


⚔️ Take your friends on an epic dungeon crawler journey!
- Designed for multiplayer experience (perfectly playable in single player too)
- Beginner-friendly mechanics and controls
- High emphasis on game consistency, and quality over quantity

🚀 Easy to start, guided gameplay
- Consistent start in fancy and useful villages
- Guided tutorial on class selection and skill usage
- Over arching quest-line, guiding you to many dungeons and boss fights

⭐️ Magical combat
- 8 different playable classes (classic RPG archetypes such as: wizard, archer, paladin…)
- simple, yet in depth attribute system
- total of 30+ spells, 40+ passive abilities to obtain
- skill tree with 100+ unique skill nodes

🏰 Dungeons and boss fights
- 30+ different dungeons and 13 boss fights across several dimensions
- guided play-through, by an over arching quest line
- zone based difficulty and reward boosting mechanic

🎁 Epic rewards
- 300+ collectable loot items, from wooden pieces to high-tier armor and weapons
- Obtain legendary weapons from famous RPGs
- Symmetrical loot system (all classes have roughly the same number of rewards available)

💡 Tips for play
The playthrough is mostly guided, follow the quest book to not get lost. :)
Play:
- Set game difficulty to at least medium
- Team up with fellow players, both ways,
/team for sharing some xp, and /ftbteams for sharing quest objectives
- Early dungeons can be challenging, gear up for battles properly (like the quest says)
- You can take early residence in the tavern of your village
- At least 1 team member is recommended to choose a heavily armored class (paladin or warrior)
- 3rd Person view is nicely playable, and helpful for many players in open fields
- Spell scrolls provide faster spell unlocks
- Dungeon loot is stronger than crafted gear
- Skill Tree points can be reset+refunded using "Orb of Oblivion"
Notable tweaks:
- Durability loss of equipment is significantly lower
- Repairing items on anvil is significantly cheaper
- Enchantment slots on items are limited, so you have to make actual choices (however due to the changes above its easy to ditch Unbreaking and Mending)
- Hunger is lost slower, and natural health regeneration is also slower (to embrace healer/support roles)
- Armor Attribute damage reduction is rebalanced (to hyperbolic curve), high armor points (such as from Diamond Armor set) are far less useful
- Critical hits are chance based, vanilla jump crits are disabled (to balance damage output)
Settings:
- Shaders are included, ComplementaryUnbound is recommended, it is compatible with spells
- Keybinds: spell casting hotkeys are assigned modern gaming mouse, players without a 5 button mouse should reset to default the spell hotbar keybinds shown here

🧑🧑🧒🧒 Multiplayer
The best way to play together is rent a server, use this code for lower prices and also to support development: 