Welcome to the official modpack for Kazoku SMP!
We are a SMP filled with VTubers & Streamers!
This modpack is used for our SMP that we stream and make content on!
Main Features of this Modpack :
Additional Lanterns: adds many new lanterns with different colors and materials! Lanterns can be turned on and off using an empty hand or with redstone
Aqua Culter: Aquaculture 2 expands the fishing system in Minecraft with over 30 new fish to catch either with a rod (any modded or vanilla rod will work!) or found swimming in the wild. It also adds a series of new rods which allows you to equip hooks & bait for additional functionality. Customized fishing Line & bobbers are also available to make your fishing rod truly unique. Modifiers & customization items can be applied in the Tackle Box, which also allows you to store additional hooks, bait, line & bobbers.
BetterAdvancements:
Features
- Screen filling UI (instead of the tiny one used by ants) (Examples)
- Change the color of the advancement icons (instead of the default gray, blue and orange)
- Adds setting to stop fading of the advancements background on hover
- Description boxes can grow slightly larger, so they are easier to read
- Adds title of tab to title of advancements UI
- Any planned features are posted on the issue tracker
BiomesOPlenty: Biomes O' Plenty is an expansive biome mod for Minecraft that adds a slew of new, unique biomes to the Overworld and Nether! To go along with the new biomes, it adds new plants, flowers, trees, building blocks, and much more!
Croptopia: adds
- 58 ground crops.
- 26 tree crops
- over 250 foods to eat.
Enchant With Mob:
Features:
- Adds Enchanted Mobs(they will be more powerful)
- Adds the Enchanter From Minecraft Dungeons. This mob can "Enchant" and make hostile mobs stronger(If killed sometime drop Mob Enchant Books!)
- Difficulty based enchanted entity spawn(It can be changed using the config file)
- Enchanters can also join raids
- You can enchant yourself (ver2.0.0~)
- Mob Enchant can enchant yourself and apply the mob!
- Ancient Mob System From MinecraftDungeons!
guardvillagers:
Are you tired of your village dying off because its golem is too lazy?
Are you tired of essentially defending it all by yourself?
This mod adds Guards as a solution, as well as new villager-related AI changes.
lightmanscurrency:
Features:
- Add a simple money system to the game
- Decorative coin pile & coin block items to show off your wealth
- Wallets to allow easy coin access/storage without losing inventory space. Higher level wallets can store more coins, and automatically convert coins to conserve space.
- Various forms of trading machines that can sell nearly any item, and display their stock in various ways. (100% grief-proof too!)
- Creative traders that allow admins to set up trades that will never run out of stock.
- Customizable Trade Rules, that allow you to whitelist players, blacklist players, and count player trade usages to limit who can trigger a trade.
- Pay-gate that allows the creation of redstone toll doors, with a basic ticket system to allow free passage for those with a matching ticket.
- Monsters drop varying amounts of money (editable in the common config)
- Certain chests spawn with some loose change (editable in the common config)
- Options to enable or disable the crafting & melting of coins in the coin mint (editable in the server config)
- Coins have a defined value visible to all players, and coins of lower value can be converted to more valuable coins (or vice versa) at your local ATM Machine
- Trader Teams, so that a group of players can manager their traders cooperatively.
- Player & Team bank accounts, for easy money access and automatic trader collection and payment.
- Wandering traders have additional trades that allow you to purchase some new wares with coins.
- Two additional villager types that allow you to purchase nearly anything with the money you've collected.
More Villagers:
List of Villager Professions, Trades, and Workstations
OCEANOGRAPHER
Workstation: Oceanography Table
Level 1 Trades:
14 Prismarine -> 1 Emerald
2 Emerald -> 4 Sea Lanterns
Level 2 Trades:
14 Prismarine Bricks -> 1 Emerald
4 Emeralds -> 2 Sponges
Level 3 Trades:
12 Dark Prismarine -> 1 Emerald
13 Emeralds -> 1 Buried Treasure Map
Level 4 Trades:
3 Emeralds -> 1 Nautilus Shell
8 Emeralds -> 1 Heart Of The Sea
Level 5 Trades:
32 Emeralds -> 1 Trident
NETHEROLOGIST
Workstation: Decayed Workbench
Level 1 Trades:
24 Basalt -> 1 Emerald
1 Emerald -> 10 Nether Brick
Level 2 Trades:
24 Blackstone -> 1 Emerald
4 Emeralds -> 1 Quartz Ore
Level 3 Trades:
4 Obsidian -> 1 Emerald
13 Emeralds -> 1 Nether Fortress Map (this trade is only available if the villager is in the Nether dimension)
Level 4 Trades:
4 Gold Ingots -> 1 Emerald
14 Emeralds -> 1 Bastion Remnant Map (this trade is only available if the villager is in the Nether dimension)
Level 5 Trades:
20 Emeralds -> 1 Pigstep Music Disc
FORESTER
Workstation: Forestry Table
Level 1 Trades:
6 Oak Sapling -> 1 Emerald
1 Emerald -> 6 Oak Log
6 Birch Sapling -> 1 Emerald
1 Emerald -> 6 Birch Log
Level 2 Trades:
6 Spruce Sapling -> 1 Emerald
1 Emerald -> 6 Spruce Log
6 Dark Oak Sapling -> 1 Emerald
1 Emerald -> 6 Dark Oak Log
Level 3 Trades:
6 Acacia Sapling -> 1 Emerald
1 Emerald -> 6 Acacia Log
6 Jungle Sapling -> 1 Emerald
1 Emerald -> 6 Jungle Log
Level 4 Trades:
1 Emerald -> 6 Warped Stem
1 Emerald -> 6 Crimson Stem
Level 5 Trades:
17-31 Emeralds -> 1 Diamond Axe (Efficiency/Unbreaking)
17-31 Emeralds -> 1 Diamond Hoe (Efficiency/Unbreaking)
ENDEROLOGIST
Workstation: Purpur Altar
Level 1 Trades:
24 Endstone -> 1 Emerald
4 Emeralds -> 3 End Rods
Level 2 Trades:
20 Popped Chorus Fruit -> 1 Emerald
5 Emeralds -> 1 Phantom Membrane
Level 3 Trades:
14 Ender Pearl -> 1 Emerald
3 Emeralds -> 8 Firework Rockets
Level 4 Trades:
6 Emerald -> 2 Dragon Breath
14 Emeralds -> 1 End City Map (this trade is only available if the villager is in the End dimension)
Level 5 Trades:
12 Emeralds -> 1 Shulker Shell
20 Emeralds -> 1 Dragon Head
ENGINEER
Workstation: Blueprint Table
Level 1 Trades:
20 Redstone -> 1 Emerald
4 Emerald -> 3 Repeater
Level 2 Trades: (2 out of 3 are chosen randomly)
12 Redstone Torches -> 1 Emerald
3 Emerald -> 3 Dropper
4 Emerald -> 1 Dispenser
Level 3 Trades: (2 out of 3 are chosen randomly)
4 Redstone Lamp -> 1 Emerald
4 Emerald -> 1 Observer
5 Emerald -> 1 Comparator
Level 4 Trades:
5 Emerald -> 1 Piston
6 Emerald -> 1 Sticky Piston
Level 5 Trades:
5 Emerald -> 2 Daylight Sensor
7 Emerald -> 1 Hopper
FLORIST
Workstation: Gardening Table
Level 1 Trades:
3 flower pots -> 1 Emerald
3 Emerald -> 1 Honey Comb
Level 2 Trades:
24 Vines -> 1 Emerald
1 Emerald -> 2 Glow Berries
Level 3 Trades:
1 Emerald -> 2 Small Dripleaf
6 Emeralds -> 1 Honey Bottle
Level 4 Trades:
32 Moss Blocks -> 1 Emerald
13 Emeralds -> Swamp Explorer Map (points you to swamp biome)
Level 5 Trades:
6 Emeralds -> 1 Bee Nest
14 Emeralds -> Jungle Explorer Map (points you to jungle biome)
HUNTER
Workstation: Hunting Post
Level 1 Trades:
32 Bones -> 1 Emerald
5 Emeralds -> 2 Slimeballs
Level 2 Trades:
24 Spider Eyes -> 1 Emerald
5 Emeralds -> 1 Fermented Spider Eye
Level 3 Trades:
20 Gunpowder -> 1 Emerald
5 Emeralds -> 1 Magma Cream
Level 4 Trades:
5 Emeralds -> 1 Blaze Rod
13 Emeralds -> 1 Outpost Explorer Map
Level 5 Trades:
8 Emeralds -> 1 Ghast Tear
8 Emeralds -> 1 Rabbit’s Foot
MINER
Workstation: Mining Bench
Level 1 Trades:
20 Deepslate -> 1 Emerald
1 Emerald -> 15 Calcite
Level 2 Trades:
15 Raw Copper -> 1 Emerald
12 Raw Iron -> 1 Emerald
Level 3 Trades:
10 Raw Gold -> 1 Emerald
1 Emerald -> 2 Amethyst Shards
Level 4 Trades:
50 Torches -> 1 Emerald
13 Emeralds -> 1 Mineshaft Explorer Map
Level 5 Trades:
17-31 Emeralds -> Enchanted Diamond Pickaxe
Roughly Enough Items: Clean and Customizable. An easy way to browse recipes.
Snowpig:
This mod adds a frozen pig to minecraft. This pig is pretty similar to a normal pig and drops frozen porkchop that can be thawed into regular porkchop.
Fire aspect also thawes the frozen porkchop.
The Smoker turns frozen meat directly into the cooked variant
You can find the pig in all icy/snowy biomes.
A Pig turns into a Snow Pig when it is in Powder Snow for 300 ticks just like Skeletons turn into Strays in vanilla
When the Snow Pig is killed by a Stray or any other mob in the killer_for_snowpig_disc tag, it will drop a custom music disc with a Song
Xaeros_Minimap:
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- Look of vanilla Minecraft.
- Multiple minimap size options including automatic.
- Multiple zoom options.
- Two minimap shape options: square or circle.
- Runs smoother than a lot of minimap mods.
- Can be placed anywhere on the screen using the "Change Position" setting/screen. You can even shift it by 1 pixel if you so wish. Can be useful when playing with other UI mods.
- 2 block color modes: Vanilla, which uses the colors of vanilla Minecraft maps and Accurate, which uses the colors of block textures and biomes. You can also enable biome colors for the Vanilla mode using a separate setting.
- A custom key binding (Z by default) to temporarily enlarge the minimap to take a better look around. All key bindings are in the vanilla controls menu. There are also settings for controlling the behavior of the minimap when it is enlarged, for example to center the minimap on the screen or to fully zoom out the minimap.
- Map shading customization with the "Terrain Depth" and "Terrain Slopes" settings.
- Compatible with Xaero's World Map. By default uses the map textures generated by the world map mod instead of generating its own. This improves performance when using both mods.
- Option to limit your minimap access by binding it to an item required in your hotbar or to be equipped. For example, add minimapItemId:minecraft:compass anywhere in the config file to bind it to the compass item. This way the minimap will not be displayed unless you have the compass in your hotbar or equipped.
- Potion effects to control the usage of the minimap or some of its features for the players on your server/map. The following potion effects exist as of writing this: xaerominimap:no_minimap, xaerominimap:no_entity_radar, xaerominimap:no_waypoints, xaerominimap:no_cave_maps. The effects are of the neutral type by default, but you can also specify a harmful type by appending _harmful to the end of the effect ID, for example xaerominimap:no_entity_radar_harmful.
- Translated to a lot of languages.
- Option to lock north to stop the minimap from rotating and instead display the direction of your character with an arrow.
- Works both above and under ground thanks to the automatic cave mode. Cave mode should also activate inside buildings. You can choose the size of the "solid roof" above you that the mod searches for to activate cave mode. Roof size 3x3 and above should prevent cave mode activation when standing under log blocks while cutting wood.
- Waypoints. Practically an infinite amount. Can be teleported to (permission for teleportation chat command needed). Waypoints are rendered in the game world and displayed on the minimap. You can hide all or specific waypoints. Press B to create a new waypoint. Press U to list all the waypoints. In the waypoints list, you can add/edit a single or multiple waypoints, sort them, view waypoints from other sub-worlds/dimensions and much more.
- Local and global waypoints. To clear the screen from unnecessary waypoints you can create local waypoints that, unlike global ones, are affected by the "Max WP Draw Distance" option. This enables you to set a single global waypoint for a large area/region and multiple local ones in the area/region. Only the global waypoints will be visible when you are beyond the maximum draw distance.
- Waypoint sets. You can organize your waypoints by sorting them into sets. Your current set can be quickly switched with a key binding. All key bindings are in the vanilla controls menu.
- Waypoint sharing. You can share your waypoints in the game chat with players on the server. This is done from the waypoints list (press U).
- Deathpoints. An automatic skull-shaped waypoint is created on each death. Old deathpoints are converted to regular waypoints, which you can disable using the "Keep Old Deathpoints" setting.
- Displays chunk claims and ally players from the Open Parties and Claims mod.
- Togglable chunk grid. The chunk grid shows you where block chunks begin and end.
- Togglable slime chunks mode. The chunks where slimes can spawn are marked with a green overlay.
- Custom light overlay. You can setup a light overlay that will mark blocks with a custom color if they are within a custom light value range, which is block light from 0 to 7 by default. The default settings are meant for finding mob-spawnable blocks. You can use it for any purpose.
- Multi-world detection in multiplayer. If you install the minimap mod on the server side in addition to the client side, each server world should get a separate waypoints "sub-world". Otherwise a much less reliable world separation is used, which is based on the world spawnpoint. If you can't install the mod on the server side, it is recommended to turn off multi-world detection for servers that only have a single "world". You can do it through the Waypoints Menu (press U) -> Options screen.
- Displays mobs on the map as yellow dots. Hostile and friendly mobs can be colored differently. Can also be displayed as icons/heads. Check the "Entity Radar" settings.
- Displays players on the map as white dots or player heads. Can also be displayed as icons/heads. Check the "Entity Radar" settings.
- Displays items on the map as red dots. Check the "Entity Radar" settings.
- Displays all the other entities such as arrows and item frames as purple dots. Different types of entities can be disabled in the settings. Check the "Entity Radar" settings.
- Options for displaying entity names on the minimap in the "Entity Radar" settings.
- Zoom in and out key bindings (I and O by default) to efficiently change the zoom level to fit your preference or use case.
- Coordinates under the minimap.
- Current biome name under the minimap. Disabled by default and needs to be enabled in the mod settings (press Y).
- Light level under the minimap. Also disabled by default and needs to be enabled in the mod settings (press Y).
- Current game time under the minimap. Disabled by default. You can choose between the 12 hour and the 24 hour formats.
- Current camera angles under the minimap. Disabled by default.
- Setting to hide/unhide all waypoint coordinates from all UI screens. Can be useful for streams/videos.
- Setting to fully hide/unhide all mentions of server addresses in dropdown menus. The setting is set to "Partial" by default, which is probably good enough in most cases.
- A LOT MORE SETTINGS. Too many to list them all here. Press Y in game to open the settings and take a look.
- 2 mod editions: full and fair-play. Full version does not have any limits. Fair-play version does not display any entities or cave maps which is more suitable for PVP against people who don't use a minimap.
XaerosWorldMap:
Features:
-
- A self-writing world map (as opposed to manual paper maps). You can create multiple maps on the same server address and switch between them either manually or automatically.
- Works in Singleplayer, Multiplayer and on Realms.
- Intuitive interface. Open the map screen by pressing M. Move the map around with your mouse and zoom in/out using the mouse wheel, similar to Google Maps. All relevant controls are listed in a tooltip on the map screen and you can customize a lot of them.
- Optional automatic multiple world detection on servers.
- Displays chunk claims and ally players from the Open Parties and Claims mod. Lets you claim or forceload chunks directly from the map.
- Resource pack support. Changing the resource packs causes the whole world map to regenerate.
- Cave dimensions support (for example the Nether).
- Optional vanilla maps mode, which makes the world map look like the vanilla paper maps.
- Terrain shading customization.
- "Footsteps" that show you your most recent path taken.
- Settings that can help improve the performance of the mod when necessary. Although in most cases the mod should perform great by default.
- Xaero's Minimap integration. The minimap mod will display chunks provided by the world map. The world map mod will display waypoints from the Xaero's Minimap mod. Also works with the Better PVP mod. You can create, edit and teleport to the waypoints without leaving the map interface.
- Potion effects to control the usage of the world map for the players on your server/map. The following potion effects exist as of writing this: xaeroworldmap:no_world_map. The effects are of the neutral type by default, but you can also specify a harmful type by appending _harmful to the end of the effect ID, for example xaeroworldmap:no_world_map_harmful.
- Since version 1.14.0 of the mod, you can open an on-map waypoint menu by clicking the icon in the bottom right corner of the map screen. In the waypoint menu, you can see a list of all your map waypoints from the rendered sets, interact with them with the mouse cursor, filter them by name in a text field. The menu also lets you toggle the visibility of disabled waypoints, toggle rendering all sets and change the current waypoint set. Hovering over the waypoints in the menu also acts as hovering over them on the map: they are highlighted on the map and you can use the right-click or hover controls to interact with them.
- An option to export a map as a PNG image file. The mod tries to export the whole map, so it might not work, if the map is millions of blocks in length. I'm planning to give more options for exporting the map in the future!
- Option to limit your map access by binding it to an item required in your hotbar or to be equipped. For example, add mapItemId:minecraft:compass anywhere in the config file to bind it to the compass item. This way the map will not work unless you have the compass in your hotbar or equipped.