File Details
Explorer's Eve 1.5.2
- R
- Jan 23, 2024
- 132.55 MB
- 108
- 1.19.4
- Forge
File Name
Explorer's Eve-1.5.2.zip
Supported Versions
- 1.19.4
Updated Cracker's Wither Storm to 3.3.1.1.
Updated Responsive Shields to 2.3.
Added a brand-new custom boss, Dragonsbane! Where is it? What does it do? Find out for yourself!
Added a new Explorer's Treasure dropped by the Nameless Sorcerer, the Totem of Vexation! Use it to summon Vexes to maul whatever you're looking at!
Added a new Explorer's Treasure dropped by the Alpha Yeti, the Ice Staff! Use it to throw Ice Bombs!
The Lamp of Cinders is now an Explorer's Treasure dropped by the Netherite Monstrosity. It sets monsters on fire for a very long time when used!
The Ice Pendant has been repurposed into the Frigid Gemstone, a new Explorer's Treasure to freeze liquids! Craft it using a Flaming Gemstone, an Ice Ring, Icestone, and Blue Ice!
The Zanite Ring has been repurposed into the Miner's Band, a new Explorer's Treasure to increase mining speed! It's found sometimes in Medium and Large Hollow Hills!
The Gravitite Ring is now the Gravitite Pendant, an Explorer's Treasure found in the Platinum Dungeon. It functions the same as before.
The Zeal Lighter is now uncraftable. It is dropped by the Arachnarch and Starlit Crusher. It functions the same as before.
Gravitite/Stratus Gloves, the Soulbound Spear, and the Spike Shield are no longer Explorer's Treasures. They're still obtained as normal, but they have durability now.
The Golden Feather is no longer an Explorer's Treasure. It is now crafted at the Mechanical Fusion Anvil.
The Monstrous Helm recipe now requires an Invincibility Gem instead of a Flaming Gemstone.
Moved the Cloud Staff to the Silver Dungeon and buffed it to have a shorter cooldown.
Moved some other treasures around: The Moonworm Queen to the Labyrinth Vault, the Shield of Emile to the Silver Dungeon, the Agility Boots to the Jungle Temple, the Hammer of Kingbdogz to the Platinum Dungeon, the Vampire Blade to the Poison Dungeon, and the Different Sword to the Final Castle.
Some advancement icons and tasks have changed to better reflect these treasure shuffles.
Revamped Everbright and Everdawn transportation. Access these dimensions with a Bright or Dawn Resonator, which create one-way weak portals!
Coruscant Panels can now go through Blue Skies portals.
Reverted Blue Skies progression to default behavior. The Illager bosses are now mandatory before entering the Nature or Poison dungeon.
Equipped Arcs are now protected upon death.
Simplified accessory slots by removing the dedicated Body and Ring slots. Existing accessories are now either Charms or Pendants depending on their strength!
Edited some guide text to be more useful.
Removed the Corrupt Rose, Zanite Pendant, Power Gloves, and Diamond Minotaur Axe.
Charms of Life no longer can be placed in Charm accessory slots to prevent confusion about how they work.
The Block and Chain can no longer break spawners.
Minotaurs no longer drop their equipment.
The Ice Ring is now obtainable in random Aurora Palace chests.
Aurora Palace chests contain more Arctic Fur and less Ironwood.
Changed how Pillager Outposts generate to make them somewhat more common, especially in snowy and deserty areas.
The Jungle Temple now applies Mining Fatigue until the final room is reached.
Freezing lava doesn't work as well near the Netherite Monstrosity.
Reduced Gravitite ore generation to match Skyjade ore.
Charoite and Diopside ore generate in slightly larger veins.
Charoite equipment can now be repaired in Aether's Altar.
Nerfed Blue Skies village and Blinding Dungeon chest loot.
Blue Skies cave dungeons are more common, and in the Everbright, they can contain Frost Walker boots to make oceans less irritating.
Added fitting crafting tables near the end of the Nature and Poison dungeons to reduce backtracking irritation.
Replaced the Arachnarch's Deadly Venom effect with Poison II.
The Starlit Crusher has more health.
The Valkyrie Queen now occasionally dashes, leaving behind a trail of lightning.
The Snow Queen drops some Ice Bombs instead of snowballs.
The Ender Guardian has more health and does less damage.
The Harbinger deals more damage, and its theme is a bit louder.
Burning Ashes no longer summon Ignis. Instead, an Infernal Star is needed, crafted by combining Burning Ashes with the Withered Nether Star. The Withered Nether Star is returned upon Ignis's defeat, as well as if he despawns.
Increased Ignis's health by 25% to account for his later point in progression. He also reflects projectiles from slightly less far away, is immune to the Hammer of Kingbdogz, and applies horrible effects to players on fire.
Replaced Ignis's weird fire puddles with a fancy flame strike area attack that gets bigger based on the fight's phase.
The Nameless Sorcerer is now spawned at the Withered Beacon, has a new look and some more health, gains new abilities based on which Arc is used to summon it, is immune to fire, and drops a few more Star Flares.
The Wither Storm can no longer teleport while a player is in the bowels.
Resummoning the Wither Storm additionally requires some Soul Sand and a Star Flare.
If the Wither Storm is spawned in an invalid dimension (Nether or Bowels), it will immediately teleport into the Overworld at 0, 0 to free itself.
The Withered Symbiont now glows purple before it spots a player.
To assist with spawning Ignis, the Withered Beacon can be crafted back into the Withered Nether Star.
Items protected in the true final battle can now be picked up instantly.
Two elite mobs--a Stonelet and a Piglin Brute--can no longer spawn in the true final battle.
Improved visibility during a certain phase in the true final battle.
Made some minor changes to functions to hopefully improve performance and polish a little bit.
Dropped items can travel through portals again.
Fixed some other unused items being visible in JEI.
Fixed baby Drowned not being slowed down.
Fixed the Journey's Beginning advancement not triggering for certain treasures.
Fixed Swift Sneak sometimes appearing in chests at level IV.
Fixed only singular items being allowed through Blue Skies portals.
Fixed the Zeal Lighter losing some lore when going through Blue Skies portals.
Fixed some custom Flaming Wither Skulls not being reflectable.
Fixed the Hydra's end-of-fight effects triggering early if it's somehow moved.
Fixed the Netherite Monstrosity's music cutting out when it has less than half a heart of health left.
Fixed a progression exploit allowing the player to get Tainted Dust way too early.
Fixed the Wither Storm only recognizing vanilla boats.
Fixed the Wither Storm being unable to reach the player if they hide in the Final Castle.
Fixed the Wither Storm erratically rotating during the Command Block battle sometimes.
Fixed some minor bugs with the true final battle.
Fixed being able to obtain the true final battle's loot without doing the true final battle by being very silly.