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Afterfall Ruined Streets

A zombie survival modpack focused on ruined cities, firearms, hordes, and harsh survival systems.(feci)
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Afterfall Ruined Streets 1.0.112

File nameAfterfall-Ruined-Streets-1.0.112.zip
Uploader
Kahve00Kahve00
Uploaded
Oct 19, 2026
Downloads
6
Size
96.0 MB
Mod Loaders
Forge
File ID
9255479
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Afterfall Ruined Streets 1.0.112

Minecraft 1.20.1 / Forge / Java 17

  • Seven action-driven stats, four starting professions and branching stat trees. Agility connects to ParCool; professions affect starting stats and your actions shape progression.
  • All seven XP bars fit on the K overview. Double-click tree nodes to learn; bars turn yellow while skill points are available. Running grants matching base Conditioning and Agility XP.
  • Read training books and magazines with right-click. Inspecting a new container grants personal once-per-container loot XP, including supported Doomsday containers.
  • Expanded regional loot: bandit and underground bases now offer varied weapons, ammunition, medical supplies, vehicle parts, attachments, explosives and resources.
  • Friendly PMC barter caravans include specialty traders, two guards and a group medic. Four pools contain 64 goods-for-goods offers; each merchant has eight stable offers and persistent shared stock. Caravans defend against nearby threats and their sound sources do not attract zombies.
  • Includes the Sound Physics startup repair, improved firearm/knife interaction with supported storage and doors, parkour controls, bandit base balance and vehicle/decor fixes.
  • Walking noise is 2 blocks and sprinting noise is 4 blocks. New normal zombies ignore pre-birth sound traces and old gunshot trails. New sounds, blood/scent tracking, direct sight and horde pursuit still work. Zombie growls no longer attract additional zombies. The population scan remains 45 seconds.

Includes the matching Afterfall Compatibility 1.0.112 dependency, current scripts, city assets, tutorial/controls and gameplay configurations.

Local/native checks and actual Mixin compatibility tests passed. Multiplayer balance and dense-horde performance testing remain ongoing. Back up worlds before updating; existing generated structures and filled containers are not regenerated automatically.

Import this ZIP through CurseForge. Third-party mods/assets remain credited to their authors; CurseForge-hosted dependencies are referenced in the manifest.