Description
Crawfordville: The Journey
Overview
This is a continuation of my original Crawfordville modpack. There have been a lot of updates to mods and I've learned a lot about configuration and optimization...enough to warrant the creation of a totally new pack. It has the same concept of the original Crawfordville...focused on the environment, on terrain generation, random structures, and challenging mobs. However this version is far more refined.
Please check out the Pages section for a ton more info.
Environment
Realistic Terrain Generation, Climate Control/Geographicraft and Biomes 'O Plenty are present and highly tweaked. This results in a custom world with large landmasses, very few oceans (but plenty of lakes and meandering rivers). Weather, Storms & Tornadoes result in tree/wood destroying storms and Dynamic Surrounds add a touch more realism and spice.
Structures
Recurrent Complex, Rougelike Dungeons, Doomlike Dungeons, and Dooglamoo Cities adds all sorts of impressive buildings and challenges to the world.
Mobs
Ender Zoo brings in some new mobs and AtomicStryker's Infernal Mobs plus Special AI makes all mobs even more wicked. Blood Moon and Hardcore Darkness add an extra wrinkle.
Warning about Mobs
Mobs will break your light sources, so you might not be able to light up the terrain easily. Mobs will also intentionally flip levers, step on pressure pads, open gates, etc.
If you want a secure entrance to your home I highly suggest using an iron door + stone button (mobs ignore stone buttons...I hope!).
But most important...Creepers, if they've got nothing else to do, will randomly blow themselves up. Unless you spend some time building a very secure and well lit home base you are gonna have a hell of a time surviving.
Oh yeah...don't leave TNT near Skeletons...
Summary
So be prepared for a breathtaking world overflowing with random structures and very challenging mobs. Your first focus must to be finding a safe place to stay. After that wander out, explore, and be prepared to survive!
Feel free to contact me with any questions and thank you for downloading!
And please check out the Pages section for a lot more details.
General Notes
- All ore generation (both vanilla and mod added) is handled via Thermal Expansion.
- JourneyMap provides in-game mapping and DynmapForge allows for a live web map. I highly encourage changing DynmapForge to vlowres to keep the size of the files small.
Important Notes
- Due to the addition of multiple structure generation mods and their custom settings it is highly suggested you utilize Chunk-Pregenerator when you create the world. This will decrease lag caused by new chunks being created.
- The server.properties max-tick-time has been set to -1 in my instance. Some structures take longer than the default 60000 ticks to create and when they do the server automatically shuts down. Setting the max-tick-time to -1 prevents this from happening however this may cause additional issues during gameplay. I highly suggest you set it back to the original value after the world generates to your liking.
Server Pack
- I've never created one before so it might not work properly. However I do have a server version of this modpack running on my own server at home and it's working great. If anyone has any questions about it I'll be happy to answer them. It's not a big or powerful server but it works and if anyone wants to play I'd be down for that too.
- I'm running on an Unraid server via McMyAdmin2. Hardware specs are: i3-4130T, 16 GB RAM, 5 drives + 1 parity (total 7 TB of storage). It is primarily my media server but runs Minecraft like a champ (4GB RAM devoted to Minecraft). Setting up a CurseForge server via Unraid/McMyAdmin2 was a bit of a challenge but not too complicated. If anyone has any questions on how to do it on a similar setup I'm happy to help out.

