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Another Quality Modpack 2 - AQM2

AQM2 Blends Fabric's Best and New in One Pack | 30+ Origins, 300+ Unique Biomes & Dungeons, Quests, Tiered Tech, Magic, Tiered Gear, Bosses/New Mobs/Mounts, Revamped Nether and End

File Details

AQM2 [v2.4.3a]

  • R
  • Aug 29, 2021
  • 5.28 MB
  • 1.1K
  • 1.17.1+1
  • Fabric

File Name

AQM2-2.4.3a.zip

Supported Versions

  • 1.17.1
  • 1.17

REI Works Again, Yay!

Added

+ Mythic Mounts (Hello Flying Mounts, view taming items required in discord)
+ Cosmetic Armor (Look snazzy while being protected)
+ Prefab (Finally works with the modpack and you can now build pre)
+ Enchanted Book Design (Colors repesent type of enchantment for weapons, curse, armor, etc etc. Check discord for more info)
+ Blockshifter (Shift blocks up and down. Create castle gates or whatever you can imagine)
+ Dragon Loot (Now you can craft Ender Dragon gear. Ender dragon drops the recipes)
+ Polymorph (No more recipe conflictions. You will see a new button above crafting tables to cycle through items with similar recipes)
+ Extra Origins (More origins, yay!)
+ Falling Leaves (Client side, optional. Leaves from trees will now float down)
+ Added most custom mobs into Eldrith Mobs to transform into harder forms
+ More custom overworld biomes
+ Break Progress (in WTHIT)
+ Harvest Scythes and Machetes (clear more grass for harvesting)
+ Tool Tip Fix (fixes tooltips that go past window borders)
+ Secret Rooms & True Secret Rooms (Make... secret rooms!)
+ Lithium (For some reason the mod got removed some time ago and I never noticed)
+ Hydrogen (same as above)
+ Staff of Building (Helps build)

 

Balanced
• Gobber Armor [No more creative flight since we have mounts. It rendered bosses useless]
• Gobber Armor pt 2 [Changed durability, toughness, knockback resistance on all sets of armor. Turned off OP Healing, lowered healing for dragon armor]
• Gobber Rings [No more ring of stealth, modified ring of miner CD]
• Doom Weapons [Balanced damage, they all were way too OP]
• Doom Mobs [Increased and decreased hp and spawn rates of mobs]
• Bosses of Mass Destruction [Buffed bosses by a lot making them deserve the title of end game boss]
• Dragon Loot [Increased armor]
• Structure distance spawning on all structures, they are now more spread out
• Same goes for underground villages
• Eldritch mobs

 

BIOME Updates
+ Desert Caves now have a rare Golden Oasis feature - this feature will generate a distinctive oasis along with plenty of gold underneath.
+ You can find veins of lapis lazuli in Ice Caves now; they are mixed with blue ice and packed ice.
+ Thermal Caves have extra redstone, and some will even light up the caves.
+ Rich iron deposits in Dripstone Caves are now a bit less rare, but still rarer than they were originally.
+ Calcite geodes in Lush Caves can no longer generate close to the surface. The geodes that don't contain emeralds are also often hollow now as well.
+ The secret in the Mantle Caves has been rebalanced and should be a bit more potent now...
+ Rich iron deposits in Dripstone Caves are now significantly rarer. You'll still find the same amount of iron though.
+ Lush Caves now generate geodes made of calcite. These will usually be empty, but sometimes you can find emeralds inside if you're lucky.
+ Fixed floating calcite in Flower Forests
+ Removed giant snow mounds

 

MOD Updates
+ Nearsightedly
+ DetailArmorBar
+ Advancement Plaques
+ Bewitchment
+ Things
+ Pipe
+ McDoom
+ Minecraft Dungeon Armors
+ FerriteCore (Client ram optimizations)
+ Lithium (Client side optimizations)
+ Toms Storage
+ Hookshot
+ Waystones
+ AdventureZ
+ Xaeros Minimap
+ CraftPresence
+ Roughly Enough Items
+ Libraries
+ Clumps
+ Carpet Additions
+ Food Highlights
+ Quarry Mod
+ Expanded Storage
+ Fabric API
+ Sodium Extra

 

Fixed
• REI issue still persists however you can now see items. You still have to join a single player world before joining the server to get recipes
MC Doom needs to update their mod once again to now give recipes

 

Removed
- RSWires (Not compatible with sodium)