File Details
Barry's Red Modpack-0.8.2.zip
- R
- Jan 10, 2021
- 996.90 KB
- 50
- 1.16.4
File Name
Barry's Red Modpack-0.8.2.zip
Supported Versions
- 1.16.4
=======================================================
Barry's Red Modpack 0.8.0 --> Barry's Red Modpack 0.8.2
=======================================================
Added:
- Druidcraft
- The Farlanders
Updated:
'Dustrial Decor (DustrialDecor-1.1.4.jar --> DustrialDecor-1.1.5.jar):
DustrialDecor-1.1.5.jar:
Config, turns village houses and cardboard armor off by default.
Alex's Mobs (alexsmobs-1.3.0 --> alexsmobs-1.4.0):
alexsmobs-1.4.0:
-Added Elephant
-Added Soul Vulture
-Fixed baby seals always being brown
-Updated Portuguese translations
-Updated Taiwanese translations
Architectury (Forge) ([Forge 1.16.4] v1.2.70 --> [Forge 1.16.4] v1.2.73):
[Forge 1.16.4] v1.2.73:
Architectury v1.2.73 for 1.16.4
Updated at 2021-01-09 14:31.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/b8b419c)
* License format
* Delegate the Screen itself
* Add license header to test classes
* Rename to ClientScreenInputEvent and fix mixins
* Add test mod
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header to 2021
* Use better createInteractionResult instead of looping ourselves.
* Add ClientGuiInputEvent
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.2.72:
Architectury v1.2.72 for 1.16.4
Updated at 2021-01-09 12:20.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/5b6f429)
* Add test mod
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.2.71:
Architectury v1.2.71 for 1.16.4
Updated at 2021-01-09 12:18.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/cd5d68e)
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
Assorted Storage (assortedstorage-1.16.4-2.1.3.jar --> assortedstorage-1.16.4-2.1.7.jar):
assortedstorage-1.16.4-2.1.7.jar:
Fix crash from shift-clicking in Locksmith Workbench
assortedstorage-1.16.4-2.1.6.jar:
Add in support to be able to lock all vanilla doors using the Locksmith tools, the Quartz Door from Assorted Decor is supported as well
BetterEnd (Forge) (betterendforge-1.16.4-1.2.0.jar --> betterendforge-1.16.4-1.3.0.jar):
betterendforge-1.16.4-1.3.0.jar:
* Changes:
* added Amber Land biome
* added music and particle effect for amber land biome
* added helix tree wood type
* added helix tree leaves and sapling blocks
* added amber moss, amber moss path, amber grass, amber ore and amber block blocks
* added lanceleaf seed and lanceleaf blocks
* added glowing pillar seed, roots, luminophor and leaves blocks
* added bulb moss
* added Sulphur Springs biome
* added music and particle effect fir sulphur springs biome
* added geyser, sulphuric lake and sulphuric caves features
* added sulphuric rock material
* added brimstone, sulphur crystal, tube worm, hydrothermal vent blocks
* added hydralux sapling and hydralux blocks
* added hydralux petal block and hydralux petal block colored which comes in all 16 dye variants
* water now displays a different color when it touches brimstone blocks
* added crystlline sulphur item
* added hydralux petal item
* added crystallite armor with infusion recipes for all armor pieces
* added respawn obelisk crafting recipe (missing from previous version)
* added all recipes, tags and loot tables for all the newly added blocks (use Jei for recipe reference)
* added italian translation
* added korean translation (courtesy of [https://github.com/othuntgithub](https://github.com/othuntgithub))
* added Jei integration for alloying, infusion and anvil smithing recipes
* added biome fog colors
* added fog density, which varies between biomes. Can be enabled/disabled in configuration
* added a little cooldown for players after using the BetterEnd portal before they can teleport again
Fixes:
* fixed "Datapack" errors that prevented the world from loading with certain mods installed, due to BetterEnd structures not being added to the FlatGenerationSettings structures list
* fixed issues with shaders (in most cases). You now should be able to use shaders without disabling the custom sky. Config option to enable/disable the custom sky has been preserved
* fixed BetterEnd portal placement and exit position finding
* fixed "player moved wrongly" errors that caused the teleporting player exit position to be misplaced when entering the portal in survival mode
* fixed entities not being teleported to the other side of the BetterEnd portals
* rebalanced mob spawning a bit, now end fish and cubozoa should be more common in certain biomes
* improved under water bone meal behaviour in the End
* added golden smith hammer to the piglin_loved item tag
Blame (Forge) (blame-forge-1.16.3/1.16.4-1.7.6 --> blame-forge-1.16.3/1.16.4-1.8.1):
blame-forge-1.16.3/1.16.4-1.8.1:
(V.1.8.1 Changes) (1.16.2/1.16.3/1.16.4 Minecraft)
Dispenser Behaviors:
• Fixed Quark check not working again because Quark changed some code. This will now stop the logspam for good! Hopefully...
blame-forge-1.16.3/1.16.4-1.8.0:
(V.1.8.0 Changes) (1.16.2/1.16.3/1.16.4 Minecraft)
Mob Spawning:
• Will detect if mob spawning will crash due to mob entries having a weight of 0 or negative value.
Dispenser Behaviors:
• Fixed Quark check not working to help reduce some logspam.
• Fixed potential crash due to Dispenser registration not being syncronized by Mojang which makes it harder for Blame to work properly.
Missing Loottable:
• Fixed jeresources check not working to help reduce some logspam.
Structures:
• Now will properly print out the structure that is crashing instead of Blame itself crashing lol.
Cyclic (Cyclic-1.16.4-1.0.2.jar --> Cyclic-1.16.4-1.1.0.jar):
Cyclic-1.16.4-1.1.0.jar:
Added conveyors block (please provide feedback, they will get improvements as time goes on).
Harvester now processes in a linear fashion instead of picking a random spot to harvest each tick, so it runs faster overall (uses Forester logic).
Solidifier and Crafter machines are now side-agnostic; no sides are input-only or output-only.
All Gui Sliders now have mouse-wheel support.
Ender Wings can be activated within your inventory with a right click, as another option other than holding and swinging it around.
Fix Item Collector sometimes not grabbing from the border and having lopsided region.
Added a 'size' slider to three machines (Harvester, Forester, Item Collector) that work on target regions.
Fixed harvester preview button.
Fixed Excavation enchant crash with some insta-break tools.
Improved how Excavation enchant works with diagonals.
Fix enchantment configs.
Fluid cables in extraction mode can now pickup any source fluid, not only water.
FTB Chunks (ftb-chunks-1604.2.2.56.jar --> ftb-chunks-1604.2.2.57.jar):
ftb-chunks-1604.2.2.57.jar:
* Fixed servers not shutting down - LatvianModder
Infernal Expansion (Infernal Expansion Release 1.1 --> Infernal Expansion Release 1.2):
Infernal Expansion Release 1.2:
Release 1.2
An even smaller but significant update!
* The /NTP command no longer generates you inside walls when using it in neither the Nether nor the Overworld!
* Warpbeetles are now affected by the Bane of Arthropods enchantment! Happy slaying!
* Dullthorns no longer crash the game when walking into them! They also have proper collision when stacked now.
* Luminous Fungus and Dullthorns can now be put into flower pots!
* Fixed missing textures on the bottom of the Crumbling Blackstone blockstates.
* Glowdust loot tables and hardness were fixed.
* Glowlight Campfires now drop 2 Glowcoke.
* Added localisation files!
* Spanish (Argentinian)
* French
* French (Canadian)
* Hebrew
* Latvian
* Dutch (Nederland)
Thanks to Tamakii, Monozari, Swan, yaheg, .Stoffel and BaconKami for the translations!
IMPORTANT NOTE:
If the mod crashes your Mojang launcher, make sure there are no other files besides .jar files in your mods folder. If the mod crashes upon loading the game, this may be due to a cluttered .minecraft folder. Delete the contents of the folder (while backing up your resource packs, mods and screenshots elsewhere) and re-download everything by launching the game again. Though this should work, if it doesn't, just use GDLauncher or the CurseForge launcher to play instead.
Got a crash/bug/nitpick/critique?
Let us know on our Discord! [https://discord.gg/UYGSn94](https://discord.gg/UYGSn94)
With any luck, this should be the last significant Release 1 update!
Hope you enjoy the mod! :D
KubeJS (kubejs-1604.3.4.140-forge.jar --> kubejs-1604.3.4.142-forge.jar):
kubejs-1604.3.4.142-forge.jar:
* Fixed stupid crash that shouldn't even be possible - LatvianModder
kubejs-1604.3.4.141-forge.jar:
* Added new, improved tooltip event - LatvianModder
* Fixed servers not shutting down - LatvianModder
* Updated rhino dep - LatvianModder
Nature's Aura (NaturesAura-33.2.jar --> NaturesAura-33.3.jar):
NaturesAura-33.3.jar:
* Reordered advancements a bit to account for proper progression
* Fixed dispensing ender pearls causing servers to crash
ObserverLib (ObserverLib-1.16.4-1.5.0.jar --> ObserverLib-1.16.4-1.5.1.jar):
ObserverLib-1.16.4-1.5.1.jar:
Built with:
* Forge 35.1.13 (Requires any 1.16.4 Forge)
Fixes:
* Fixes occasional deadlock between reading and writing section data
Quark (Quark-r2.4-290.jar --> Quark-r2.4-291.jar):
Quark-r2.4-291.jar:
* Added a nerf to wool drops in the optional Game Nerfs module.
* Changed the way the mixed chest recipe works to prevent it from taking over other mods' chest recipes.
* Fixed a crash with the usage ticker.
* Fixed a startup crash with pathfinder maps.
* Fixed the myalite config not working properly.
Rhino (rhino-1.7.13.9.jar --> rhino-1.7.13.10.jar):
rhino-1.7.13.10.jar:
* Added @RemapForJS - LatvianModder
* Added @Wrap and TypeWrappers - LatvianModder
* Added HideFromJS annotation. Use this to hide fields, methods, classes, constructors and packages - LatvianModder
Shrink. (Shrink-1.16.4-1.0.5.jar --> Shrink-1.16.4-1.0.7.jar):
Shrink-1.16.4-1.0.7.jar:
Fixed an issue with shrunken mobs hitboxes.
Fixed an issue with shrunken mobs not staying shrunk on reload.
Shrink-1.16.4-1.0.6.jar:
Fixed a few little bugs.
Added the ability to catch entities in glass bottles.
Simple Storage Network (SimpleStorageNetwork-1.16.3-1.3.0.jar --> SimpleStorageNetwork-1.16.4-1.3.1.jar):
SimpleStorageNetwork-1.16.4-1.3.1.jar:
New config option 'enableAutoSearchFocus' for clients to disable the auto-focusing on the text box when a network GUI is opened (thanks to PR by LeoBeliik).
Game no longer crashes if JEI is un-installed from a world.
Catch and handle exceptions safely when Network Interface are connected to an external mod is throwing errors (For example, AE2 error with Ticking GridNode).
Refactor: removed deprecated proxy layer in mod startup.
Supplementaries (supplementaries-0.9.18.jar --> supplementaries-0.9.19-1):
supplementaries-0.9.19-1:
Very minor update.
Adjusted blackboard gui so it fits properly on all screen resolutions
You can now reset an hourglass by shift right clicking
Some recipes will not change depending on the mod installed. If you have installed quark or buzzier bees you'll be able to use their candles to craft the related items.
Same goes for silver candelabra, cog block and colored sconces.
Improved related recipes conditions and advancements.
Changed blackboard and candle holder texture.
added config to disable firefly despawning during the day
re uploaded cause old one for some reason didn't compile properly
if you are still having issues send me a crash report
Terraqueous (terraqueous-1.16-1.7.9.jar --> terraqueous-1.16-1.7.10.jar):
terraqueous-1.16-1.7.10.jar:
Added missing Loot_Tables
-- Potted Flowers
-- Potted Saplings
-- Stripped Logs
-- Stripped Wood
Fixed Log and Wood stripping not working.
The Outer End (OuterEnd-0.1.5.jar --> OuterEnd-0.2.0.jar):
OuterEnd-0.2.0.jar:
Adds the Crystal Crag
Adds Crystals
Adds the Catacombs
Adds the Entombed
Revamps the Azure Forest
Removed:
- Ars Nouveau
Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).

