous Japanese's creatures, collect their drops and craft unique samurai weapons and armors.
Update
Ars Nouveau by baileyholl2
- You can now hide the crafting grid in the Storage Lectern to see 7 rows
- Adds Wild Hunt and Sound of Glass music discs
- Melder now consumes 2 charges instead of 3
- Adds configs for Melder input and output
- Alchemical Sourcelink now correctly scales for potion difficult
- Fortune is now called Luck
- Adds icons to imbuement and enchantment apparatus pages
- Various updated models and textures
- Fixes Animated Blocks spawning in corners and taking damage
Chimes by BlewberryPie
Chimes v2.0 is here introducing...
Chimes v2.0 introduces a brand new Wind Chime type in addition to the return of configuration options and other tweaks!
[+] Additions / Changes
+Added Glass Wind Bells
-Produces ambient glass chiming sounds!
-Obtainable through crafting with 1 string, 1 glass bottle, and 1 paper
-The first customizable Wind Chime! Use Dye in a crafting table with an already crafted Wind Bell to customize the glass and windsail of a Wind Bell to match your decorative desires.
-Mix and match with over 250 unique combinations to find a wind bell design that suits you best!
-You can wash off a Wind Bell design by right-clicking a water block with a designed Wind Bell item in hand
-Wind Bells are 1 block tall compared to other Wind Chimes
+Reintroduced configuration options
For server and client, you may configure Chimes to what suits you best!
-Added a client config for Wind Chime Animations
-Added a client config to toggle on/off Bamboo Wind Chime Leaf Particles
-Added a server config to customize the vertical and horizontal radius of Phantom repelling
+Added support for 1.19, 1.19.1, 1.19.2, 1.19.4, 1.20 (1.18 and Fabric releases to come in the near future)
+Added various new ambient Wind Chime sounds for variation
+Changed Bamboo Falling Leaf particle behavior to better match the consistency with other leaf particles added in 1.20
+Changed Bamboo Wind Chime texture to better fit alongside Bamboo Blocks introduced in 1.20
+In versions after 1.19.2, Wind Chime blocks have moved into the Functional Blocks Tab in the Creative inventory
[*] Bug Fixes
-Fixed some bugs
Friends&Foes (Forge) by faboslav
- Added curios/trinkets totems compatibility
- Fixed mauler infinite experience glitch
- Fixed maulers shadow rendering when burrowed down
- Fixed tuff golem navigation when going to sleep
FTB Quests (Forge) by FTB
- fix: properly separate out per-player data in the team progress file - Des Herriott
- fix: stop open barrier blocks causing suffocation damage - Des Herriott
- fix: ensure multiline editor has focus after inserting formatting codes - Des Herriott
- fix: avoid endless gui open-close loops with other mods - Des Herriott
- fix: better behaviour for very large reward table tooltips - Des Herriott
- feat: added default title for observation tasks - Des Herriott
Project: Vibrant Journeys by OrderedChaosDe
Several fixes. Thank you SiverDX for helping with these fixes!
- Single entry point for setBlock (to make it easier if a block should be set)
- Features should now check if they can be placed chunk-wise (this should have fixed the Charred Bones error but it did not)
(I now understand that not all features use the custom placer and some use default Minecraft which does not have this check) - GroundCoverBlocks now support loot tables if present (mentioned in Curse comment)
- Defaulted loot tables for twigs / pinecones / bones
- GroundCoverBlocks can now only be right-clicked if the hand is empty (allows interaction with water bucket for example, to place or remove water) (Holding certain things like Tools / Weapons seems to count as EMPTY)
(Could maybe change to allow picking up if the item in hand is the same as the block) - Disabled Charred Bones by default due to their problems
- Fixed duplicate entries for the Item tag of Logs (1.18.2 Hollow logs conversion issue #189 / Incorrect Item Tags #195)
- Rocks now use the intended configuration, meaning no more placement in lava etc.
- Ice Chunks can now spawn on ice
- Snow (layers) should no longer be replaced by features
- Tall Grass and Large Fern should not get cut off anymore
- Rocks now actually spawn in their variants
- Fallen Trees now have the (optional) tags for the already defined modded biomes
- Added Terralith biomes for Fallen Trees
Supplementaries by MehVahdJukaar
- Pulley blocks can now pull chains and ropes through other connected pulleys. If a pulley is feeding into another thins will allow for side connection up to 6 blocks when being fed by above or infinite as usual from below
- Improved signs shading color
- Added a config to increase sign color brightness
- Added compat with FD signs
- Fixed hanging signs from some mods not swinging correctly
- Fixed safes not being safe anymore
- Added tag for blocks that prevent offset on plants above them like planter
- fixed iron gate sounds
When Dungeons Arise - Forge! By Aureljz
# Removed "the_end" and "end_barrens" biomes from all end structures (they should no longer generate on the main end island)
# Added some dungeons to Woodland Exploration maps which can be obtained by trading (Shiraz Palace, Keep Kayra, Foundry, Infested Temple, Plague Asylum)
This mod has no additional files

