File Details
Explorer's Eve 1.5.1
- R
- Nov 26, 2023
- 129.72 MB
- 68
- 1.19.4
- Forge
File Name
Explorer's Eve-1.5.1.zip
Supported Versions
- 1.19.4
Hey there! This update's fairly minor, but the sheer number of minor tweaks and fixes makes it look pretty big. Oh, and there's an overhaul to Command Block tools and the resummoned Wither Storm.
Updated FallingTree to 3.13.1.
Added new music when a player obtains an Echo Shard, Super TNT, Coruscant Panels, and the Redstone Heart for the first time.
The resummoned Wither Storm has unique music in the bowels, during the Command Block fight, and when it's defeated.
Implemented Cataclysm's unused Enderite in the form of Infected Steel ingots and blocks. One ingot is dropped per player by the resummoned Wither Storm, and it's also craftable using Witherite.
Command Block tools can now only be made with Charoite. They can be evolved at the Withered Beacon and empowered at the Mechanical Fusion Anvil.
The guide menu now directly mentions Charoite, as well as the Withered Beacon's ability to evolve Command Block tools.
More creatures despawn when the Wither Storm spawns so it's more likely to target a player first.
Sickened mobs wander around the Wither Storm when the player approaches it.
The Wither Storm's flaming skulls are much weaker in phases 0 and 1.
The Wither Storm's phase 0 and 1 charge ability is easier to see and reaches farther. It also does less damage and affects the player slightly further away.
The Wither Storm's tractor beams no longer apply Wither, and they are drastically slower at applying Wither Sickness.
The Wither Storm can now be distracted by Jungle Temples.
The Wither Storm behaves more consistently when spawned via commands, just in case.
The Wither Storm is less likely to not pick up the Formidibomb.
When the Wither Storm is exploded, its heads are visibly injured.
Super TNT can now distract the Wither Storm in phases 4 (if you cheat one in) and 5, except for the first one used in phase 5.5, which is absorbed to create the first Withered Symbiont.
Super TNT no longer causes the Wither Storm to wander aimlessly. It now holds still while it's distracted.
Super TNT will distract the Wither Storm if a Withered Symbiont is active, unless the Symbiont is in phase 2.
If the Wither Storm is distracted by Super TNT when the Symbiont reaches phase 2, the Super TNT effect instantly ends.
The Wither Storm won't move away at the start of the Withered Symbiont fight if it's distracted by Super TNT.
When distracted, the Wither Storm won't shoot at the player while the Withered Symbiont summons mobs.
The Withered Symbiont no longer gains health based on the number of nearby players.
Nerfed the Withered Symbiont's enhanced shulker bullet attack to not levitate the player so high.
Sickened Skeletons in the bowels now only have punch 1 for the first Command Block fight.
The Command Block no longer drops a fireball on itself whenever it finishes rising.
Non-sickened mobs in the Command Block battle spawn less frequently.
The Command Block's spawners now break when the Wither Storm Heads heal instead of when they're injured.
The Command Block's spawners break automatically if they fall too far into the pit.
Wither Storm Heads no longer attack things other than players.
Buffed the Command Block's first phase by adding various elite mobs that support a barrier around it instead of random regular mobs.
When the Command Block is damaged twice, the Wither Storm is unable to rotate, and after three hits, the Wither Storm loses its tractor beams permanently and lowers to the ground.
Frost Spirits now instantly die in the Command Block battle to reduce visual clutter.
When the Wither Storm is resummoned:
-Sickened mobs in the bowels have additional armor.
-The Withered Symbiont in the bowels is more capable.
-Non-sickened mobs spawn more often in the Command Block battle.
-Elite mobs spawn every time the Command Block changes phase.
-The bowels arena fog color changes whenever the Command Block takes damage.
-The Command Block throws more spawners in its last phase.
Sickened mobs in the true final battle have random armor instead of an invisible health boost.
Slightly nerfed a phase in the true final battle.
Made the last part of the true final battle less cheesable.
Sweet berry bushes can spawn in the Twilight Highlands.
Hollow hills contain more ore, and Fortune picks are rarer.
Tridents found in underwater ruins have more durability.
Soul Prisons now have a 25% chance to generate when a Nether structure is chosen instead of 20%.
Fiery Ingots are now crafted instead of smithed.
Lodestones are returned to their normal recipe.
The Mazebreaker is no longer smithable. It instead is guaranteed in the Labyrinth Vault.
Neptune armor is no longer smithable. It instead spawns as loot in ocean structures.
Zanite can no longer be used to craft a regular shield to encourage using Aether: Lost Content's custom shields.
Diamond and Gravitite ore spawn in bigger veins.
Deep Aether's biomes are a bit bigger and more common.
The Invincibility Gem and Flaming Gemstone now clearly state that their effects don't stack when duplicate accessories are worn.
Neptune armor can be repaired with Prismarine Shards.
Valkyrie gear can be repaired in the Altar with Ambrosium.
Certain Explorer's Treasures and other loot items now have enchantments when they are found.
The Leviathan Blade no longer grants armor.
The Charm of Life II only requires one Charm of Life I to craft instead of two.
Removed the upgraded Phasometer's recipe, as the information it displays ranges from useless to misleading.
Slightly changed the texture of the Sickly Teratoma.
The Sickly Teratoma functions slightly further away from the Wither Storm.
The Sickly Teratoma will now force a Withered Symbiont to spawn even if the Wither Storm is staring at Super TNT.
Super TNT won't distract the Wither Storm during the phase 6 chase or if it's resummoned.
The Wither's charge ability does less damage and affects the player slightly further away.
The Slider spawns fewer sentries in its first phase, and whenever the fight ends in failure, sentries are cleared.
The Valkyrie Queen's teleports are more unpredictable.
The Sun Spirit's laser attack moves faster if the player gets too far away from the beam.
The Arachnarch and Starlit Crusher drop four Coruscant Panels instead of three.
Made the Ender Guardian's theme a little quieter.
The Netherite Monstrosity now drops two horns instead of one, and the Monstrous Helm recipe requires a Regeneration Stone instead of Burning Ashes.
Shortened the Wither Storm's phase 4 chase theme a bit.
Added new advancements for getting an Echo Shard and making an Enchanting Table.
Changed some CWSM advancements to better fit Explorer's Eve.
Relocated some non-essential CWSM advancements to other tabs.
Greatly nerfed a certain trap in the bowels.
Thaumic Paper can be crafted at a Withered Beacon with all four supports using an Echo Shard and other thematic ingredients.
The Incinerator and Infernal Forge are now crafted with one ingot each of Ignitium and Infected Steel, an Evolved Command Block sword or pickaxe respectively, and blaze rods.
Reduced the Incinerator, Infernal Forge, and Void Forge's ability cooldowns to 20/60/100 ticks (previously 400/80/120).
The Stratus Ring is now made at the Mechanical Fusion Anvil instead of a Smithing Table. This doesn't change how it's gated.
Items meant to be unobtainable in Explorer's Eve are hidden in JEI, and they're automatically removed if a player uses Creative Mode or commands to obtain them.
Fixed diamonds opening the Twilight Forest portal.
Fixed Gravitite ore only rarely spawning in Deep Aether biomes.
Fixed the Slider not being damaged by most Command Block pickaxes.
Fixed the Silver Dungeon generating with weird yellow terracotta hidden underneath it.
Fixed the Flaming Gemstone's description being incorrect.
Fixed the Formidibomb's particles disappearing early sometimes.
Fixed the Alchemist and Summoner continuing to use their phase 2 abilities even if all players die in the fight.
Fixed Catacombs and Spider Nests not spawning in as many biomes as intended. Catacombs are a little rarer to compensate.
Fixed the "Light Up The World!" advancement triggering instantly upon entering the Everbright or Everdawn.
Fixed the Super TNT distraction ending sound playing in other dimensions.
Fixed Super TNT's distraction effects behaving erratically on world reload.
Fixed Super TNT not properly overriding itself when another is detonated when one is already active.
Fixed a whole slew of issues related to Super TNT, the Formidibomb, and the Wither Storm's injury system.
Fixed Nether portals not unloading chunks when unneeded.
Fixed regular skeletons sometimes appearing in the bowels.
Fixed tentacles sometimes flying away when the player uses certain gear against them.
Tried to fix the Wither Storm not getting distracted as often as intended.
Fixed the Wither Storm's center head always breaking after one hit when it evolves into phase 4.
Fixed the Wither Storm's Nether portal sound effects not working right if a player teleports to the Nether in Spectator mode.
Fixed the Wither Storm's first teleport being excessively delayed if it's distracted when the player escapes the Twilight Forest.
Fixed the Wither Storm's first teleport theme not playing right under specific circumstances in multiplayer.
Fixed the Wither Storm teleporting to 0, 0 for its first teleport under specific circumstances.
Fixed the Wither Storm devolving to phase 6 from 6.5 under specific circumstances in multiplayer.
Fixed the Wither Storm potentially getting stuck if a Formidibomb is nearby and unreachable in phase 6+.
Fixed Wither Storm Segments not getting a damage bonus.
Fixed the Sickly Teratoma spawning a Symbiont while the bowels hole is open.
Fixed the Sickly Teratoma NOT spawning a Symbiont after the player lights Super TNT if they fail the first Symbiont fight.
Fixed the bowels arena not sealing properly.
Fixed the Command Block's theme never playing for spectators.
Fixed the Command Block sometimes doing weird things in general if no active battlers are nearby.
Fixed the Command Block entity being movable.
Fixed the Command Block rarely not properly starting its final phase.
Fixed the bowels Withered Symbiont sometimes teleporting improperly.
Fixed the Wither Storm's victory theme not playing if the /witherstormmod bowels command was used to reach the Command Block fight.
Fixed progression music being able to overlap.
Fixed the Withered Symbiont not getting any HP bonus in the resummoned Wither Storm battle.
Fixed a bug in the true final battle caused by taking longer than expected to progress a certain phase.
Fixed the true final battle very rarely skipping phases if the player died at certain times.
Fixed the true final battle leaving behind excess projectiles sometimes.
Fixed a minor aesthetic bug with the true final battle caused by resuming the fight from the third checkpoint.

