EQUISTAR (Client-Side Pack) -0.5.6.zip
What's new
((SERVER CHANGELOG))
**ADDITIONS**
New Horse Animations
- 8 New horse idles idles and other animations, ranging from shooing flies to looking around, even new pooping animations
- Horses now get moody when tack has been left on for too long. They will be angry and stiff, and will refuse more often/ride a lot slower. This can be fixed by taking the tack off and letting them rest for a few minutes.
- New refusals, unique to each gait transition. It's quite adorable seeing their little ~opinions~
- New RRP commands with all of the idles and a few extra to play with.
- Piaffe now available by running /swem rrp Piaffe, only available for bonded horses.
- Gait extensions have been implemented as a start, but will be worked on at a later date. Currently an extended walk/trot is available to play with by toggling "F"
Horse Registry System
- Press "I" or run /registry to open GUI
- Competition Point tracking system. Events will now be separated by Intro / Intermediate / Advanced Classes, determined by how many points a horse has in either English or Western disciplines. Advanced classes will have much higher payouts
- Lineage to track parents, each horse is clickable and opens their menu
- Offsping list, also clickable
- Displays current owner and breeder of the horse
- Syncs up with Equine+
Equine+
- Horse care is now necessary again. I will be tweaking values over the next few weeks, so please give me input on what you feel needs tweaked. This will need LOTS of gameplay testing!
- Farriers can now be found explaining how to handle hoof care and purchase hoof care needs in every town's barn.
- Vet has been updated to be able to perform check ups and surgeries. We will be implementing a new player job role as a Vet shortly, so keep your eyes peeled for this! Until then, the vet items will stay locked.
- Horses have personalities again! I will be adding lots of horse customization options in the future, such as tokens to change personalities, so be patient as I implement these things! Each personality comes with new quirks for your ponies.
- Horses will now age and pass approriately (and less colic-and-die-y, which I figured you guys would appreciate not seeing your beloveds peel over and die in screaming agony)
- Horses can now get sick or injured. All found horses on the server recieved a complimentary vax pack and dewormer thanks to my lovely staff who ran around fratnically finding everyone before they got sick lol.
- Brands are back, and previously branded horses should still carry their brands.
- */swem brand create <brand>* Will create your own brand for $10,000
- */swem horse brand* Will brand your own horse. This is permanent.
REAL TIME GESTATION
I am super pleased with this one. Please be patient as I work out the bugs, as I unfortunately lost my stable releases from my mod.
- Horses now age, progress pregnancy & breeding cooldowns, and foals grow without needing watched. I've been dabbling in this mod for months now, and thankfully with some new tweaking, we may just be able to finally pull this off. I have noticed some mustangs/arabians have been popping out foals with bad textures, however I am led to believe its an addendum issue and not a gestation mod issue, so we'll keep our eyes on that for now.
- **PLEASE TEST THIS FOR ME** I am confident that jade is displaying the wrong time for foal growth. I am mostly confident that foals WILL GROW UP when they are timestamped to, despite whatever that countdown says.
- Almost all of tre's tack (now called Heritage Tack since it's been around so dang long), has been added to the crafting menu with special help from Vee - Thanks Vee! More tack is incoming, the team is on it!
- Added patpat. you're welcome tears.
- Added Andres Livery. Will be included in the crafting update when released!
**FIXES**
- Guess who optimized the hell outta this mod... previously, as you all have felt, the lag with teleportation and logging in was horrific. Fortunately, I have found a fix to this by changing some of swem's internal logic. Swem used to take about 20% of our tick (with the next heavy mod in line only using about 1%, 20% is a crazy amount). With my new patch, swem takes a back seat and only uses <1% of our tick now. This, of course, unfortunately gave me reasons to start pushing the limits... we'll see how she runs with this new content :sunglasses:
- Removed Cattlestrophic, never worked the way I'd like it to, Equine+ now brings functions needed back
- Added rich soil to drops
- Fixed dailys resetting and made /daily a real command again
- Honey bottles sell for $150 now
- Tutorial should give vaccines and dewormer now. Will be revamping the tutorial soon enough
- Fixed up /events to actually tell you when you've donated, instead of accidentally being able to spam click
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

