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fear factor

a hard core zombie survival mod pack made for a squad of 4 or more with server use in mind.
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fear factor 2.0.0

File namefear factor-2.zip
Uploader
osalyosaly
Uploaded
Jun 14, 2025
Downloads
25
Size
92.6 MB
Mod Loaders
Forge
File ID
6649662
Type
R
Release
Supported game versions
  • 1.20.1

What's new

-create mod and add-ons for it added

reason:

offering more late game options for combat and allow the game to be more similar to hard core zombie shows with custom vehicles, weapon factories and the rebuilding of society.

-all classes starter kits reworked/buffed

reason:

many classes made earlier in development where weaker than the last sets added not to mention the increase in difficulty lead us to rather than nerfing classes buff older ones.

-dealer nerfed

reason:

a lot of items they started with got removed and item overflow was something we wanted to avoid.

 

-slasher replaced with the organ harvester

reason:

increase the realism and add more options for play styles as the slashed was basicly just a guy with a weapon and axe while the new organ harvester allows you to start crafting with flesh making your play style change considerably.

-dog walker nerffed and buffed

reason:

after testing we found the dog walker having 8 dogs was really really good in the early game to the point it invalidted combat  to a degree and required little to no skill. we decressed the number of dogs you start with and gave a stuning weapon "pepper spray" to give dogs walkers something to do in combat.

-band kid replaced with gun smith

reason:

we thought the band kid was a kinda dumb class with it feeling like a class added just to fill the list and with the mod packs increase difficulty add it a class that starts with some gun crafting stations felt like a good thing to add.

-snacker nerfed/buffed

reason:

the snacker had too many items many of which sucked at being food items offering little to nothing buth now the class offers 3 additional hearts to make up for that not to mention the food is better quality at the price of decrease speed.

-midas replaced with priest

reason:

midas just like the band kid felt like a list filler class not to mention outside of there golden apple wasn't very good so the priest has replaced them.

-new classess

reason:

we wanted players to have more options.

-multiple weapons of mass disctruction added

reason:

good to take down bosses or to use on other players.

-more zombie types added

reason:

help increase difficulty.

-pack a punch machine removed

reason:

mod conflictions with newest version of tacz, when it gets updated it will be added back.

-logo was changed

 

reason:

old one felt too default and the mod pack is less horror more hard core survival.