File Details
Barry's Red Modpack-0.8.3.zip
- R
- Jan 20, 2021
- 1012.25 KB
- 92
- 1.16.5
File Name
Barry's Red Modpack-0.8.3.zip
Supported Versions
- 1.16.5
=======================================================
Barry's Red Modpack 0.8.2 --> Barry's Red Modpack 0.8.3
=======================================================
Added:
- Mystical Biomes
- Progressive Bosses
- YUNG's API (Forge)
Updated:
Addendum (Forge) (addendum-1.16.4-1.2.1.jar --> addendum-1.16.4-1.2.2.jar):
addendum-1.16.4-1.2.2.jar:
Adds support for Outer End's himmel bricks.
Additional Banners (AdditionalBanners-1.16.4-5.0.3.jar --> AdditionalBanners-1.16.5-6.0.1.jar):
AdditionalBanners-1.16.5-6.0.1.jar:
* Ported to 1.16.5 - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?AdditionalBanners)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
AdditionalBanners-1.16.4-5.0.5.jar:
* Compile against latest Forge, Bookshelf, and MCP. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?AdditionalBanners)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Alex's Mobs (alexsmobs-1.4.0 --> alexsmobs-1.4.1):
alexsmobs-1.4.1:
-Fixed Elephants being considered undead
-Fixed Soul Vultures not being undead
-Fixed Tusked Elephants being as weak as non-tusked Elephants
-Fixed riding baby elephants
-Fixed elephants having small attack reach
-Fixed not being able to attack crocodiles or crimson mosquitos during attacks
-Fixed baby grizzly bears suffocating
-Updated Taiwanese translations
-Updated Russian translations
-Updated Portuguese translations
-Updated Swedish translations
Aquaculture 2 (Aquaculture-1.16.4-2.1.11.jar --> Aquaculture-1.16.4-2.1.12.jar):
Aquaculture-1.16.4-2.1.12.jar:
* Improved world load time, by reading fish biome information during common setup instead
Architectury (Forge) ([Forge 1.16.4] v1.2.73 --> [Forge 1.16.4] v1.3.81):
[Forge 1.16.4] v1.3.81:
Architectury v1.3.81 for 1.16.4
Updated at 2021-01-15 17:42.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/5035221)
* ArchitecturyBlockEntity to sync data to client (#10)
* Fix MenuRegistry crash, thanks @OroArmor
* Migrate to ArchitecturyTarget
* Fix Chocohead/OptiFabric#147
* Update forgified-fabric-loom to 0.5.26
* Migrate to non API centralized ExpectPlatform
* Bump minor version
* Not automatically register the menu type, add methods to open the menu
* Upgrade gradle plugins
* Some name changes and Javadoc
* Added Screen Registry API
* License format
* Delegate the Screen itself
* Add license header to test classes
* Rename to ClientScreenInputEvent and fix mixins
* Add test mod
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header to 2021
* Use better createInteractionResult instead of looping ourselves.
* Add ClientGuiInputEvent
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4/5] v1.3.80:
Architectury v1.3.80 for 1.16.4
Updated at 2021-01-13 12:43.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/e28f43d)
* Fix MenuRegistry crash, thanks @OroArmor
* Migrate to ArchitecturyTarget
* Fix Chocohead/OptiFabric#147
* Update forgified-fabric-loom to 0.5.26
* Migrate to non API centralized ExpectPlatform
* Bump minor version
* Not automatically register the menu type, add methods to open the menu
* Upgrade gradle plugins
* Some name changes and Javadoc
* Added Screen Registry API
* License format
* Delegate the Screen itself
* Add license header to test classes
* Rename to ClientScreenInputEvent and fix mixins
* Add test mod
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header to 2021
* Use better createInteractionResult instead of looping ourselves.
* Add ClientGuiInputEvent
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.3.78:
Architectury v1.3.78 for 1.16.4
Updated at 2021-01-12 17:16.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/ce6fda2)
* Migrate to ArchitecturyTarget
* Fix Chocohead/OptiFabric#147
* Update forgified-fabric-loom to 0.5.26
* Migrate to non API centralized ExpectPlatform
* Bump minor version
* Not automatically register the menu type, add methods to open the menu
* Upgrade gradle plugins
* Some name changes and Javadoc
* Added Screen Registry API
* License format
* Delegate the Screen itself
* Add license header to test classes
* Rename to ClientScreenInputEvent and fix mixins
* Add test mod
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header to 2021
* Use better createInteractionResult instead of looping ourselves.
* Add ClientGuiInputEvent
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.3.77:
Architectury v1.3.77 for 1.16.4
Updated at 2021-01-12 02:13.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/26c04a6)
* Fix Chocohead/OptiFabric#147
* Update forgified-fabric-loom to 0.5.26
* Migrate to non API centralized ExpectPlatform
* Bump minor version
* Not automatically register the menu type, add methods to open the menu
* Upgrade gradle plugins
* Some name changes and Javadoc
* Added Screen Registry API
* License format
* Delegate the Screen itself
* Add license header to test classes
* Rename to ClientScreenInputEvent and fix mixins
* Add test mod
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header to 2021
* Use better createInteractionResult instead of looping ourselves.
* Add ClientGuiInputEvent
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.3.76:
Architectury v1.3.76 for 1.16.4
Updated at 2021-01-11 06:42.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/7b3462c)
* Update forgified-fabric-loom to 0.5.26
* Migrate to non API centralized ExpectPlatform
* Bump minor version
* Not automatically register the menu type, add methods to open the menu
* Upgrade gradle plugins
* Some name changes and Javadoc
* Added Screen Registry API
* License format
* Delegate the Screen itself
* Add license header to test classes
* Rename to ClientScreenInputEvent and fix mixins
* Add test mod
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header to 2021
* Use better createInteractionResult instead of looping ourselves.
* Add ClientGuiInputEvent
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.3.74:
Architectury v1.3.74 for 1.16.4
Updated at 2021-01-10 10:55.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/2ded801)
* Bump minor version
* Not automatically register the menu type, add methods to open the menu
* Upgrade gradle plugins
* Some name changes and Javadoc
* Added Screen Registry API
* License format
* Delegate the Screen itself
* Add license header to test classes
* Rename to ClientScreenInputEvent and fix mixins
* Add test mod
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header to 2021
* Use better createInteractionResult instead of looping ourselves.
* Add ClientGuiInputEvent
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
Assorted Storage (assortedstorage-1.16.4-2.1.7.jar --> assortedstorage-1.16.4-2.1.8.jar):
assortedstorage-1.16.4-2.1.8.jar:
[Fix Locksmith Workbench not working](https://github.com/grim3212/AssortedStorage/commit/0f83150a9ee331a0995e60b29ecb9f7121bc6233)
Bed Benefits (BedBenefits-1.16.4-4.0.2.jar --> BedBenefits-1.16.4-4.0.3.jar):
BedBenefits-1.16.4-4.0.3.jar:
* Updated Forge, MCP, and Bookshelf. - Tyler Hancock
* Moved to local maven. - Tyler Hancock
* Moved signing key to a Jenkins secret file. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BedBenefits)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Better Advancements (BetterAdvancements-1.16.4-0.1.0.103 --> BetterAdvancements-1.16.4-0.1.0.104):
BetterAdvancements-1.16.4-0.1.0.104:
[[d2b6a67](https://github.com/way2muchnoise/BetterAdvancements/commit/d2b6a678feb6af318cc14eeef4d2583acd6e9428)] bump to recommended forge (way2muchnoise)
Better Badlands (Better-Badlands-1.16.4-2.0.0.jar --> Better-Badlands-1.16.5-2.0.2.jar):
Better-Badlands-1.16.5-2.0.2.jar:
* Fixed a bug where small dark oak trees would not grow from saplings
Better-Badlands-1.16.5-2.0.1.jar:
* Updated some translations
* Tweaks to make this run on Forge 1.16.5 when released
Better Burning (BetterBurning-1.16.4-5.0.2.jar --> BetterBurning-1.16.5-6.0.1.jar):
BetterBurning-1.16.5-6.0.1.jar:
* Ported to 1.16.5. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BetterBurning)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
BetterBurning-1.16.4-5.0.3.jar:
* Created a README file on GitHub. - Tyler Hancock
* Built against latest Forge and MCP. - Tyler Hancock
* Moved to local maven. - Tyler Hancock
* Moved signing key from local file to Jenkins secret variable. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BetterBurning)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Blame (Forge) ( blame-forge-1.16.3/1.16.4-1.8.1 --> blame-forge-1.16.3/1.16.4/1.16.5-1.9.1):
blame-forge-1.16.3/1.16.4/1.16.5-1.9.1:
(V.1.9.1 Changes) (1.16.2/1.16.3/1.16.4/1.16.5 Minecraft)
Misc:
• Make Blame not say servers modlist are incompatible when client with Blame connects to server without Blame.
Clients with Blame could still connect to said servers just fine tho.
blame-forge-1.16.3/1.16.4/1.16.5-1.9.0:
(V.1.9.0 Changes) (1.16.2/1.16.3/1.16.4 Minecraft)
JSON file on world loading:
• Added extra info about missing block properties from broken ConfiguredFeatures files to help modders fix them better.
Template Pools:
• Will now detect and print out if a mod or datapack has a pool element with an insanely high weight that is eating up all the RAM.
Backend:
-Prefixed all my accessor mixins due to this bug in mixins that could cause a crash with other mods for same named mixins.
[https://github.com/SpongePowered/Mixin/issues/430](https://github.com/SpongePowered/Mixin/issues/430)
Bloom and Gloom (Bloom and Gloom 0.2 --> Bloom and Gloom 0.2.1.1):
Bloom and Gloom 0.2.1.1:
* Fixed crash on dedicated servers when loading the mod.
* Added pt_br translations. (By Mikeliro)
Bloom and Gloom 0.2.1:
* Major changes
* - Mobs no longer avoid rafflesia for performance reasons. (AvoidRafflesiaGoal would cause severe TPS drops on servers)
* - Increased kabloom bush generation rate from 1/500 to 1/200 per plains chunk, making them easier to find.
* - Quark compatibility for potted plants.
* - Fixed Z-fighting on rafflesias.
* - Added slime ferns, generate in slime chunks as a visual indicator and drip slime.
Bookshelf (Bookshelf-1.16.4-9.3.18.jar --> Bookshelf-1.16.5-10.0.1.jar):
Bookshelf-1.16.5-10.0.1.jar:
* Ported to 1.16.5 - Tyler Hancock
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Bookshelf-1.16.4-9.3.25.jar:
* Fix SidedExecutor sometimes running server code on the logical client. - Tyler Hancock
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Bookshelf-1.16.4-9.3.24.jar:
* Updated Maven and Signature info. - Tyler Hancock
* Compile against newer version of Forge. - Tyler Hancock
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Bookshelf-1.16.4-9.3.23.jar:
* Removed detached signature support. - Tyler Hancock
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Bookshelf-1.16.4-9.3.21.jar:
* Fix Gradle wrapper not being executable. - Tyler Hancock
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Botany Pots (BotanyPots-1.16.4-6.0.13.jar --> BotanyPots-1.16.5-7.0.1.jar):
BotanyPots-1.16.5-7.0.1.jar:
* Ported to 1.16.5. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
BotanyPots-1.16.4-6.0.17.jar:
* Fix Forge trying to load CraftTweaker compatibility when CraftTweaker is not installed. #131 - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
BotanyPots-1.16.4-6.0.16.jar:
* Cleaned up /ct dump support and allowed the message to be translated. - Tyler Hancock
* Moved CraftTweaker event initialization to later in the loading process. - Tyler Hancock
* Provided dependency info for minimum CraftTweaker version. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
BotanyPots-1.16.4-6.0.15.jar:
* Removed tabs from the build.gradle file. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
BotanyPots-1.16.4-6.0.14.jar:
* Fixed CraftTweaker related scripts running twice in single player worlds. - Tyler Hancock
* Fixed JAR signing. - Tyler Hancock
* Fix some modded soils loading when their owning mods are not installed. - Tyler Hancock
* Moved some soil and fertilizer support files to the correct namespace. - Tyler Hancock
* Formatted JSON files. - Tyler Hancock
* Formatted code. - Tyler Hancock
* Compile against newer Forge, JEI, and Bookshelf. - Tyler Hancock
* Cleaned up maven repos list. - Tyler Hancock
* Switch to local maven. - Tyler Hancock
* Added support for Druidcraft. - Warbringer12
* Added TCon support, fixed some soils and crops. - ModernGamingWorld
* Merge pull request #126 from kindlich/1.16.4 - Tyler Hancock
* Added /ct dump botanyXXX commands and /ct examples support - kindlich
* Removed Nullable annotation from getXXXData methods, as they cannot return null - kindlich
* CrT Integration: Fix inalid Method signatures - kindlich
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Botany Trees (BotanyTrees-1.16.4-2.0.7.jar --> BotanyTrees-1.16.5-3.0.1.jar):
BotanyTrees-1.16.5-3.0.1.jar:
* Port to 1.16.5 - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyTrees)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
BotanyTrees-1.16.4-2.0.10.jar:
* Fix maven publishing. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyTrees)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Builders Crafts & Additions (Forge) (buildersaddition-1.16.2/3/4-20201220b --> buildersaddition-1.16.4-20210118a):
buildersaddition-1.16.4-20210118a:
~ Redstone diode dupe-glitch
~ Redstone diode compatibility issue.
buildersaddition-1.16.4-20210113c:
~ Fixed Entity Detector not working.
~ Tweaks to Midi Speaker.
buildersaddition-1.16.4-20210112d:
~ Incorrect version date (was 2020...)
buildersaddition-1.16.4-20210112c:
~ Quark recipe compatibility with chests.
buildersaddition-1.16.4-20210112b:
~ Midi Speaker server crash.
buildersaddition-1.16.4-20210111b:
+ Entity Detector.
+ Vertical Repeater.
+ Vertical Comparator.
~ Added missing Quark vertical slab recipe variants.
Ceramics (Ceramics 1.6.0 for 1.16.x --> Ceramics 1.6.1 for 1.16.5):
Ceramics 1.6.1 for 1.16.5:
Added tags to override hot fluids and cool fluids for buckets and terracotta blocks
Fix a missing check on casting channels, which may have led to errors with certain mods.
Marked as supporting 1.16.5
Chisels & Bits (C&B 0.2.8 --> C&B 0.2.9):
C&B 0.2.9:
Fixes several issues, including a memory leak on the client, performance issues, as well as a ray tracing offset issues causing bit placement to be broken.
Controlling (Controlling-7.0.0.11.jar --> Controlling-7.0.0.12.jar):
Controlling-7.0.0.12.jar:
Current version: 7.0.0.12
* [port to 1.16.5 and close #75](https://github.com/jaredlll08/Controlling/commit/b077f253e57cd317b41a020e7b8d6e0c4e25fe56) - Jared - Fri Jan 15 22:38:55 2021
* [fix trailing comma. Close #73](https://github.com/jaredlll08/Controlling/commit/cc83b06d9af22e9ef154e08e8fe869a51edc248f) - Jared - Sat Nov 14 02:36:06 2020
* [port to 1.16.4](https://github.com/jaredlll08/Controlling/commit/c33d4527925a6d13ad106f5c1c080278f2e2ee84) - Jared - Fri Nov 13 22:15:46 2020
* [Add Italian localization](https://github.com/jaredlll08/Controlling/commit/bf276e0c0b8d00a12f28ed78c7512dbfacc69050) - TheSilkMiner - Mon Oct 19 17:00:56 2020
* [Translated to Canadian](https://github.com/jaredlll08/Controlling/commit/84e372abd0542fbb4d19fbca7e68457c5c3910a1) - Arsnole - Sun Oct 4 05:11:05 2020
* [Rename ta-in.json to ta_in.json](https://github.com/jaredlll08/Controlling/commit/056bd9ecbc28fff3f45511f7b0d815b635642015) - Striker Rocker - Fri Oct 2 19:59:24 2020
* [Rename ta-IN.json to ta-in.json](https://github.com/jaredlll08/Controlling/commit/80951cbe422ff1562033d2fcd4edf55dad4f7505) - Striker Rocker - Fri Oct 2 19:37:51 2020
* [Create ta-IN.json](https://github.com/jaredlll08/Controlling/commit/ca99859d0c4740969fdcb214d532882753c46563) - Striker Rocker - Fri Oct 2 18:09:36 2020
* [Add pt_br translation](https://github.com/jaredlll08/Controlling/commit/49aa82f379e8bac12adcb27aedf6bff8f127a1cc) - Nukeologist - Thu Oct 1 15:27:41 2020
* [Added missing override annotations and applied proper mappings to some local variables.](https://github.com/jaredlll08/Controlling/commit/2fcff4bcaa9eab61a22670a7d789a176de93b2f3) - Tyler Hancock - Thu Oct 1 10:04:56 2020
* [Prevent Patreon supporter initialization on the server.](https://github.com/jaredlll08/Controlling/commit/2b0f273b608c25a4d6932badc18e7d00f57580d6) - Tyler Hancock - Thu Oct 1 09:55:41 2020
* [Removed "this" from static method calls.](https://github.com/jaredlll08/Controlling/commit/7e5fa5fc2e2500101878813a33fb8dac047779f2) - Tyler Hancock - Thu Oct 1 09:52:44 2020
* [Add eclipse run configs to .gitignore.](https://github.com/jaredlll08/Controlling/commit/9625be986067f4e959b99ad569be365047da3f07) - Tyler Hancock - Thu Oct 1 09:50:19 2020
* [Gave launch configs proper names.](https://github.com/jaredlll08/Controlling/commit/5920eccec2caf4d793c76a695f6046ce87994b02) - Tyler Hancock - Thu Oct 1 09:49:01 2020
* [1.16.3 update](https://github.com/jaredlll08/Controlling/commit/a32a514af9696230efadb96cde150a1997c8480f) - Jared - Wed Sep 16 21:10:23 2020
* [1.16.2 update](https://github.com/jaredlll08/Controlling/commit/9a7c6d707c9599929550a4db822799a73c3ea0f3) - Jared - Thu Aug 20 21:11:50 2020
* [Updated Polish translation](https://github.com/jaredlll08/Controlling/commit/208676a7fdc5ff6c679c1118e8baba5a29a2ef84) - Greg-21 - Fri Jul 31 13:43:42 2020
Cosmetic Armor Reworked (CosmeticArmorReworked-1.16.4-v1.jar --> CosmeticArmorReworked-1.16.5-v1.jar):
CosmeticArmorReworked-1.16.5-v1.jar:
Updated to 1.16.5 Forge.
Create (Create - mc1.16.3+4_v0.3c.jar --> Create - mc1.16.3+4_v0.3e.jar):
Create - mc1.16.3+4_v0.3e.jar:
Create v0.3e for Minecraft 1.16.3 & 1.16.4
Hotfix V
Fixes and Enhancements
* Fix random in-game crashes caused by the minecart controller capability
* Blaze Burners now have redstone comparator output
Inherited from .3d
* Fixed mechanical belts playing destroy effects when placed
* Honey and Chocolate Buckets are no longer stackable
* Fixed extendogrips able to attack entities behind blocks
* Fix random start-up crashes by updating registrate
* Fixed blocks not able to be placed onto a face with super glue
* Fixed block duplication involving super glue
* Fixed fluid tanks voiding content on contraption disassembly
* Tried addressing some redstone activation inconsistencies with disassembled contraptions
* Updated russian localization
Please submit any Issues you come across on the [Issue Tracker](https://github.com/Creators-of-Create/Create/issues).
Cuneiform (cuneiform-1.16.3-0.4.jar --> cuneiform-1.16.3-1.1.jar):
cuneiform-1.16.3-1.1.jar:
No changelog available.
cuneiform-1.16.3-1.0.2.jar:
Should fix serverside NoClassDefFoundError
cuneiform-1.16.3-1.0.1.jar:
No changelog available.
cuneiform-1.16.3-1.0.jar:
No changelog available.
Curios API (Forge) (curios-forge-1.16.4-4.0.3.3.jar --> curios-forge-1.16.4-4.0.3.5.jar):
curios-forge-1.16.4-4.0.3.5.jar:
Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog]() and this project adheres to [Forge Recommended Versioning]().
[1.16.4-4.0.3.5] - 2021.01.14
Fixed
* Fixed crash related to performing logic on empty itemstacks
[1.16.4-4.0.3.4] - 2021.01.12
Fixed
* Fixed command slot type identification for dedicated servers
[1.16.4-4.0.3.3] - 2020.12.31
Added
* Added Korean localization (thanks othuntgithub!) [#97](https://github.com/TheIllusiveC4/Curios/pull/97)
[1.16.4-4.0.3.2] - 2020.12.26
Changed
* Reverted ICurio#onUnequip change from 4.0.3.1
[1.16.4-4.0.3.1] - 2020.12.26
Changed
* [API] ICurio#onUnequip now passes the actual ItemStack instance instead of a copy
[1.16.4-4.0.3.0] - 2020.11.24
Added
* [API] ICurioItem interface for simple hard-dependency item implementations
Changed
* Minor improvements to "Curio" slot type and tag for universal acceptance
Fixed
* Fixed infinite log spam when using recipe book [#91](https://github.com/TheIllusiveC4/Curios/issues/91)
* Fixed command client crashes [#89](https://github.com/TheIllusiveC4/Curios/issues/89)
* Fixed overextended texture in Curios GUI
[1.16.4-4.0.2.1] - 2020.11.09
Changed
* Updated to 1.16.4
* "Curio" slot type now accepts any curio item [#78](https://github.com/TheIllusiveC4/Curios/issues/78)
Fixed
* Fixed NPE with Mahou Tsukai's scrying [#77](https://github.com/TheIllusiveC4/Curios/issues/77)
* Fixed empty tags being attached to items [#80](https://github.com/TheIllusiveC4/Curios/issues/80)
* Fixed render buttons toggling wrong slot [#75](https://github.com/TheIllusiveC4/Curios/issues/75) [#84](https://github.com/TheIllusiveC4/Curios/issues/84)
[1.16.3-4.0.2.0] - 2020.09.20
Update courtesy of Extegral, thanks! [#72](https://github.com/TheIllusiveC4/Curios/pull/72)
Added
* [API] Added ICurio#showAttributesTooltip for toggling attribute tooltips per curio
* [API] Added ICurio#getFortuneBonus for adding fortune levels when curio is equipped
* [API] Added ICurio#getLootingBonus for adding looting levels when curio is equipped
* Added curios:equip_curio criterion trigger for listening to curio equips
Changed
* Updated Russian localization
Fixed
* Fixed bug with recipe book persisting on Curios screen when going from Survival to Creative
[1.16.3-4.0.1.0] - 2020.09.14
Added
* Added Brazilian localization (thanks Mikeliro!) [#65](https://github.com/TheIllusiveC4/Curios/pull/65)
Changed
* Updated to Minecraft 1.16.3
Fixed
* Fixed crashing when attempting to unlock/lock slots in equip handlers [#68](https://github.com/TheIllusiveC4/Curios/issues/68)
* Fixed misaligned render toggle buttons with non-natively-positioned slots
[1.16.2-4.0.0.1] - 2020.08.26
Changed
* Updated to Forge 33.0.21
[1.16.2-4.0.0.0] - 2020.08.13
Changed
* Updated to Minecraft 1.16.2
* Archive base name changed from "curios" to "curios-forge"
* Mod version no longer contains "FORGE"
[3.0.0.2] - 2020.08.03
Fixed
* Fixed toggle render buttons desyncing when scrolling
* Fixed recipe book offsets in Curios GUI
[3.0.0.1] - 2020.08.02
Changed
* [API] Moved ICuriosItemHandler#handleInvalidStacks call to tick event
Fixed
* Fixed hidden slots still being handled by Curios GUI
[3.0] - 2020.07.21
Fixed
* Fixed Curios button disappearing when switching tabs in Creative menu [#55](https://github.com/TheIllusiveC4/Curios/issues/55)
* Fixed being able to right-click Curios items into any slot [#56](https://github.com/TheIllusiveC4/Curios/issues/56)
[3.0-beta4] - 2020.07.17
Fixed
* Fixed crashes with Forge 32.0.67+ [#53](https://github.com/TheIllusiveC4/Curios/issues/53)
[3.0-beta3] - 2020.07.14
Changed
* [API] IMC messages can now process iterable collections of SlotTypeMessage
[3.0-beta2] - 2020.07.02
Added
* [API] Added ICuriosHelper#getEquippedCurios that obtains all equipped, non-cosmetic curios
Changed
* [API] IDynamicStackHandler now extends IItemHandlerModifiable
Fixed
* Fixed NPE when registering no icon for a slot type
[3.0-beta1] - 2020.07.01
Added
* Opt-in cosmetic slots for slot types
* Toggleable rendering for equipped curio items
* "Bracelet" has been added as a potential preset slot type
Changed
* Ported to 1.16.1 Forge
* Slot types are now handled server-side, allowing for per-world slot configurations
* Icon registration is now done alongside slot registration without needing a separate IMC message
* ItemStacks with different durabilities will trigger curio change events
* Names:
* LivingCurioChangeEvent -> CurioChangeEvent
* LivingCurioDropRulesEvent -> DropRulesEvent
* LivingCurioDropsEvent -> CurioDropsEvent
* CurioIMCMessage -> SlotTypeMessage
* CuriosAPI -> CuriosApi
* ICurioItemHandler -> ICuriosItemHandler:
* getCurioMap -> getCurios
* setCurioMap -> setCurios
* getStackHandler -> getStacksHandler
* enableCurio -> unlockSlotType
* disableCurio -> lockSlotType
* addCurioSlot -> growSlotType
* removeCurioSlot -> shrinkSlotType
* getDisabled -> getLockedSlots
* addInvalid -> loseInvalidStack
* dropInvalidCache -> handleInvalidStacks
* ICurio:
* onCurioTick -> curioTick
* onCurioAnimate -> curioAnimate
* onEquipped -> onEquip
* onUnequipped -> onUnequip
* playRightClickEquipSound -> playEquipSound
* onCurioBreak -> curioBreak
* shouldSyncToTracking -> canSync
* getSyncTag -> writeSyncData
* readSyncTag -> readSyncData
* hasRender -> canRender
* Commands:
* enable -> unlock
* disable -> lock
* Abstraction:
* CurioType abstracted to ISlotType
* CurioStackHandler abstracted to ICurioStacksHandler
* CuriosApi split into three helper interfaces (IIconHelper on the client, ISlotHelper on the server, ICuriosHelper for both)
* CurioTags functionality refactored into SlotTypePresets
* The above changes are only for the API, the rest of the classes have also had extensive changes
curios-forge-1.16.4-4.0.3.4.jar:
Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog]() and this project adheres to [Forge Recommended Versioning]().
[1.16.4-4.0.3.4] - 2021.01.12
Fixed
* Fixed command slot type identification for dedicated servers
[1.16.4-4.0.3.3] - 2020.12.31
Added
* Added Korean localization (thanks othuntgithub!) [#97](https://github.com/TheIllusiveC4/Curios/pull/97)
[1.16.4-4.0.3.2] - 2020.12.26
Changed
* Reverted ICurio#onUnequip change from 4.0.3.1
[1.16.4-4.0.3.1] - 2020.12.26
Changed
* [API] ICurio#onUnequip now passes the actual ItemStack instance instead of a copy
[1.16.4-4.0.3.0] - 2020.11.24
Added
* [API] ICurioItem interface for simple hard-dependency item implementations
Changed
* Minor improvements to "Curio" slot type and tag for universal acceptance
Fixed
* Fixed infinite log spam when using recipe book [#91](https://github.com/TheIllusiveC4/Curios/issues/91)
* Fixed command client crashes [#89](https://github.com/TheIllusiveC4/Curios/issues/89)
* Fixed overextended texture in Curios GUI
[1.16.4-4.0.2.1] - 2020.11.09
Changed
* Updated to 1.16.4
* "Curio" slot type now accepts any curio item [#78](https://github.com/TheIllusiveC4/Curios/issues/78)
Fixed
* Fixed NPE with Mahou Tsukai's scrying [#77](https://github.com/TheIllusiveC4/Curios/issues/77)
* Fixed empty tags being attached to items [#80](https://github.com/TheIllusiveC4/Curios/issues/80)
* Fixed render buttons toggling wrong slot [#75](https://github.com/TheIllusiveC4/Curios/issues/75) [#84](https://github.com/TheIllusiveC4/Curios/issues/84)
[1.16.3-4.0.2.0] - 2020.09.20
Update courtesy of Extegral, thanks! [#72](https://github.com/TheIllusiveC4/Curios/pull/72)
Added
* [API] Added ICurio#showAttributesTooltip for toggling attribute tooltips per curio
* [API] Added ICurio#getFortuneBonus for adding fortune levels when curio is equipped
* [API] Added ICurio#getLootingBonus for adding looting levels when curio is equipped
* Added curios:equip_curio criterion trigger for listening to curio equips
Changed
* Updated Russian localization
Fixed
* Fixed bug with recipe book persisting on Curios screen when going from Survival to Creative
[1.16.3-4.0.1.0] - 2020.09.14
Added
* Added Brazilian localization (thanks Mikeliro!) [#65](https://github.com/TheIllusiveC4/Curios/pull/65)
Changed
* Updated to Minecraft 1.16.3
Fixed
* Fixed crashing when attempting to unlock/lock slots in equip handlers [#68](https://github.com/TheIllusiveC4/Curios/issues/68)
* Fixed misaligned render toggle buttons with non-natively-positioned slots
[1.16.2-4.0.0.1] - 2020.08.26
Changed
* Updated to Forge 33.0.21
[1.16.2-4.0.0.0] - 2020.08.13
Changed
* Updated to Minecraft 1.16.2
* Archive base name changed from "curios" to "curios-forge"
* Mod version no longer contains "FORGE"
[3.0.0.2] - 2020.08.03
Fixed
* Fixed toggle render buttons desyncing when scrolling
* Fixed recipe book offsets in Curios GUI
[3.0.0.1] - 2020.08.02
Changed
* [API] Moved ICuriosItemHandler#handleInvalidStacks call to tick event
Fixed
* Fixed hidden slots still being handled by Curios GUI
[3.0] - 2020.07.21
Fixed
* Fixed Curios button disappearing when switching tabs in Creative menu [#55](https://github.com/TheIllusiveC4/Curios/issues/55)
* Fixed being able to right-click Curios items into any slot [#56](https://github.com/TheIllusiveC4/Curios/issues/56)
[3.0-beta4] - 2020.07.17
Fixed
* Fixed crashes with Forge 32.0.67+ [#53](https://github.com/TheIllusiveC4/Curios/issues/53)
[3.0-beta3] - 2020.07.14
Changed
* [API] IMC messages can now process iterable collections of SlotTypeMessage
[3.0-beta2] - 2020.07.02
Added
* [API] Added ICuriosHelper#getEquippedCurios that obtains all equipped, non-cosmetic curios
Changed
* [API] IDynamicStackHandler now extends IItemHandlerModifiable
Fixed
* Fixed NPE when registering no icon for a slot type
[3.0-beta1] - 2020.07.01
Added
* Opt-in cosmetic slots for slot types
* Toggleable rendering for equipped curio items
* "Bracelet" has been added as a potential preset slot type
Changed
* Ported to 1.16.1 Forge
* Slot types are now handled server-side, allowing for per-world slot configurations
* Icon registration is now done alongside slot registration without needing a separate IMC message
* ItemStacks with different durabilities will trigger curio change events
* Names:
* LivingCurioChangeEvent -> CurioChangeEvent
* LivingCurioDropRulesEvent -> DropRulesEvent
* LivingCurioDropsEvent -> CurioDropsEvent
* CurioIMCMessage -> SlotTypeMessage
* CuriosAPI -> CuriosApi
* ICurioItemHandler -> ICuriosItemHandler:
* getCurioMap -> getCurios
* setCurioMap -> setCurios
* getStackHandler -> getStacksHandler
* enableCurio -> unlockSlotType
* disableCurio -> lockSlotType
* addCurioSlot -> growSlotType
* removeCurioSlot -> shrinkSlotType
* getDisabled -> getLockedSlots
* addInvalid -> loseInvalidStack
* dropInvalidCache -> handleInvalidStacks
* ICurio:
* onCurioTick -> curioTick
* onCurioAnimate -> curioAnimate
* onEquipped -> onEquip
* onUnequipped -> onUnequip
* playRightClickEquipSound -> playEquipSound
* onCurioBreak -> curioBreak
* shouldSyncToTracking -> canSync
* getSyncTag -> writeSyncData
* readSyncTag -> readSyncData
* hasRender -> canRender
* Commands:
* enable -> unlock
* disable -> lock
* Abstraction:
* CurioType abstracted to ISlotType
* CurioStackHandler abstracted to ICurioStacksHandler
* CuriosApi split into three helper interfaces (IIconHelper on the client, ISlotHelper on the server, ICuriosHelper for both)
* CurioTags functionality refactored into SlotTypePresets
* The above changes are only for the API, the rest of the classes have also had extensive changes
Cyclic (Cyclic-1.16.4-1.1.0.jar --> Cyclic-1.16.4-1.1.1.jar):
Cyclic-1.16.4-1.1.1.jar:
Disenchanter can now be automated; added a second output slot and restricted automated IO slots.
Add item data tag 'cyclic:disenchanter_immune' to block items from being disenchanted, default value includes quark:ancient_tome.
Excavation enchant is now compatible with Fortune.
Refactor sounds to use the new ForgeSoundType system for compatibility.
Upgrade data tags for compatibility: instead of custom cyclic tags, use forge tags (forge:vines, forge:plants, forge:mushrooms, forge:crop_blocks, forge:fishing_rods) - this mostly affects Scythes.
Forester now only tries to place on the top side of a block (facing down) which keeps the saplings inside the boundary when logs are in the way.
( MichaelNZ404 )
Fix Enriched Peat being consumed when energy buffer is full.
Fix Ender Shelf compatibility with automated users.
Endershelf no longer drops stacked enchants when broken. Fix items sometimes getting stuck in cables.
Dark Utilities (DarkUtilities-1.16.4-7.0.3.jar --> DarkUtilities-1.16.4-7.0.7.jar):
DarkUtilities-1.16.4-7.0.7.jar:
* Moved to new build server.
* Fixed JAR signing.
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?DarkUtilities)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
DarkUtilities-1.16.4-7.0.6.jar:
* Removed accidental diluv publishing. - Tyler Hancock
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?DarkUtilities)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Decorative Blocks (decorative_blocks-1.16.4-1.7.0.jar --> decorative_blocks-1.16.4-1.7.2.jar):
decorative_blocks-1.16.4-1.7.2.jar:
serverside crash fix
decorative_blocks-1.16.4-1.7.1.jar:
Brazier collision & pathfinding improved
Druidcraft (Druidcraft-1.16.4-0.4.49.jar --> Druidcraft-1.16.4-0.4.5.jar):
Druidcraft-1.16.4-0.4.5.jar:
BUGFIXES:
* Fixed some UUID issues that were causing beetles and dreadfish entities to delete when their data was saved/loaded.
* Rewrote some of the configuration code so that now the mob biome exclusions work properly.
Dungeons Plus (Dungeons Plus 1.16.4-v1.1.0 --> Dungeons Plus 1.16.4-v1.1.2):
Dungeons Plus 1.16.4-v1.1.2:
Re-saved structure files to work with mods modifying the DataFixerUpper
[Changelog]()
Dungeons Plus 1.16.4-v1.1.1:
Requires [Structure Gel 1.16.4-v1.7.4](https://www.curseforge.com/minecraft/mc-mods/structure-gel-api/files/3168706)
[https://gitlab.com/modding-legacy/dungeons-plus/-/blob/1.16.2/Changelogs/1.16.4-v1.1.1%20Changelog.md]()
Einstein's Library (EinsteinsLibrary 1.4 MC1.16.4 --> EinsteinsLibrary 1.5 MC1.16.5):
EinsteinsLibrary 1.5 MC1.16.5:
No changelog available.
EinsteinsLibrary 1.4 MC1.16.5:
Updated to 1.16.5
EinsteinsLibrary 1.4 MC1.16.1:
Ported 1.4 to 1.16.1
Enchantment Descriptions (EnchantmentDescriptions-1.16.4-6.0.2.jar --> EnchantmentDescriptions-1.16.4-6.0.3.jar):
EnchantmentDescriptions-1.16.4-6.0.3.jar:
* Removed unused logo file. - Tyler Hancock
* Fix JAR signing on new CI/CD. - Tyler Hancock
* Add logs folder to git ignore. - Tyler Hancock
* Added support for JEI. Displays descriptions and compatible item lists. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?EnchantmentDescriptions)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
EnchantmentDescriptions-fabric-1.16.4-1.0.0.jar:
* Initial version with Fabric support.
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
Engineer's Decor (engineersdecor-1.16.4-1.1.6-b2.jar --> engineersdecor-1.16.4-1.1.6.jar):
engineersdecor-1.16.4-1.1.6.jar:
* v1.1.6 [F] Added common-config opt-out specification for pack level opt-outs (issue #154,
ty gekkone), will replace server config opt-out in MC1.17.
* v1.1.6-b3 [M] Config logging edited, E-Furnace GUI capacitor tooltip added, E-Furnace power consumption
independent of config speed setting (issue #152 ty Staegrin).
* v1.1.6-b2 [M] Alternative Clinker Brick recipe (swapped Bricks/Nether Bricks) added.
[M] Furnace XP handling simplified (simply stores/releases XP for each smelting process).
[M] Mod devices do not propagate strong Redstone power to adjacent blocks.
[M] Minor "librarizing" changes under the hood.
* v1.1.6-b1 [F] Fixed Metal Crafting Table Hopper access (issue #147, ty umerrr).
[F] Fixed Dark Shingle Roof Chimney placement restriction (issue #149, thx WenXin20).
[F] Door tags added for Wood Door and Metal Sliding Door (issue #150, thx WenXin20).
[A] Electrical Furnace automatically chokes speed and power consumption when the internally
stored power is below 20%.
* v1.1.5 [R] Release build v1.1.5.
[F] Fixed Crafting Table JEI storage slot count.
[F] Fixed Factory Hopper removed item collection dupe bug (issue #146, thx FatheredPuma81).
[F] Increased device GUI access ranges beyond the player block selection range.
[A] Window placement handling improved.
[M] Steel/Wood Pole and Double-T support placement improved (issue #139, thx Biviho).
[M] Metal Sliding Door bottom/top shape when opened added.
* v1.1.4 [R] Release build v1.1.4.
[F] Solar Panel balancing threshold tuned.
[F] Fixed Catwalk default state (issue #140, thx hvdklauw).
[M] Updated lang ru_ru file (PR#137, Smollet777).
[M] Factory Dropper: Added Ignore-External-Redstone mode.
* v1.1.4-b2 [A] Steel Catwalks added (top and bottom aligned).
[A] Steel Railings added.
[F] Fixed Empty Fluid Barrel crafting crash (ty inflamedsebi).
[A] Added Solar Panel power balancing.
[M] GUI Button tooltip delay reduced to 800ms.
[M] Hopper and Placer: Added "Redstone ignored" mode, changed icons from signal-like to Redstone-Torch-like.
[M] Treated Wood Ladder now crafted from Old Industrial Wood, as Treated Wood Sticks now count as normal Sticks.
* v1.1.4-b1 [U] Ported to 1.16.4.
* v1.1.3 [R] Release build v1.1.3.
* v1.1.3-b3 [A] Metal Sliding Door added (double door wing style).
[A] Doors implicitly open/close adjacent wings of double doors.
[A] Disabled injected buttons from other mods in container GUIs.
[A] Mob spawning on Rebar/Gas Concrete inhibited (IE Concrete Compliancy).
[M] Small Tree Cutter chopping improved (loosened tree volume search restrictions).
* v1.1.3-b2 [A] Crafting table shift/ctrl click item move actions tweaked to new metal slot design.
[A] Factory Dropper and Block Placer now also support quick-move-all (shift-ctrl-click).
[F] Fixed Small Lab Furnace speed boost factor (with IE Heater in aux slot).
* v1.1.3-b1 [A] The Factory Block Breaker can insert items into Hoppers underneath it (issue #121, winsrp).
[F] Help tooltips manually wrapped.
[F] Fixed Labeled Crate item name persistence (issue #127, ty inqie).
[F] Help text typo fixed (issue #129, ty Smollet777).
* v1.1.2 [U] Updated to Forge 1.16.3-34.1.0.
[A] Added Factory Hopper insertion/extraction for entities like Minecarts (issue #125, ty boneskull).
* v1.1.2-b8 [F] Fixed Double-T support thick steel pole connection (thx @CastCrafter).
[A] Concrete and Clinker walls connect to windows and glass panes.
* v1.1.2-b7 [U] Ported to MC1.16.3.
[F] Roof lighting improved.
* v1.1.2-b6 [A] Signs added: Generic Caution, Magical Hazard, Radioactive Hazard, Laser Hazard,
Fire Hazard, Caution Hot Surface, Magnetic Field Caution, Frost Warning.
[A] Water Freezer added (generates Ice, Packed Ice, Blue Ice from water).
[F] Mineral Smelter GUI model facing fixed.
[M] Hatch handling improved.
[M] Ladder fast-move improved.
[F] Roof Chimney Trunk shape hollow to allow feeding IE Wire power over the roof into the building.
[A] Roof Chimney added (smoking offset for Dark Shingle Roof Chimney Trunk block).
[A] Metal Bar (ingredient item) added to circumvent recipe collisions with other mods.
[M] Recipes for metallic blocks modified accordingly to depend on Metal Bars.
* v1.1.2-b5 [A] Sandstone Ornamented Clinker Brick added.
[A] Old Industrial Wood Planks/Stairs/Slabs/Slab Slices added.
[A] Old Industrial Wood Door added.
[M] Wood textures made slightly darker.
[F] Milking Machine fluid transfer re-added (thx gebcrafter).
[F] Fluid Barrel status overlay message format fixed.
[F] Fixed missing Dense Grit Dirt loot table (issue #124, thx vaelzan).
* v1.1.2-b4 [F] Mapping adaption to Forge 1.16.2-33.0.22/20200723-1.16.1.
[F] Fixed conditional recipe tag dependency (thx Blu, Cyborgmas).
* v1.1.2-b3 [F] Mapping adaption to Forge 1.16.2-33.0.20.
* v1.1.2-b2 [A] Dark Shingle Roof added.
* v1.1.2-b1 [U] Ported to MC1.16.2.
engineersdecor-1.16.4-1.1.6-b3.jar:
* v1.1.6-b3 [M] Config logging edited, E-Furnace GUI capacitor tooltip added, E-Furnace power consumption
independent of config speed setting (issue #152 ty Staegrin).
* v1.1.6-b2 [M] Alternative Clinker Brick recipe (swapped Bricks/Nether Bricks) added.
[M] Furnace XP handling simplified (simply stores/releases XP for each smelting process).
[M] Mod devices do not propagate strong Redstone power to adjacent blocks.
[M] Minor "librarizing" changes under the hood.
* v1.1.6-b1 [F] Fixed Metal Crafting Table Hopper access (issue #147, ty umerrr).
[F] Fixed Dark Shingle Roof Chimney placement restriction (issue #149, thx WenXin20).
[F] Door tags added for Wood Door and Metal Sliding Door (issue #150, thx WenXin20).
[A] Electrical Furnace automatically chokes speed and power consumption when the internally
stored power is below 20%.
* v1.1.5 [R] Release build v1.1.5.
[F] Fixed Crafting Table JEI storage slot count.
[F] Fixed Factory Hopper removed item collection dupe bug (issue #146, thx FatheredPuma81).
[F] Increased device GUI access ranges beyond the player block selection range.
[A] Window placement handling improved.
[M] Steel/Wood Pole and Double-T support placement improved (issue #139, thx Biviho).
[M] Metal Sliding Door bottom/top shape when opened added.
* v1.1.4 [R] Release build v1.1.4.
[F] Solar Panel balancing threshold tuned.
[F] Fixed Catwalk default state (issue #140, thx hvdklauw).
[M] Updated lang ru_ru file (PR#137, Smollet777).
[M] Factory Dropper: Added Ignore-External-Redstone mode.
* v1.1.4-b2 [A] Steel Catwalks added (top and bottom aligned).
[A] Steel Railings added.
[F] Fixed Empty Fluid Barrel crafting crash (ty inflamedsebi).
[A] Added Solar Panel power balancing.
[M] GUI Button tooltip delay reduced to 800ms.
[M] Hopper and Placer: Added "Redstone ignored" mode, changed icons from signal-like to Redstone-Torch-like.
[M] Treated Wood Ladder now crafted from Old Industrial Wood, as Treated Wood Sticks now count as normal Sticks.
* v1.1.4-b1 [U] Ported to 1.16.4.
* v1.1.3 [R] Release build v1.1.3.
* v1.1.3-b3 [A] Metal Sliding Door added (double door wing style).
[A] Doors implicitly open/close adjacent wings of double doors.
[A] Disabled injected buttons from other mods in container GUIs.
[A] Mob spawning on Rebar/Gas Concrete inhibited (IE Concrete Compliancy).
[M] Small Tree Cutter chopping improved (loosened tree volume search restrictions).
* v1.1.3-b2 [A] Crafting table shift/ctrl click item move actions tweaked to new metal slot design.
[A] Factory Dropper and Block Placer now also support quick-move-all (shift-ctrl-click).
[F] Fixed Small Lab Furnace speed boost factor (with IE Heater in aux slot).
* v1.1.3-b1 [A] The Factory Block Breaker can insert items into Hoppers underneath it (issue #121, winsrp).
[F] Help tooltips manually wrapped.
[F] Fixed Labeled Crate item name persistence (issue #127, ty inqie).
[F] Help text typo fixed (issue #129, ty Smollet777).
* v1.1.2 [U] Updated to Forge 1.16.3-34.1.0.
[A] Added Factory Hopper insertion/extraction for entities like Minecarts (issue #125, ty boneskull).
* v1.1.2-b8 [F] Fixed Double-T support thick steel pole connection (thx @CastCrafter).
[A] Concrete and Clinker walls connect to windows and glass panes.
* v1.1.2-b7 [U] Ported to MC1.16.3.
[F] Roof lighting improved.
* v1.1.2-b6 [A] Signs added: Generic Caution, Magical Hazard, Radioactive Hazard, Laser Hazard,
Fire Hazard, Caution Hot Surface, Magnetic Field Caution, Frost Warning.
[A] Water Freezer added (generates Ice, Packed Ice, Blue Ice from water).
[F] Mineral Smelter GUI model facing fixed.
[M] Hatch handling improved.
[M] Ladder fast-move improved.
[F] Roof Chimney Trunk shape hollow to allow feeding IE Wire power over the roof into the building.
[A] Roof Chimney added (smoking offset for Dark Shingle Roof Chimney Trunk block).
[A] Metal Bar (ingredient item) added to circumvent recipe collisions with other mods.
[M] Recipes for metallic blocks modified accordingly to depend on Metal Bars.
* v1.1.2-b5 [A] Sandstone Ornamented Clinker Brick added.
[A] Old Industrial Wood Planks/Stairs/Slabs/Slab Slices added.
[A] Old Industrial Wood Door added.
[M] Wood textures made slightly darker.
[F] Milking Machine fluid transfer re-added (thx gebcrafter).
[F] Fluid Barrel status overlay message format fixed.
[F] Fixed missing Dense Grit Dirt loot table (issue #124, thx vaelzan).
* v1.1.2-b4 [F] Mapping adaption to Forge 1.16.2-33.0.22/20200723-1.16.1.
[F] Fixed conditional recipe tag dependency (thx Blu, Cyborgmas).
* v1.1.2-b3 [F] Mapping adaption to Forge 1.16.2-33.0.20.
* v1.1.2-b2 [A] Dark Shingle Roof added.
* v1.1.2-b1 [U] Ported to MC1.16.2.
Enhanced Mushrooms (Enhanced-Mushrooms-1.16.4-3.0.1.jar --> Enhanced-Mushrooms-1.16.5-3.0.2.jar):
Enhanced-Mushrooms-1.16.5-3.0.2.jar:
* Tweaks to make this mod work on Forge 1.16.5 when released
Essentials (essentials-1.16.4-2.10.0.jar --> essentials-1.16.5-2.10.1.jar):
essentials-1.16.5-2.10.1.jar:
Updated to, and tested on, MC1.16.5.
+Added the Signum Circuit, which does the signum function (1 for positive input, -1 for negative input, 0 for 0 input)
*Fixed wireless transmitters not transmitting negative signals properly
*Interface circuits are now properly considered a 'basic circuit' (doesn't consume quartz to place)
*Fixed splitters not allowing setting a 100% split ratio (all input goes out the second output)
*Fixed fluids with an assigned ID of 0 not being rendered in UI fluid contents bars
*Empty fluid contents bars in UIs will show the capacity in the tooltip, instead of only displaying 'Empty'
*Localized the mb contents tooltip for fluids, incase some language doesn't understand slashes
*Localized the guidebook name and entry texts
Extra Boats (Extra Boats 1.16.4 - 2.0.0 --> Extra Boats 1.16.5 - 2.1.0):
Extra Boats 1.16.5 - 2.1.0:
* Now requires [Abnormals Core](https://www.curseforge.com/minecraft/mc-mods/abnormals-core) 3.0.4 or higher
* Banners can now be added to Boats as sails
* Added Nether Extension support
* Fixed Aspen Boat textures not being consistent with the ones from Atmospheric
Extreme sound muffler (Forge) (Extreme Sound Muffler 3.4 - Forge 1.16.4 --> Extreme Sound Muffler 3.6 - Forge 1.16.4):
Extreme Sound Muffler 3.6 - Forge 1.16.4:
Fixed crash were sometimes Anchors were never created
Extreme Sound Muffler 3.5 - Forge 1.16.4:
Added highlighted rows to help visibility
Added config option to move Toggle sound buttons and play sound buttons to the left side of the GUI
FTB Chunks (ftb-chunks-1604.2.2.57.jar --> ftb-chunks-1604.2.2.60.jar):
ftb-chunks-1604.2.2.60.jar:
* Fixed color inverting red and blue, ffs - LatvianModder
ftb-chunks-1604.2.2.59.jar:
* Changed format a bit - LatvianModder
* Added /ftbchunks block_color command to grap color you are currently looking at for easier integration. Copy that from log/console - LatvianModder
ftb-chunks-1604.2.2.58.jar:
* Possibly fixed FTBC preventing worlds from being deleted if you just closed it - LatvianModder
* Updated forge, switched to mojmaps - LatvianModder
FTB Essentials (ftbessentials-1603.1.0.11.jar --> ftb-essentials-1604.1.0.13.jar):
ftb-essentials-1604.1.0.13.jar:
* Fixed broken dep - LatvianModder
FTB GUI Library (ftb-gui-library-1604.1.1.26.jar --> ftb-gui-library-1604.2.0.29-forge.jar):
ftb-gui-library-1604.2.0.29-forge.jar:
* Fixed crash on server - LatvianModder
ftb-gui-library-1604.2.0.28-forge.jar:
* Ported to Architectury - LatvianModder
Farmer's Delight (FarmersDelight-1.16.3-1.16.4-0.2.4b.jar --> Farmer's Delight 0.3.1 - 1.16.3+):
Farmer's Delight 0.3.1 - 1.16.3+:
0.3.1 - Lost Commodities
* Fix vanilla crop crates not having loot tables;
* Fix Rice Bale, Straw Bale and Wild Crops not being flammable (more to come later);
* Fix a visual glitch on Honey Glazed Ham's fourth serving model;
* Fix Bowls of Stuffed Pumpkin not giving a bowl back;
Farmer's Delight 0.3 - 1.16.3+ :
0.3.0 - A Glorious Feast!
* Added Feasts!
* Feasts are very large meals, made to be placed down as a block and shared with friends, or just to decorate a dinner table!
* Once placed, use a Bowl against it to take a serving. Feasts contain 4 servings by default. It can be mined back if no servings were taken;
* New Feasts:
* Roast Chicken
* Existing meals turned into Feasts:
* Stuffed Pumpkin
* Honey Glazed Ham
* Added blocks:
* Straw Bale
* Bag of Rice
* Storage Crates for vanilla crops: Carrot, Potato and Beetroot
* These specific blocks can be disabled in the configs, in order to prevent recipe overlaps with Quark and Thermal Cultivation;
* Added foods:
* Bacon: The half-portion of a Porkchop!
* Bacon Sandwich;
* Usable in all Porkchop-related recipes;
* Ham: Porkchop's older sibling!
* Slay Pigs or Hoglins with a Knife for a chance of scavenging a Ham piece or two;
* Ham can only be smoked, and it takes a little longer than usual;
* Gives 1 Bone and 2 Porkchops when cut, allowing for a Peaceful source of bones.
* Fruit Salad: Gently fulfilling, but grants Regeneration for a few seconds;
* Melon Popsicle: When eaten, grants a very short burst of Fire Resistance in a pinch;
* Updated the Cutting Board:
* Recipes can now specify a ToolType for axes, pickaxes and shovels instead of imaginary forge tags!
* This should broaden cutting compatibility with every single modded tool under the sun, as far as we tested. (thank you, ConductiveFoam!)
* Updated some meals and foods:
* Steak and Potatoes and Grilled Salmon are now crafted, instead of cooked, since their ingredients are already cooked;
* General hunger/saturation/effect tweaks here and there.
* Updated Knives:
* Knives can now slice a Cake on right-click;
* Knives can now carve pumpkins like Shears;
* Updated Mushroom Colonies:
* They can now be sheared whole at their highest age (5 caps), and planted back in any surface a Mushroom can be planted in;
* They only grow more caps if planted in Rich Soil under sufficient darkness;
* Shears can now clip colonies one cap at a time, allowing for decorative uses of middle stages;
* Updated Organic Compost and Rich Soil:
* Brand new improved textures for both blocks!
* Compost should now be more distinguishable from Rich Soil at later stages;
* Rich Soil has a new look, more earthy and less slimy.
* Rich Soil now checks the tag `farmersdelight:unaffected_by_rich_soil` for blocks that shouldn't receive growth boosts;
* Both blocks can now sustain Mushrooms at any light level;
* Organic Compost now checks every adjacent block for activation, encouraging clumping;
* JEI integration explaining how Decomposition works (thank you, ConductiveFoam!)
* Update Wild Crops:
* They can once again be bone-mealed to obtain more wild crops;
* When bone meal is used, they proliferate in a small area, up to 10 units, similar to Mushrooms;
* Wild Rice duplicates as an item drop, similar to Tall Flowers;
* Fixes:
* Recipe types no longer registered twice on load;
* Common setup for dispenser behaviors and compostables is properly enqueued to avoid race conditions;
* Wild Crops will now respect world-gen configs again;
* Rich Soil can now receive bamboo and grow saplings again (thank you, Jozufozu!)
* Minor graphics improvements;
* Minor data improvements.
FastFurnace (FastFurnace-1.16.3-4.3.0.jar --> FastFurnace-1.16.4-4.4.0.jar):
FastFurnace-1.16.4-4.4.0.jar:
Fixes villagers being unable to take jobs from smokers and blast furnaces.
FastWorkbench (FastWorkbench-1.16.3-4.4.1.jar --> FastWorkbench-1.16.4-4.5.0.jar):
FastWorkbench-1.16.4-4.5.0.jar:
Fixed a dupe bug and another error that occurred when using a hotbar key to craft a single stack, then shift-click-crafting the remaining stacks.
Changed the replacement of objects on PlayerContainer to use a coremod instead of reflection that was not consistently applying.
Dynamic Recipes will now forcibly update the output slot whenever the input changes. This should fix issues with recipes that may already be matching (but change their outputs) not displaying the right output.
Made the API cleaner so that other mods may integrate with as little work as possible.
Forgery (Forgery v1.2.9 --> Forgery v1.2.11_01):
Forgery v1.2.11_01:
Just a few mostly internal things this time. No reason to sit on this until new features are added.
* Mixins that fail to apply no longer crash the game; instead, the relevant feature is forcefully disabled
* Features are now alphabetically sorted in the config screen and file, as well as on the wiki
* Debugging info now always prints to the Forge debug log instead of requiring -Dfabrication.debug=true
* Sync additional information from the server; the Fabrication version and any features that failed to apply
* Client-only features now entirely disappear from the config menu when configuring the server instead of being disabled
* /fabrication config no longer shows client-only config options on the server
* If /fabrication config get returns false, it now reports failure to command blocks
...Do people read these changelogs? It takes a surprising amount of effort to write them.
Forgery v1.2.11:
* Fix inanimates_can_be_invisible breaking invisible item frame behavior ([#57](https://github.com/unascribed/Fabrication/issues/57))
* Fix OptiFabric compatibility for real this time ([#52](https://github.com/unascribed/Fabrication/issues/52))
* Fix the obsidian_tears item model being broken
* Invisibility Splash On Inanimates now works on armor stands
* New features:
* [Utility > KillMessage]() - Allows customizing kill messages for summoned entities and spawned items
Forgery v1.2.10_01:
Changes in v1.2.10_01:
* Fixed Old Lava being activated when it shouldn't be ([#49](https://github.com/unascribed/Fabrication/issues/49))
* Fixed startup crash with Legible Signs and Upgrade Aquatic ([#50](https://github.com/unascribed/Fabrication/issues/50))
*
Changes in v1.2.10:
* Removed Weird Tweaks > Gold Tools Useful In Nether (replaced with Weird Tweaks > Dimensional Tools)
* Disable the Obsidian Tears item model patch if OptiFabric is present ([#48](https://github.com/unascribed/Fabrication/issues/48))
* Fix a couple (ultimately harmless) Mixin warnings on servers
* New features:
* [Fixes > Multiline Sign Paste]() - Allows pasting multiple lines of text into a sign
* [Fixes > Colored Crack Particles]() - Makes "crack" particles honor item coloration, such as leather armor dye
* [Fixes > Silverfish Step]() - Fixes an oversight that prevents silverfish from playing their step sound ([#44](https://github.com/unascribed/Fabrication/issues/44))
* [Tweaks > Legible Signs]() - Adjusts sign text colors to be less garbage ([#43](https://github.com/unascribed/Fabrication/issues/43))
* [Tweaks > Fullres Banner Shields]() - Makes shields use the full-res banner patterns instead of weird smaller versions ([#42](https://github.com/unascribed/Fabrication/issues/42))
* [Tweaks > Ghast Panic]() - Makes ghasts randomly play the unused "scream" sound when outside of the Nether ([#44](https://github.com/unascribed/Fabrication/issues/44))
* [Tweaks > Cracking Spawn Eggs]() - Spawn eggs spawn cracking particles and play a sound when used ([#47](https://github.com/unascribed/Fabrication/issues/47))
* [Weird Tweaks > Dimensional Tools]() - Completely configurable dimensional tool bonuses/penalties ([#39](https://github.com/unascribed/Fabrication/issues/39), [#40](https://github.com/unascribed/Fabrication/issues/40), [#41](https://github.com/unascribed/Fabrication/issues/41))
Forgery v1.2.10:
* Removed Weird Tweaks > Gold Tools Useful In Nether (replaced with Weird Tweaks > Dimensional Tools)
* Disable the Obsidian Tears item model patch if OptiFabric is present ([#48](https://github.com/unascribed/Fabrication/issues/48))
* Fix a couple (ultimately harmless) Mixin warnings on servers
* New features:
* [Fixes > Multiline Sign Paste]() - Allows pasting multiple lines of text into a sign
* [Fixes > Colored Crack Particles]() - Makes "crack" particles honor item coloration, such as leather armor dye
* [Fixes > Silverfish Step]() - Fixes an oversight that prevents silverfish from playing their step sound ([#44](https://github.com/unascribed/Fabrication/issues/44))
* [Tweaks > Legible Signs]() - Adjusts sign text colors to be less garbage ([#43](https://github.com/unascribed/Fabrication/issues/43))
* [Tweaks > Fullres Banner Shields]() - Makes shields use the full-res banner patterns instead of weird smaller versions ([#42](https://github.com/unascribed/Fabrication/issues/42))
* [Tweaks > Ghast Panic]() - Makes ghasts randomly play the unused "scream" sound when outside of the Nether ([#44](https://github.com/unascribed/Fabrication/issues/44))
* [Tweaks > Cracking Spawn Eggs]() - Spawn eggs spawn cracking particles and play a sound when used ([#47](https://github.com/unascribed/Fabrication/issues/47))
* [Weird Tweaks > Dimensional Tools]() - Completely configurable dimensional tool bonuses/penalties ([#39](https://github.com/unascribed/Fabrication/issues/39), [#40](https://github.com/unascribed/Fabrication/issues/40), [#41](https://github.com/unascribed/Fabrication/issues/41))
Game Stages (GameStages-1.16.4-6.0.1.jar --> GameStages-1.16.4-6.0.4.jar):
GameStages-1.16.4-6.0.4.jar:
* Updated README to include maven, jar signing, and sponsorship info. - Tyler Hancock
* Fix Forge trying to load CraftTweaker support even when CraftTweaker is missing. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?GameStages)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
GameStages-1.16.4-6.0.3.jar:
* Fixed stage changes sometimes not syncing to the client.
* Migrated to a new maven setup.
* Compiled against latest Forge and Bookshelf.
* Finally reimplemented CraftTweaker support.
* Fixed JAR signing.
* Added built in example for using CraftTweaker.
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?GameStages)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Gauges and Switches (rsgauges-1.16.4-1.2.6.jar --> rsgauges-1.16.4-1.2.7.jar):
rsgauges-1.16.4-1.2.7.jar:
* v1.2.7 [R] Release build v1.2.7.
[F] Opt-out config pack level based.
* v1.2.7-b2 [F] Config load/apply condition fixed.
* v1.2.7-b1 [A] Analog Switch Linking signals added.
[A] Gauges and Indicators can be wirelessly connected to switches.
[A] Comparator Switch and Link Sender support analog data transmissions.
[A] Elevator Button up/down arrows added depending on where the wall is
clicked when placing.
* v1.2.6 [R] Release build 1.2.6.
* v1.2.6-b2 [A] Gauges can be explicitly set to Comparator-Input mode (click with a Redstone Torch).
[A] Auto switch buttons only display the current configurations on first click.
* v1.2.6-b1 [U] Ported to 1.16.4.
* v1.2.5 [R] Release build 1.2.5.
* v1.2.5-b1 [A] Linked switches are marked with particles when holding the Switch Link Pearl.
[U] Partial internal code refurbishments.
* v1.2.4 [U] Updated to Forge 1.16.3-34.1.0.
[A] Indicators and Gauges are invertible (input from Vallen while Forgecraft'ing).
[F] Ambient occlusion and GUI lightning fixes.
* v1.2.4-b8 [U] Ported to MC1.16.3.
* v1.2.4-b7 [U] Updated Forge to 33.0.37 (breaking change).
* v1.2.4-b6 [U] Updated Forge, adapted new mappings to 20200723-1.16.1.
[F] Fixed Contact Switch detection range.
* v1.2.4-b5 [F] Mapping adaption to Forge 1.16.2-33.0.20.
* v1.2.4-b4 [U] Ported to 1.16.2.
* v1.2.4-b2 [F] Door sensor look detection angle fixed.
[A] JEI integration added.
[F] Fixed startup issue by updating to Forge 32.0.97 (issue #28, ty wieselkatze).
* v1.2.4-b1 [M] Coloring of Sensitive Glass ported.
[F] Indicator power issue fixed.
* v1.2.4-a2 [A] Sensitive glass ported, overlay frame style ported.
[M] Modified global switch power placement default setting to strong.
* v1.2.4-a1 [A] Initial port.
rsgauges-1.16.4-1.2.7-b2.jar:
* v1.2.7-b2 [F] Config load/apply condition fixed.
* v1.2.7-b1 [A] Analog Switch Linking signals added.
[A] Gauges and Indicators can be wirelessly connected to switches.
[A] Comparator Switch and Link Sender support analog data transmissions.
[A] Elevator Button up/down arrows added depending on where the wall is
clicked when placing.
* v1.2.6 [R] Release build 1.2.6.
* v1.2.6-b2 [A] Gauges can be explicitly set to Comparator-Input mode (click with a Redstone Torch).
[A] Auto switch buttons only display the current configurations on first click.
* v1.2.6-b1 [U] Ported to 1.16.4.
* v1.2.5 [R] Release build 1.2.5.
* v1.2.5-b1 [A] Linked switches are marked with particles when holding the Switch Link Pearl.
[U] Partial internal code refurbishments.
* v1.2.4 [U] Updated to Forge 1.16.3-34.1.0.
[A] Indicators and Gauges are invertible (input from Vallen while Forgecraft'ing).
[F] Ambient occlusion and GUI lightning fixes.
* v1.2.4-b8 [U] Ported to MC1.16.3.
* v1.2.4-b7 [U] Updated Forge to 33.0.37 (breaking change).
* v1.2.4-b6 [U] Updated Forge, adapted new mappings to 20200723-1.16.1.
[F] Fixed Contact Switch detection range.
* v1.2.4-b5 [F] Mapping adaption to Forge 1.16.2-33.0.20.
* v1.2.4-b4 [U] Ported to 1.16.2.
* v1.2.4-b2 [F] Door sensor look detection angle fixed.
[A] JEI integration added.
[F] Fixed startup issue by updating to Forge 32.0.97 (issue #28, ty wieselkatze).
* v1.2.4-b1 [M] Coloring of Sensitive Glass ported.
[F] Indicator power issue fixed.
* v1.2.4-a2 [A] Sensitive glass ported, overlay frame style ported.
[M] Modified global switch power placement default setting to strong.
* v1.2.4-a1 [A] Initial port.
rsgauges-1.16.4-1.2.7-b1.jar:
* v1.2.7-b1 [A] Analog Switch Linking signals added.
[A] Gauges and Indicators can be wirelessly connected to switches.
[A] Comparator Switch and Link Sender support analog data transmissions.
[A] Elevator Button up/down arrows added depending on where the wall is
clicked when placing.
* v1.2.6 [R] Release build 1.2.6.
* v1.2.6-b2 [A] Gauges can be explicitly set to Comparator-Input mode (click with a Redstone Torch).
[A] Auto switch buttons only display the current configurations on first click.
* v1.2.6-b1 [U] Ported to 1.16.4.
* v1.2.5 [R] Release build 1.2.5.
* v1.2.5-b1 [A] Linked switches are marked with particles when holding the Switch Link Pearl.
[U] Partial internal code refurbishments.
* v1.2.4 [U] Updated to Forge 1.16.3-34.1.0.
[A] Indicators and Gauges are invertible (input from Vallen while Forgecraft'ing).
[F] Ambient occlusion and GUI lightning fixes.
* v1.2.4-b8 [U] Ported to MC1.16.3.
* v1.2.4-b7 [U] Updated Forge to 33.0.37 (breaking change).
* v1.2.4-b6 [U] Updated Forge, adapted new mappings to 20200723-1.16.1.
[F] Fixed Contact Switch detection range.
* v1.2.4-b5 [F] Mapping adaption to Forge 1.16.2-33.0.20.
* v1.2.4-b4 [U] Ported to 1.16.2.
* v1.2.4-b2 [F] Door sensor look detection angle fixed.
[A] JEI integration added.
[F] Fixed startup issue by updating to Forge 32.0.97 (issue #28, ty wieselkatze).
* v1.2.4-b1 [M] Coloring of Sensitive Glass ported.
[F] Indicator power issue fixed.
* v1.2.4-a2 [A] Sensitive glass ported, overlay frame style ported.
[M] Modified global switch power placement default setting to strong.
* v1.2.4-a1 [A] Initial port.
Greater Eye of Ender [FORGE] (GreaterEye-1.16.4-1.1.10.jar --> GreaterEye-1.16.5-1.1.11.jar):
GreaterEye-1.16.5-1.1.11.jar:
Updated to 1.16.5
Inspirations (Inspirations 1.2.1.24 for 1.16.x --> Inspirations 1.2.2 for 1.16.5):
Inspirations 1.2.2 for 1.16.5:
* Mark the mod as supporting 1.16.5
* Update to work with latest forge commits regarding villager PointOfInterest
* Fix weird bounding boxes on carpeted stairs messing with sprinting
* Fix gray ink bottle name
* Fix rare crash on shield tooltip
* Fix bonemeal being wasted when block crop bonemealing is disabled
Just Enough Resources (JER) (JustEnoughResources-1.16.4-0.12.0.103 --> JustEnoughResources-1.16.4-0.12.0.104):
JustEnoughResources-1.16.4-0.12.0.104:
[[c773e79](https://github.com/way2muchnoise/JustEnoughResources/commit/c773e790e0a81c91ff98cd4ba0e5eef8ec6fe648)] bump to recommended forge (way2muchnoise)
KubeJS (kubejs-1604.3.4.142-forge.jar --> kubejs-1605.3.4.151-forge.jar):
kubejs-1605.3.4.151-forge.jar:
* Fixed AE2 block placing crash - LatvianModder
kubejs-1605.3.4.150-forge.jar:
* Fixed forge mixins not working with new loom - LatvianModder
* Merge pull request #62 from shedaniel/master - Kristiāns Micītis
* add yeet rei categories - shedaniel
kubejs-1605.3.4.149-forge.jar:
* Added reflection package to class blacklist - LatvianModder
* Updated to 1.16.5. Allow some access to java classes with Rhino - LatvianModder
* Milk - LatvianModder
kubejs-1604.3.4.148-forge.jar:
* Possibly fixed a crash in fabric with fake players - LatvianModder
kubejs-1604.3.4.147-forge.jar:
* Updated wiki url, added /kubejs reloadstartupscripts, /kubejs export - LatvianModder
* Updated wiki url, added /kubejs reloadstartupscripts - LatvianModder
kubejs-1604.3.4.146-forge.jar:
* Removed Item/Ingredient .count(int) Use .withCount(int) or .x(int) - LatvianModder
kubejs-1604.3.4.145-forge.jar:
* Added block loot table event. Wiki page soon - LatvianModder
* Added regex support in worldgen events - LatvianModder
kubejs-1604.3.4.144-forge.jar:
* Fixed crash with item builder maxDamage - LatvianModder
* Added Platform - you can now use if (Platform.mods.modid) to check if mod is loaded also, Platform.name, Platform.forge (boolean), Platform.fabric (boolean) - LatvianModder
kubejs-1604.3.4.143-forge.jar:
* Added recipes.type_registry event. call event.ignore('mod:type') to exclude recipe from scanning for items, in case it breaks the recipes more than improves - LatvianModder
Mantle (Mantle 1.6.52 for 1.16.x --> Mantle 1.6.74 for 1.16.5):
Mantle 1.6.74 for 1.16.5:
* Added softwrapping to book section text
* Added recipe serializer base class
* Correct fluid ingredient constructor to use ITag instead of Tag
* Extracted namable tile entity logic into an interface
* Generalized InventoryBlock to support IItemHandler, deprecated some of the IInventory methods
* Make multi module container less strict, to discourage IInventory use
* Scalable elements can now be scaled upwards
* Allow fluid cuboids to be drawn outside the 0,0,0 to 1,1,1 range, in which case the UV will mod between 0 and 1
* Added background container screen, for screens that just need a background and no logic
* Made recipe advancements optional in the abstract recipe builder
* Deprecated multiblock logic, only used in Tinkers which rewrote the logic for 1.16
* Extra heart renderer now fires the post event and can be disabled with config
* Added config helpers to cache config values
* Fixed softwrapper newline handling in books
Mystical World (mysticalworld-1.16.4-0.3.1.4.jar --> mysticalworld-1.16.4-0.3.1.6.jar):
mysticalworld-1.16.4-0.3.1.6.jar:
(the .5 version was skipped due to shenanigans)
* Removes player shoulder capability registration and usage
* Removes network code related to player shoulder capabilities
* This should resolve issues people are having with the Valhelsia 3 pack, although I'm not sure why it's happening now
* Introduced stripped versions of charred log and wood (thanks to Androsa for the textures)
* Added recipes for stripped wood and charred wood
* Added a bunch of mushroom blocks! This was to be part of a larger updated but this got rushed out.
* The serendipity potion now uses the amethyst gem tag instead of the Mystical World amethyst.
* Gold knives and spears now count as piglin-friendly items (thanks WenXin20)
* Damage recipes for spindles should now be properly fixed (I forget if this was in .4)
* Mixins were completely removed so there should be no more warning about the refmap
* Silver fox, lava cat and beetle breeding may currently be broken
Nature's Aura (NaturesAura-33.3.jar --> NaturesAura-33.4.jar):
NaturesAura-33.4.jar:
* Fixed a crash with world gen and some mods
* Fixed a crash when looking at effect powder using The One Probe
* Changed the way the feature config works to "soft-disable" the chunk loader and rf generator
* Possibly fixed a deadlock with chunk loaders
PackMenu (PackMenu-1.16.3-2.3.0.jar --> PackMenu-1.16.4-2.3.1.jar):
PackMenu-1.16.4-2.3.1.jar:
Made it so that button lang keys are properly translated at runtime instead of only at load.
Added configs to enable panorama fade-in and change panorama rotation speed.
Made the "CONNECT_TO_SERVER" action create and save a ServerData so that resource pack prompt results are remembered.
Placebo (Placebo-1.16.3-4.3.3.jar --> Placebo-1.16.4-4.4.1.jar):
Placebo-1.16.4-4.4.1.jar:
Made replacements done using placebo automatically assume the original blockstates which preserves compat for most features.
Placebo-1.16.4-4.4.0.jar:
Updated to 1.16.4.
Moved coremod logging over to the new system in ASMAPI instead of prints.
Should support 1.16.5 just fine.
Quark (Quark-r2.4-291.jar --> Quark-r2.4-295.jar):
Quark-r2.4-295.jar:
* Fixed crash when a fake player places down blocks
* Fixed Deuteranopia being misspelled
* Fixed monster boxes floating in the middle of caves
* Fixed sorting inventory with a backpack equipped not sorting the backpack
Quark-r2.4-294.jar:
* Added config options to make Ancient Tomes generate in Nether Fortresses and Underwater Ruins.
* Ancient Tomes now generate in Woodland Mansions and Bastions.
* Attempted to fix a crash with the Usage Ticker again.
* Configs now add an empty line before comments to be a bit more readable.
* Fix scuffed pickarang config descriptions.
* Fixed a crash on startup (? I can't reproduce it)
* Fixed food tooltips for foods with 0 food value displaying an empty line.
* Fixed food tooltips for items with stupid amounts of food. Thanks funny rat man.
* Fixed setting the rune apply cost to 0 causing them to not work.
* Fixed Stained Planks not being tagged minecraft:planks.
* Fixed White Cave Crystals having the wrong texture in hand.
* Limited how many blocks the Monster Box generator can move before trying to place one. Should make it so you no longer get a massive spam of them in mega dungeons.
* The Matrix Enchanting Table is now a new block, this should fix crashes with Apotheosis.
* Tile entity blocks can no longer be placed on the tips of scaffolds.
Quark-r2.4-293.jar:
* Fixed a crash with the usage ticker running before the world is properly loaded.
Quark-r2.4-292.jar:
* Changed some code around to help prevent potential multithreading related crashes.
Rats (rats-7.0.3-1.16.3 --> rats-7.1.0-1.16.5):
rats-7.1.0-1.16.5:
-Added Rat Wheel cage decoration, which can be used to generate power
-Added 2 addition Rat upgrade slots to rat inventory
-Added banner slot to Rat inventory
-Added Rat Upgrade: Bow
-Added Rat Upgrade: Crossbow
-Added Exterminator hat
-Moved spawning to Biome Dictionary
-Fixed rats not dropping upgrades on death
rats-7.0.5-1.16.3:
-Added rat meat back to the forge:meats tag
-Fixed client crash with santa hat
-Fixed crash with world render and ratlantis
-Fixed crash with CustomRatEvents
rats-7.0.4-1.16.3:
-Modified several recipes
-Made basic rat upgrade cheaper
-Removed rat upgrade fragment
-Fixed server pathfinding crash
Repurposed Structures (Forge) (Repurposed Structures v2.3.3 (1.16.3 & 1.16.4 MC) --> Repurposed Structures v2.3.4 (1.16.3 & 1.16.4 & 1.16.5 MC)):
Repurposed Structures v2.3.4 (1.16.3 & 1.16.4 & 1.16.5 MC):
(V.2.3.4 Changes) (1.16.4 Minecraft)
General:
* Improved biome targeting so some structures types get the right biome better.
Outposts:
* Overworld Outposts now spawn Pillagers over time.
* Replaced Dark Oak blocks with Spruce blocks in Snow Outposts
* Changed some blocks for the cages in badlands, Desert, Icy, and Snowy Outposts.
Strongholds:
* Strongholds now will fit much better between the min and max y set in the config.
Rooms too low or too high will now be deleted (though the Portal Room will never be deleted).
As a result, you may find a few rooms or hallways cutoff from the rest of the stronghold but that was
a sacrifice I was willing to make to fix Strongholds sometimes spawning way aboveground than they should.
* Nether Strongholds no longer has Cobwebs in libraries and instead, may have fire.
* Strongholds will now not spawn in the End Dimension even when you add non-End category biomes to the dimension. With a datapack, you can
add the RS stronghold spacing to the End Noise Setting and to the End category biomes to force the Stronghold to spawn in that dimension.
Villages:
* Badlands Villages now can spawn in Badlands Plateaus with a terrain check to try and keep them from generating on plateau walls.
* Badlands Villages now only contain Desert clothed Villagers instead of sometimes having Plains clothed Villagers.
* Fixed Birch Villages so they no longer have Oak Stripped Wood, Oak Fence Gate, or Oak Stairs.
* Fixed Churches not having doors in Birch, Dark Forest, and Oak Villages.
* Fixed Jungle Villages having Acacia blocks by mistake in the Weaponsmith house and fixed door in Butcher house being the wrong blockstate.
* Mountain Villages farms now have waterlogged Cobblestone Slab instead of Water Blocks to prevent them from turning into ice when too cold.
* Removed extra space at the end of addNetherStrongholdToModdedBiomes config name. (Will cause config to default back to true unless changed again)
Wells:
* Fixed crash if the wells nbt file ever somehow goes missing.
Dungeons:
* Fixed mob spawners losing their mob data after doing `/reload` or `/datapack disable vanilla` commands.
Mineshafts:
* Fixed mob spawners losing their mob data after doing `/reload` or `/datapack disable vanilla` commands.
Igloos:
* Stony Igloos now uses Spruce Signs and their Villager/Zombie Villager now wears taiga clothing.
* Grassy Igloos basements now use Oak blocks instead of Spruce.
Fortresses:
* Added Drowned to Jungle Fortresses possible mob spawns to help populate the water filled hallways below sealevel.
Backend:
* Structure spacing for RS structures set by JSON will now no longer be overwritten.
With datapacks, you can make RS structures now spawn more or less frequently as a result.
* Redid code on how mobs spawn over time are added to RS structures to be cleaner and less likely I forget to add mob spawns later.
* Prefixed all my accessor and invoker mixins due to this bug in mixins that could cause a crash with other mods for same named mixins.
[https://github.com/SpongePowered/Mixin/issues/430](https://github.com/SpongePowered/Mixin/issues/430)
Runelic (Runelic-1.16.4-6.0.2.jar --> Runelic-1.16.4-6.0.4.jar):
Runelic-1.16.4-6.0.4.jar:
* Fixed JAR signing and speed up build times. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Runelic)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Runelic-1.16.4-6.0.3.jar:
* Added logs to git ignore. - Tyler Hancock
* Compile against newer version of Forge. - Tyler Hancock
* Moved to local maven transfer. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Runelic)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Spice of Life: Carrot Edition (solcarrot-1.16.3-1.9.8.jar --> solcarrot-1.16.3-1.9.9.jar):
solcarrot-1.16.3-1.9.9.jar:
* Russian localization [(thanks, grimmscore!)](https://github.com/Cazsius/Spice-of-Life-Carrot-Edition/pull/103)
Structure Gel API (Structure Gel API 1.16.4-v1.7.2 --> Structure Gel 1.16.4-v1.7.5):
Structure Gel 1.16.4-v1.7.5:
Removed the chat message about mods modifying the DataFixerUpper.
[Changelog]()
Structurize (structurize-0.13.108-ALPHA-universal.jar --> structurize-0.13.112-ALPHA-universal.jar):
structurize-0.13.112-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.112-ALPHA
* 1.16.5 compat and entity dupe fix (#267)
Fix 1.16.5 compat Don't allow spawning living entities when not in creative mode.
structurize-0.13.111-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.111-ALPHA
* Ability to switch barrels (#260)
Lets you switch from the horizontal barrel to the vertical barrel by putting it in a crafting table, and vice versa
structurize-0.13.110-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.110-ALPHA
* Lang fixes (#255)
Updates en_us.json to fix some grammar and match 1.15 more closely * Adds readme (#257)
Adds a short readme so potential translators know where to go
Supplementaries (supplementaries-0.9.19-1 --> supplementaries-0.9.21d.jar):
supplementaries-0.9.21d.jar:
Many small bug fixes, mainly visuals.
Safes now display the owner name in the container description.
Slightly tweaked firefly ai.
Added some tooltips
Reworked some signs code, functionality remains the same.
Added doormat. Texture is a placeholder
supplementaries-0.9.21c.jar:
Another minor incremental patch
With this one you'll be able to update from versions like 0.9.19 or older without worrying about loosing (part) of sign post data or cage mob data.
However for caged mobs that are in item form you might want to place them down, break them, free them and capture them again to have them have the correct name and apparence again.
Added sign post whitelist where you can add other blocks that can act as a post (like quark posts)
supplementaries-0.9.21b.jar:
If you're updating from older version please also read the 0.9.20 patch notes
Fixed yet another very rare crash on startup. All these recent ones were due to some problematic code that I now completely removed.
Hourglasses will now accept any forge sand or dust as long as they are tagged as such. They will also (for the most part) display the correct texture for such item.
Added configs to add throwable bricks to the whitelist
Remade the flute texture, Improved the copper lantern one and tweaked the bellows one.
Fixed a bug where dispenser weren't dropping a bottle when emptying a jar when full.
Fixed a bug where one could not shift click items into a sack properly
supplementaries-0.9.21.jar:
If you're updating from older version please also read the 0.9.20 patch notes
Fixed (hopefully) all start up issues related to tags.
Added bells tweaks: bells will now visually connect to chains and you will be able to rind a bell by pulling a chain that's connected to one using an empty hand.
You can tweak this via the configs
Fixed an issue where you were not able to break your own safe when that option was enabled in the configs
Added some flute related configs
Added recipe compatibility for Caves & Cliffs Backport mod
supplementaries-0.9.20c.jar:
0.9.20-b/c: the mod now once again loads on servers. I had to fix two separate similar issues hence the many hotfixes
0.9.20:
Lots of under the hood code changes and cleanups were made in this update.
I advise to empty your jars and cages and break your sign posts before updating since their content might get lost after updating. Some other blocks might need to get broken and placed again.
Added copper lanterns, a decoration item that works similar to normal lanterns and additionally can be turned on and off using a flint and still or an empty hand.
Added flutes: basically a pet whistle that will teleport all your non sitting pets that are near you to you. It can also be bound to a specific pet by left/right clicking one, that way it will onlly call that specific pet, even if it's sitting.
Added soul in a jar. A spooky light source that can be obtained by using a tinted jars on soul sand when wearing soul speed boots. Currently only renders properly in fabulous graphic.
You can now throw bricks and nether bricks. Be careful because they might break your windows!
Captured parrots will now dance when you play a music disk
Sacks will now have 4 additional slots that can be enabled via the configs. Additionally they will now accept only items that shulkers can accept. Unfortunately some mods haven't implemented such mechanic this way so that means they you probably won't be able to put your generic "crate" inside a sack, but that wouldn't be the case for the other way around. Same goes for safes.
Slightly tweaked globe generation. That means that you'll get a new globe when loading an old world. If you don't like remember you can use /supplementaries globe newseed
Tweaked swinging blocks physic so they won't be pushed by non moving entities.
Changed blackboard and globe stand texture.
Added a config option to disable dispensers behavior, a wall lantern mod blacklist and a command to reload the mod configs (since sometimes they don't get reloaded automatically)
All models have now been optimized and receive proper culling
Added and changed some sounds.
Hourglasses can now hold any type of modded sand as long as it's tagged as such. they will(mostly) also have their respective textures
Many small bug fixes and improvements that will probably go unnoticed
supplementaries-0.9.19-2:
Quick hotfix
Fixed a rare crash related to tags
hanging signs and wall lanterns now can be placed on all blocks that have a hitbox equal to the fence or wall blocks. For example they will work with Quarks posts.
Changed candle holder item texture
Lunar moths from Druidcraft can now be caught with jars and have a proper animation
The Outer End (OuterEnd-0.2.0.jar --> OuterEnd-0.2.3.jar):
OuterEnd-0.2.3.jar:
Fixed crash on startup when quark is not installed and buzzier bees is
OuterEnd-0.2.2.jar:
Fixed central island having structures
OuterEnd-0.2.1.jar:
Bugfixes and stuff
Upgrade Aquatic (Upgrade Aquatic 1.16.4 - 3.0.0 --> Upgrade Aquatic 1.16.5 - 3.0.1):
Upgrade Aquatic 1.16.5 - 3.0.1:
* Increased Beachgrass Thatch recipe output
* Added Prismarine Rods to #forge:rods tag
* Added Mulberries to #forge:fruits tag
* Added Vibing & Repellence to advancements
* Removed Ink Sac & Glowing Ink Sac right-click features
* Disabled Jellyfish Spawn Eggs & Buckets while issues with them are investigated
* Fixed Pike, Nautilus, and Lionfish spawn classifications
* Fixed Mulberry Vine loot table
* Fixed River & Driftwood Ladder block properties
* Fixed a crash with Better Respawn
* Fixed Glowing Ink not being consumed upon use
* Fixed Dead Bubble Coral block recipe
* Fixed a rare worldgen crash with Pickerelweed
* Fixed a missing loot table error
Vein Mining (Forge) (veinmining-forge-1.16.4-0.4.jar --> veinmining-forge-1.16.4-0.6.jar):
veinmining-forge-1.16.4-0.6.jar:
Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog]() and this project adheres to the format [MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH]().
[1.16.4-0.6] - 2021.01.12
Added
* Added Brazilian Portuguese translation (thanks Mikeliro!)
Fixed
* Fixed Vein Mining enchantment book not appearing in Creative search
[1.16.4-0.5] - 2021.01.10
Added
* Added configuration option for requireEffectiveTool to limit vein mining only to blocks that the respective tool is effective on
[1.16.4-0.4] - 2021.01.01
Fixed
* Fixed Vein Mining appearing as an enchantment option for non-tools
[1.16.4-0.3] - 2020.12.30
Added
* Added configuration options for maxBlocksBase and maxDistanceBase for granting vein mining abilities without the enchantment
[1.16.4-0.2] - 2020.12.29
Fixed
* Fixed NullPointerException with Quark [#1](https://github.com/TheIllusiveC4/VeinMining/issues/1)
[1.16.4-0.1] - 2020.12.28
Initial beta release
veinmining-forge-1.16.4-0.5.jar:
Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog]() and this project adheres to the format [MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH]().
[1.16.4-0.5] - 2021.01.10
Added
* Added configuration option for requireEffectiveTool to limit vein mining only to blocks that the respective tool is effective on
[1.16.4-0.4] - 2021.01.01
Fixed
* Fixed Vein Mining appearing as an enchantment option for non-tools
[1.16.4-0.3] - 2020.12.30
Added
* Added configuration options for maxBlocksBase and maxDistanceBase for granting vein mining abilities without the enchantment
[1.16.4-0.2] - 2020.12.29
Fixed
* Fixed NullPointerException with Quark [#1](https://github.com/TheIllusiveC4/VeinMining/issues/1)
[1.16.4-0.1] - 2020.12.28
Initial beta release
YUNG's Better Caves (Forge) ([1.16.3 / 1.16.4] YUNG's Better Caves v1.0.6 --> [1.16.4 / 1.16.5] YUNG's Better Caves v1.1.1):
[1.16.4 / 1.16.5] YUNG's Better Caves v1.1.1:
Hotfix for crash with Terraforged. For v1.1 changelog, see below.
Now requires [YUNG's API](https://www.curseforge.com/minecraft/mc-mods/yungs-api) as a dependency. Back up your world before updating!
This version brings some long-needed bugfixes and optimizations!! See the changelog below.
Hey, if you like my mods, consider joining my Patreon for only $2. I'd really appreciate it :)
[](https://www.patreon.com/yungnickyoung)Also join us on Discord!
[](https://discord.gg/rns3beq)
v1.1 Changelog:
* The caves are finally implemented as a carver instead of a feature! Thanks to TelepathicGrunt for this :)
* Huge Garbage Collection optimization. Should no longer eat up a ton of allocations.
* Plants and other decorations no longer float above cave entrances!
* Obsidian/Magma layer no longer generates for flooded caves when the fluid below is water.
* No more weird vanilla water/lava lake gen (e.g. lava lake spawning in the middle of underground ocean).
* Flooded caves no longer completely close off to non-flooded caves. You can now sometimes find cool "water walls" along ocean biome borders.
* Bedrock flattening now uses the proper biome block for replacement instead of always using stone.
* Fix buffer region between water and lava regions not spawning in flooded ravines.
[1.16.4] YUNG's Better Caves v1.1:
Now requires [YUNG's API](https://www.curseforge.com/minecraft/mc-mods/yungs-api) as a dependency. Back up your world before updating!
This version brings some long-needed bugfixes and optimizations!! See the changelog below.
Hey, if you like my mods, consider joining my Patreon for only $2. I'd really appreciate it :)
[](https://www.patreon.com/yungnickyoung)Also join us on Discord!
[](https://discord.gg/rns3beq)
Changelog:
* The caves are finally implemented as a carver instead of a feature! Thanks to TelepathicGrunt for this :)
* Huge Garbage Collection optimization. Should no longer eat up a ton of allocations.
* Plants and other decorations no longer float above cave entrances!
* Obsidian/Magma layer no longer generates for flooded caves when the fluid below is water.
* No more weird vanilla water/lava lake gen (e.g. lava lake spawning in the middle of underground ocean).
* Flooded caves no longer completely close off to non-flooded caves. You can now sometimes find cool "water walls" along ocean biome borders.
* Bedrock flattening now uses the proper biome block for replacement instead of always using stone.
* Fix buffer region between water and lava regions not spawning in flooded ravines.
YUNG's Better Mineshafts (Forge) ([1.16.3 - 1.16.5] YUNG's Better Mineshafts v1.1.1 --> [1.16.4 / 1.16.5] YUNG's Better Mineshafts v2.0):
[1.16.4 / 1.16.5] YUNG's Better Mineshafts v2.0:
IF YOU'RE UPGRADING FROM AN OLD VERSION, DELETE THE OLD CONFIG FILE FIRST!
The config has been reorganized from previous versions. If you've modified the default settings, make a copy of your config file somewhere else so you can copy down the changes once you've loaded in the new config. The same settings are all there, they're just in different places.
This mod now requires [YUNG's API](https://www.curseforge.com/minecraft/mc-mods/yungs-api) as a dependency.
Big update - v2.0! Introducing the ability to make your own custom mineshafts via a JSON file! When you run the game with v2.0+ for the first time, a new bettermineshafts directory will be created in your Minecraft config folder. There you can find some information on how to use this feature! A full changelog is posted below.
Join us on Discord!
[](https://discord.gg/rns3beq)
Changelog:
* All data relating to biome variants is now stored in a JSON file, available for you to use to customize your mineshafts!
* When you run the game with v2.0+ for the first time, a new bettermineshafts directory will be created in your Minecraft config folder. There you can find some information on how to use this feature!
* Add torches along smaller shaft walls
* Add cobwebs in main tunnel
* Fix some small shaft pieces not properly connecting
* Fix some small shaft pieces not being 3 wide like they should be when spawning out in the open
* Fix mineshaft supports not spawning when above the surface
* Add config options for the following:
* Small shaft piece length
* Small shaft spawn rate
* Lantern spawn rate
* Torch spawn rate
* Workstation spawn rate
* Workstation Cellar spawn rate
* Abandoned Miners' Outpost spawn rate
* Chest & TNT Minecart spawn rates
* Cobweb spawn rate
🔍 Jade (Jade-1.16.3-2.2.1.jar --> Jade-1.16.4-2.3.1.jar):
Jade-1.16.4-2.3.1.jar:
No changelog available.
Jade-1.16.4-2.3.0.jar:
No changelog available.
Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).

