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Dungeon Heroes (RPG Series)

⚔️ Explore, Triumph, Loot - Together! - Vanilla+ dungeon crawler

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⚔️ Take your friends on an epic dungeon crawler journey!

  • Designed for multiplayer experience (perfectly playable in single player too)
  • Beginner-friendly mechanics and controls
  • High emphasis on game consistency, and quality over quantity

Dream Team

🚀 Easy to start, guided gameplay

  • Consistent start in fancy and useful villages
  • Guided tutorial on class selection and skill usage
  • Over arching quest-line, guiding you to many dungeons and boss fights

Village spawn Quest

⭐️ Magical combat

  • 8 different playable classes (classic RPG archetypes such as: wizard, archer, paladin…)
  • simple, yet in depth attribute system
  • total of 30+ spells, 40+ passive abilities to obtain
  • skill tree with 100+ unique skill nodes

Spells Skill Tree Arcane Beam

🏰 Dungeons and boss fights

  • 30+ different dungeons and 13 boss fights across several dimensions
  • guided play-through, by an over arching quest line
  • zone based difficulty and reward boosting mechanic

Fortress Crypts

🎁 Epic rewards

  • 300+ collectable loot items, from wooden pieces to high-tier armor and weapons
  • Obtain legendary weapons from famous RPGs
  • Symmetrical loot system (all classes have roughly the same number of rewards available)

Loot Item Palette

💡 Tips for play

The playthrough is mostly guided, follow the quest book to not get lost. :)

Play:

  • Set game difficulty to at least medium
  • Team up with fellow players, both ways, /team for sharing some xp, and /ftbteams for sharing quest objectives
  • Early dungeons can be challenging, gear up for battles properly (like the quest says)
  • You can take early residence in the tavern of your village
  • At least 1 team member is recommended to choose a heavily armored class (paladin or warrior)
  • 3rd Person view is nicely playable, and helpful for many players in open fields
  • Spell scrolls provide faster spell unlocks
  • Dungeon loot is stronger than crafted gear
  • Skill Tree points can be reset+refunded using "Orb of Oblivion"

Notable tweaks:

  • Durability loss of equipment is significantly lower
  • Repairing items on anvil is significantly cheaper
  • Enchantment slots on items are limited, so you have to make actual choices (however due to the changes above its easy to ditch Unbreaking and Mending)
  • Hunger is lost slower, and natural health regeneration is also slower (to embrace healer/support roles)
  • Armor Attribute damage reduction is rebalanced (to hyperbolic curve), high armor points (such as from Diamond Armor set) are far less useful
  • Critical hits are chance based, vanilla jump crits are disabled (to balance damage output)

Settings:

  • Shaders are included, ComplementaryUnbound is recommended, it is compatible with spells
  • Keybinds: spell casting hotkeys are assigned modern gaming mouse, players without a 5 button mouse should reset to default the spell hotbar keybinds shown here Spell casting hotkeys

🧑‍🧑‍🧒‍🧒 Multiplayer

The best way to play together is rent a server, use this code for lower prices and also to support development: Get a server

The Dungeon Heroes (RPG Series) Team

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