Crawfordville: The Journey

A highly custom environmentally themed exploration modpack

File Details

Crawfordville: The Journey (Client) v1.3.1

  • R
  • Jun 9, 2017
  • 998.19 KB
  • 162
  • 1.10.2

File Name

Crawfordville-TheJourney-Client-v1.3.1.zip

Supported Versions

  • 1.10.2

General Notes:

Depreciated Agricraft due to a server error & made a couple more world generation tweaks.  I'm also seeing some performance issues with Dynamic Lights...movement is smooth without a light source in hand and a bit stuttered when holding a light.  I'm tempted to remove it but having it plus Hardcore Darkness is pretty sweet.  Hmmm...we shall see!

 

Forge Update:

None

 

Mod Updates:

agricraft-2.0.0-0.10.0-a18 > agricraft-2.0.0-0.10.0-a17

 

Config Updates:

Realistic Terrain Generation - Fiddled with trees, rivers, and amount of stuff it'll create.  I wanted a bit more water and a bit less buildings being created.

Climate Control/Geographicraft - Mucked around with biome weights (both vanilla and BOP), changed land instances.  Goal was to create more varied landscapes and oceans.

Special AI - Mobs will now ignore stone buttons.  This way you can have a house with an iron door and be able to open/close it without mobs being able to do the same (however mobs, when idle, will still fiddle with wood buttons, levers, gates, etc).  I also decreased mob block breaking speed a touch.