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Enigmatica 2: Expert - Extended

E2E-E is a continuation of the Enigmatica 2: Expert modpack
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E2E-Extended-v1.87.2

File nameE2E-Extended-v1.87.2.zip
Uploader
krutoy242krutoy242
Uploaded
Sep 26, 2026
Downloads
352
Size
26.6 MB
Mod Loaders
Forge
File ID
8980234
Type
R
Release
Supported game versions
  • 1.12.2

What's new

Changelog โ— Known Bugs โ— Update Caution




๐Ÿ› Fixes



  • ๐Ÿ–‡๐ŸŸ Restore functionality after mods updates

Configs



Dump


  • ๐Ÿ–‡๐Ÿ› Make arc_recycle dump deterministic
    Fix HashMap iteration order inconsistencies and tie-breaker sorting. This prevents weaker recipes from overwriting richer ones, and stabilizes the generated file output.

Gear



Quest


  • ๐Ÿ–‡๐Ÿ“–[Battery] (AA) fix in tasks and rewards

Worldgen


  • ๐Ÿ–‡๐ŸŒRemove deleted items from structure loot
    Chests in generated structures no longer roll items that were removed from the pack: , Faraday Suit parts, Animania meats, Energetic Wool and boron nitride helmet.



Mods changes




๐ŸŸก Updated Mods
 Icon   Summary   Old / New 
    QMD   QMD-1.5.1-1.12.2
QMD-1.12.2-1.6
 
    Mekanism Community Edition   Mekanism-Community-Edition-1.12.2-9.12.14-Core
Mekanism-Community-Edition-1.12.2-9.12.15-Core
 
    Had Enough Items   HadEnoughItems_1.12.2-4.34.3
HadEnoughItems_1.12.2-4.35.0
 
    Universal Tweaks   UniversalTweaks-1.12.2-1.20.1
UniversalTweaks-1.12.2-1.21.0
 
    Mekanism Community Edition: Generators   Mekanism-Community-Edition-1.12.2-9.12.14-Generators
Mekanism-Community-Edition-1.12.2-9.12.15-Generators
 
    VintageFix   vintagefix-0.7.0
vintagefix-0.7.1 
    The One Probe Community Edition   TheOneProbe-CE-1.12-1.3.9-fix1
TheOneProbe-CE-1.12-1.4.0
 
    Fugue   +Fugue-0.24.3
+Fugue-0.24.4
 
    Advanced Rocketry - Reworked   advancedrocketry-2.2.14
advancedrocketry-2.2.16
 
    ARLib   libvulpes-0.5.7
libvulpes-0.5.9
 
    StellarCore   StellarCore-1.6.1
StellarCore-1.5.22
 
    TopAllDependents   TopAllDependents-1.5
TopAllDependents-1.6
 
    RandomComplement   random_complement-1.9.7
random_complement-1.9.8
 
    Roid's Tweaker   roidtweaker-1.3.1
roidtweaker-1.3.3
 
    XNet: Additions   XNetAdditions-0.3.3
XNetAdditions-0.3.4
 
    Immersive Fixes - Old IE   immersivefixes-1.1.1
immersivefixes-1.2.0
<summary>Changelog โ†‘</summary>

1.6 Additions:

  • added HBCCO as low tier liquid nitrogen cooled superconductor
  • added crafttweaker methods for creating and removing liquefier and liquefier coolant recipes (because I forgot to add them in 1.5)
  • added crafttweaker method for registering custom liquefier compressors
  • added mass spectrometer recipes for thermoconducting alloy, tungsten carbide, iron sulfide which where forgotten to be added before
  • added mass spectrometer recipes for several new materials added to NCO
  • added p-process(protons) recipes in nuclearsynthesis chamber.
  • added decay chamber recipes to neutrinos to simulate neutrino oscillations
  • add a bunch more target chamber recipes
  • added the the equivalent neutrino target chamber recipes for muon and tau neutrinos
  • added decay pool recipes for Be-7, Na-22, Co-60 and Ir-192
  • added neon fusion to NSC
  • added HBCCO as a valid maget type for a Mass Spectrometer

Changes:

  • changed the mercury turbine cycle recipes.
    • High Pressure Mercury turbine energy density is now 192 RF/mB was 256 RF/mB
    • Nucleosythesis Chamber Mercury and Hot Mercury heating recipe heat has been halved from 512->256 H and 256->128 H respectively. So now you get more energy from Nucleosythesis Chambers
  • changed accelerator component power efficiencies to give a more meaningful impact on power consumption with higher tier components. Generally you will find accelerators will use less power than before.
    • Al: 50%
    • Cu: 75%->70%
    • MgB2: 80% -> 90%
    • HBCCO: 100%
    • NbSn: 90%->110%
    • SSFAF: 95%->120%
    • NbTi: 95% -> 130%
    • YBCO: 99%-> 140%
    • BSCCO: 99% -> 150%
  • changed the spallation and fission waste reprocessing recipes
  • change the balance of r-process(neutron) recipes in nuclearsynthesis chamber. Recipes now use less neutrons and some recipes have been removed or changed to include new NCO elements
  • changed tin ore leacher and mass spectrometer recipes to output 2.5x more tungsten
  • changed how heat and power are calculated in mass spectrometer. Each magnet layer now adds a set amount of heat and power no matter the magnet type, both values set are set in configs. The power usage is then divided by the efficiency of the magnet type used. This means better magnets use less power but the heat is always the same no mater the magnet type.
  • changed Mass Spectrometer construction so that multiple types of magnet can be used, they just have to be the same type for a single layer.
  • changed the limits on accelerator magnet and RF cavity power efficiency configs to between 0.01 and 100 instead of 0 and 1
  • increased processor time and power config limit to max int. Not sure why it was 2^15-1 before
  • moved mass spectrometer process time to its own config
  • Hafnium neutron shield is now Hafnium-Erbium neutron shield
  • added iodine as an output of boron ore leaching and mass spectrometer
  • changed proton induced fission target chamber recipes
  • changed target chamber recipes with Mg-24 inputs or output and Mg-26 outputs to be just magnesium
  • increased cross section of electron neutrino/antineutrino recipes to 2% in target chamber and increased max energy to 1 GeV
  • increased cross section of electron recipes to 2% in target chamber
  • moved Ir-192 neutron thermal capture recipe from target chamber to fission irradiator
  • changed spallation recipes in JEI to be ordered from lightest element to heaviest. It was random before.
  • changed SSFAF dust recipe to only output 3 dusts to be in line with the other superconductor dusts
  • changed lead tungstate scintillator recipe to output 8 instead of 1. It was very expensive before.
  • ... and 21 more changes
<summary>Changelog โ†‘</summary>
  • [1.12] Optimize CableUtils#emit() and fix build dependency locations (#7770)
  • Handle number better in OC integration (#8211)
  • update license
  • mek 1.12.2 buildable
  • add all jar and update naming to ce ed
  • Add implementation for dynamic tank
  • Optimize cable emitting
  • Use O(1) operations where possible in FrequencyManager
  • Rework FrequencyManager
  • Update .gitignore
  • Add missing libraries
  • Update auto-sorting in factories
  • Update README.md
  • Check and make sure toolsItem is not a empty stack
  • Fix DigitalMiner to use getDiameter() instead of radius was issue with c214449 that broke the search logic
  • Should also add this little change to to make things happy sorry :)
  • Fix Tier installer NullPointerException onItemUse
  • fix license
  • remove unnused lib
  • Update README.md
  • Update README.md
  • Update README.md
  • add codecheck
  • Update README.md
  • limit crystallizer to receive gas mutiples of receipe input
  • add anatawa forgegradle
  • update gradle to 5.6.4
  • port config file structure from MEK 1.7.10 CE
  • update jar naming
  • Update README.md
  • add publish to maven for 1.12.2
  • port recipe change for enriched alloy
  • port move builds to output folder
  • fix gui settings for mek tools
  • fix gui settings for mek gen
  • add seperated mek:ce settings
  • add mek:ce settings
  • port terralizationcompat
  • port sawmill recipe to rawrubber
  • port siliconcompat
  • fix versioning and add dev build number for ingame
  • Revert "Update auto-sorting in factories"
  • update version
  • add human readable summary of license
  • New factory sort algorithm for MekCE.
  • bump version
  • add nullcheck to fix #103
  • Update README.md
  • Update README.md
  • Update README.md
  • Update README.md
  • Update README.md
  • Update README.md
  • bump version
  • Update README.md
  • fix sawmill dupe #124
  • bump version
  • add featured changes and comments on changes
  • Update README.md
  • update gradle to 6.9.4
  • Fix zh_lang bugs
  • Fix Personal Chest duplication in inventory
  • update gradle to 7.6.1
  • Rollback jfrog.buildinfo
  • port new dump button design from 1.7.10 #67
  • bump version
  • fix and testcode for #108
  • Fix crashes
  • Update README.md
  • Update README.md
  • Animate the electric bow (close #169 )
  • bump version
  • Revert "New factory sort algorithm for MekCE."
  • Fixed incorrect block face orientation
  • Revert "Revert "New factory sort algorithm for MekCE.""
  • adds configurable new sorting algorithm
  • use boolean
  • bump version
  • Update gradle.properties
  • Fixed cable, pipes and tubes having a transfer rate
  • optimize OreDictManager.addLogRecipes()
  • fix #229
  • Update gradle.properties
  • fix #172 npe crash with teleporter
  • bump version
  • fix #204 crash with ic2
  • add mekanism ultimate module
  • update workflow
  • add ultimate factories
  • fix #271
  • fix #272
  • fix missing name
  • add proper ultimate saw mill facotry texture
<summary>Changelog โ†‘</summary>
  • Fixes #242
  • Fixes #245
  • Resolves #235
  • Fixes #237, restored compatibility with AE2FC + forks' class transformations
  • Fix texture trim handling (#247)
  • Add scroll bar to IngredientInfoRecipe (#248)
  • Ingredient tooltip (#251)
  • API for adding autocrafting support for legacy mods (#252)
  • bookmark recipe only when not bookmarking ingredient (#249)
  • Cherrypick some commits from JEI (#243)
  • build: conventions
  • chore: promote version for new API members added
  • chore: fix typo on version promotion
<summary>Changelog โ†‘</summary>
  • Adjusted bed spawn point message
  • Excluded default keybind on disabled advancements
  • Extended sapling behavior tweak by bonemeal growth chance
  • Fixed Bewitchment altar mod tweak
  • Fixed Cyclic fake-player block breaking machines silently failing
  • Hardened Mekanism mod checks
  • Improved LAN server properties tweak
  • Improved hardcore buckets tweak for Fluidlogged API
  • Improved smooth scrolling tweak
  • Improved toggle cheats tweak
  • Updated Chinese translation

๐Ÿž NEW BUGFIXES
  • Mining Fatigue III: Fixes the mining speed multiplier for Mining Fatigue III (MC-279819)
  • Mouse Keybind Fix: Fixes keybinds not triggering when bound to a mouse button

๐Ÿ”ง NEW TWEAKS
  • Cape Angle Clamp: Limits player cape rotation to modern behavior at high movement speeds
  • Default GUI Button Color: Sets the default GUI button text color (HEX RGB code) which can improve readability in dark mode resource packs
  • Locate Click to Teleport: Enables clicking of /locate coordinates in chat to teleport to that location
  • Fast Fly Block Breaking: Allows breaking blocks with normal speed while flying
  • Fast Ladder Climbing: Allows customization of up and down speeds when climbing ladders
  • Modern Debug Render: Aligns the chunk border (F3+G) and hitbox (F3+B) overlays with Minecraft 1.21.1+
  • Text Field Border Color: Colors the border of focused text fields white
  • Useful Hoes: Backports faster Hoe block harvesting for hay bales and sponges, includes configurable whitelist

โš™๏ธ NEW MOD INTEGRATION
  • Biomes O' Plenty
    • Farmland Stuck Fix: Fixes entities getting stuck when BOP farmland converts to dirt (MC-104259)
  • Cave Generator
    • Pond Coordinate Fix: Fixes the pond coordinate bug at chunk borders
  • Ender Utilities
    • Fix GUI Close Slot Crash: Prevents crashes from processing slot hotkeys after closing Ender Utilities GUIs (e.g. handybag hotkey 1-9 crash)
    • Show FTB Utilities Buttons in Handy Bag: Shows the configured FTB Utilities and FTB Library sidebar buttons in Handy Bags
  • ExtraBotany
    • Livingrock Pedestal Sync Fix: Prevents Livingrock Pedestal conversion from running independently on the client
  • Extra Utilities 2
    • Cursed Earth Mob Persistence: Prevents Cursed Earth mobs from despawning immediately when the player is far enough. This does not remove the despawn timer (which exists to prevent mob spawn runaway)
    • Worldgen Bounds Fix: Prevents Extra Utilities world generation from placing blocks outside the valid build height.
  • Immersive Engineering
    • Crusher Process Queue Sync Fix: Prevents Crushers from repeatedly synchronizing and reconstructing their full process queue on clients
  • Iron Chests
    • Fix Chest Opening Animation Sync: Fixes chest opening and closing animations not being synchronized between players
  • Storage Drawers
    • Remove Position from Drops: Removes position data from drawers that keep their contents when broken, allowing them to stack with each other
  • ... and 4 more changes
<summary>Changelog โ†‘</summary>
  • [1.12] Optimize CableUtils#emit() and fix build dependency locations (#7770)
  • Handle number better in OC integration (#8211)
  • update license
  • mek 1.12.2 buildable
  • add all jar and update naming to ce ed
  • Add implementation for dynamic tank
  • Optimize cable emitting
  • Use O(1) operations where possible in FrequencyManager
  • Rework FrequencyManager
  • Update .gitignore
  • Add missing libraries
  • Update auto-sorting in factories
  • Update README.md
  • Check and make sure toolsItem is not a empty stack
  • Fix DigitalMiner to use getDiameter() instead of radius was issue with c214449 that broke the search logic
  • Should also add this little change to to make things happy sorry :)
  • Fix Tier installer NullPointerException onItemUse
  • fix license
  • remove unnused lib
  • Update README.md
  • Update README.md
  • Update README.md
  • add codecheck
  • Update README.md
  • limit crystallizer to receive gas mutiples of receipe input
  • add anatawa forgegradle
  • update gradle to 5.6.4
  • port config file structure from MEK 1.7.10 CE
  • update jar naming
  • Update README.md
  • add publish to maven for 1.12.2
  • port recipe change for enriched alloy
  • port move builds to output folder
  • fix gui settings for mek tools
  • fix gui settings for mek gen
  • add seperated mek:ce settings
  • add mek:ce settings
  • port terralizationcompat
  • port sawmill recipe to rawrubber
  • port siliconcompat
  • fix versioning and add dev build number for ingame
  • Revert "Update auto-sorting in factories"
  • update version
  • add human readable summary of license
  • New factory sort algorithm for MekCE.
  • bump version
  • add nullcheck to fix #103
  • Update README.md
  • Update README.md
  • Update README.md
  • Update README.md
  • Update README.md
  • Update README.md
  • bump version
  • Update README.md
  • fix sawmill dupe #124
  • bump version
  • add featured changes and comments on changes
  • Update README.md
  • update gradle to 6.9.4
  • Fix zh_lang bugs
  • Fix Personal Chest duplication in inventory
  • update gradle to 7.6.1
  • Rollback jfrog.buildinfo
  • port new dump button design from 1.7.10 #67
  • bump version
  • fix and testcode for #108
  • Fix crashes
  • Update README.md
  • Update README.md
  • Animate the electric bow (close #169 )
  • bump version
  • Revert "New factory sort algorithm for MekCE."
  • Fixed incorrect block face orientation
  • Revert "Revert "New factory sort algorithm for MekCE.""
  • adds configurable new sorting algorithm
  • use boolean
  • bump version
  • Update gradle.properties
  • Fixed cable, pipes and tubes having a transfer rate
  • optimize OreDictManager.addLogRecipes()
  • fix #229
  • Update gradle.properties
  • fix #172 npe crash with teleporter
  • bump version
  • fix #204 crash with ic2
  • add mekanism ultimate module
  • update workflow
  • add ultimate factories
  • fix #271
  • fix #272
  • fix missing name
  • add proper ultimate saw mill facotry texture
<summary>Changelog โ†‘โ†‘</summary>

Increase the limit for displaying the size of the organism

 

In fact, this was the version that was completed on September 2nd. However, I forgot to upload it to CurseForge and GitHub...

<summary>Changelog โ†‘</summary>
  • 1f2cc3e Update git ignore
  • e393f5c Add a transformer to remove reflection on Field.modifier
<summary>Changelog โ†‘โ†‘</summary>
advancedrocketry-2.2.16
2.2.16
- Added Rocket 3D printing and Blueprint, save rocket designs and print blueprints from connected storage
- Fix some renderculling (more multiblock models should now stick to screen instead of dissapearing)
- Remove obsolete Galacticraft gravity handling
- Railgun FIXED:
- Errormessages in GUI
- Linker slot only accepts linker and has tooltip
- Input field tooltip explanation

Powergen:
- Solar array and basicGenerator JEI
- Solar Arrays now require all 63 panels
- Added configurable Earth surface output and final maximum output. Sol reaches the maximum; Array output no longer uses solarGeneratorMultiplier.
- Black Hole Generator
- Added meta wildcard for config (minecraft:stone:*)
- Change default burntime to 100 ticks (down from 500)
- Default burntimes add meta wildcard

advancedrocketry-2.2.15
2.2.15
- Observatory:
- Clear scan state on multiblock deconstruction
- Show distance in motor and lens tooltips
- Show distance details in the GUI
- Added configurable distance bonus for observatory in Space

- Observatory and most multiblocks now uses LV-configs default powerstate
- Distinguish AIR from missing planet filler and ocean blocks
- Persist sub-star names across XML loading and saving
- Make config XML authoritative when reset-from-XML is enabled
- Fix DIMID collisions for automatically assigned DIMID's between configured planets
- Prevent biome lists leaking between planets during generation
- Fixed per-planet &lt;skyRenderOverride&gt; settings being lost during NBT synchronization and world saves.
- Fixed per-planet &lt;hasShading&gt; settings being lost during NBT synchronization; explicit false now correctly disables AR planet shadows and atmosphere effects.
- Fixed Beacon lifecycle hygiene
- Strengthen station launches from moons
- Added Orbital Laser Redstone control to GUI
- Fixed Orbital Registry eating first click after being placed instead of opening GUI
- Satellite builder is now a Singleblock machine instead of arbitrary multi with powerinput hatch. (remove the old Power Input and connect RF directly to the Satellite Builder)
<summary>Changelog โ†‘โ†‘</summary>
libvulpes-0.5.9
0.5.9
- fixed B:DefaultMultiblockMachineEnabled=true applies to all multiblocks

libvulpes-0.5.8
0.5.8
- Fixed a crash when trying to open a corrupt rocket's GUI. (crashing does not help the case)
- Added config option to set the default power state of newly created multiblock machines. (saved states remain unchanged)
<summary>Changelog โ†“โ†“</summary>

Fix the bug that appeared in the previous version.

Process the OreDictionary class to reduce some memory usage; it may conflict with some mods. If problems occur, please disable it.

<summary>Changelog โ†‘</summary>

1. Blood Altar's LP consumption rate now takes the Speed Rune modifier into account.
2. Added a config option to always display drawer contents.(alwaysShowExtendedInfo)

 
 
 
 
 
 
 
 
 
 
 
 
 
<summary>Changelog โ†‘</summary>
  • ็งป้™คHEIๅทฒ็ปๅฎž็Žฐ็š„ๅŠŸ่ƒฝ
  • ๅˆ mixinๅˆ ็Œ›ไบ†ๅ—ฏใ€‚ใ€‚ใ€‚
<summary>Changelog โ†‘โ†‘</summary>
roidtweaker-1.3.3
  • DataUtils.write writing everything as string by default (for example, writing "3.0" instead of 3)
  • DataUtils.getRawString generally behaving weird

roidtweaker-1.3.2
  • Alfinivia Compatibility
<summary>Changelog โ†‘</summary>
0.3.4
- Added total timing list
- Refined tooltips and comments
- Updated Chinese (ZY)
<summary>Changelog โ†‘</summary>

Changelog:

  • Fixed mod logo and switched to RFG (ensures Forge compatibility)
  • Backported fixes for earmuffs
  • Capacitor Optimizations
  • Connector Optimizations
  • Fix for issue #6 capacitor crash
 

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