BDK-1.4.0.zip
What's new
🛠️ Revision 1.4.0
✨ Major Features
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Introduced a new class system with multiple classes designed for different playstyles.
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Added new class equipment, bonuses and progression options.
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Added a dedicated magic progression path through Iron's Spells.
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Added a new skill system powered by Pufferfish's Skills.
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Players can now unlock and improve skills to further specialize their character.
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Skills provide an additional layer of long-term progression alongside equipment and classes.
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Began implementing a new quest system to help guide players through some of the modpack's features.
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The quest system is still in a very early stage and will be expanded considerably in future updates.
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Completely reworked the user interface and overall layout of the modpack.
🌎 World & Exploration
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Added a large amount of new world content.
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Added numerous new structures and points of interest.
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Added many new creatures and enemies.
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Added new mini-bosses and bosses.
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Added extensive new adventure and dungeon content.
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Added a new dimension: The Undergarden.
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Added many new weapons and expanded the variety of available combat equipment.
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Added numerous environmental and immersion improvements throughout the world.
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Improved vegetation, foliage and environmental details.
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Improved Dynamic Trees compatibility with several biomes.
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Dynamic Trees improvements only affect newly generated chunks.
⚔️ Combat & Difficulty
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Increased the overall difficulty of enemies.
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Added numerous new enemies, mini-bosses and bosses.
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Added a new damage display system for clearer combat feedback.
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Expanded combat variety through new weapons, classes, skills and equipment.
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Creatures can no longer be placed inside vehicles such as boats and wagons.
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Added additional countermeasures against excessive or unintended mob farms.
🧭 Progression & Game Systems
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Reworked the progression of the Seal of the Underworld.
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Obtaining the Seal of the Underworld now requires defeating powerful bosses as part of its progression.
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Reworked Waystone progression.
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Waystones must now be crafted using Create machinery.
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Waystones can no longer be recovered after being broken.
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Steel equipment can no longer be upgraded directly into Netherite equipment.
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Removed the previous restrictions applied to structures.
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Players can now freely break and place blocks inside structures.
🎣 Fishing, Food & Survival
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Completely reworked fishing with a more interactive system inspired by Stardew Valley.
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Catching fish now requires more active interaction instead of simply waiting for a bite.
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Fishing is now a more engaging activity during exploration and survival.
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Added Brewing and Chewing.
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Expanded food and drink gameplay with new recipes and consumables.
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Added additional brewing and fermentation mechanics.
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Added more variety to survival, cooking and resource management.
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Reworked the player revival system with a new solution for reviving fallen players.
🌊 World Simulation & Water
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Added Streams Reflowing, bringing major improvements to water and stream generation.
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Streams now follow the terrain more naturally.
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Waterways can flow downhill and form more natural connected water systems.
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Rivers can develop consistent currents towards larger bodies of water.
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Water now has more natural directional flow and movement.
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Boats and floating objects can be affected by currents.
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These world generation changes only affect newly generated chunks.
🎒 Storage & Inventory
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Reworked the backpack and storage systems.
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Introduced new storage solutions.
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Added new upgrades and improvements.
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Increased storage capacities.
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Expanded storage progression and customization options.
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Removed Storage Drawers.
👥 Multiplayer & Cooperative Gameplay
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Added and improved several systems designed for cooperative multiplayer.
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Better Party groups are now persistent.
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Parties remain intact after server restarts.
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Players remain in their party after disconnecting and reconnecting.
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Improved party-based cooperation through shared experience, party communication and easier teammate management.
🏘️ MineColonies
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Added new buildings for several MineColonies styles.
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Updated MineColonies and several of its addons.
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Added various fixes and compatibility improvements.
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Updated MineColonies entity animations.
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Removed the previous Epic Fight compatibility for MineColonies entities due to the numerous issues it caused.
✨ Visuals & Immersion
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Reintroduced dynamic lighting through LambDynamicLights.
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Added a new and more informative damage number display.
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Added improved item physics, giving dropped items more natural movement and behavior.
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Added numerous immersion improvements throughout the world.
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Added more dynamic foliage and environmental effects.
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Improved interactions between the player and the environment.
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Added more visual detail during exploration.
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Updated shader packs.
⚙️ Performance & Technical Improvements
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Improved AI performance.
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Reduced unnecessary processing from entity AI.
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Improved performance in areas with large numbers of creatures.
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Reduced the impact of complex entity behavior on server and client performance.
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Disabled Mojang telemetry.
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Added numerous configuration and compatibility improvements.
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Updated several systems to better integrate the new progression and gameplay mechanics.
🔄 Other Changes & Improvements
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Added, removed and replaced several mods as part of the 1.4.0 overhaul.
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Reworked multiple recipes and progression systems.
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Added numerous bug fixes and stability improvements.
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Added various balancing, configuration and compatibility changes across the modpack.
⚖️ Balance Notice
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The 1.4.0 balance is still a work in progress.
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This update introduces a large number of new systems, weapons, classes, skills, enemies, bosses, structures and progression mechanics.
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Some aspects of progression and difficulty may therefore still require adjustments.
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Further balance changes and refinements will be made in future updates.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

