promotional bannermobile promotional banner

Zombie Village

Undead villagers with 17 professions autonomously build, defend, and expand a village. Soul Well hub + tethered Soul Gates for outposts. Above-ground houses and modular subterranean catacombs, all built block-by-block.
Back to Files

zombievillage-4.57.323.jar

File namezombievillage-4.57.323.jar
Uploader
jdb_hkfjdb_hkf
Uploaded
Aug 5, 2026
Downloads
26
Size
1.2 MB
Mod Loaders
NeoForge
File ID
8584639
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:zombie-village-1529208:8584639"

Learn more about Curse Maven

What's new

Zombie Village 4.57.323 — release notes

Rollup of 4.57.322 + 4.57.323 — causeway wave 2: gatherers join the bridge-building program, plus a shoreline safety fix for their pit machinery.

What's new

  • Gatherers now build causeways too. A resource across water — whether the route fails outright or the walk stalls at the shore — gets a permanent 2-wide cobblestone causeway toward it, the same bridges defenders build. The target is held while the crossing goes up; once across, the gatherer walks over and mines it. Declined or impossible routes fall back to the old behavior (site skipped) unchanged.
  • Causeway crossings from both roles now share one set of manners: bridges are reused and extended rather than duplicated, a route that says no is left alone for a while before re-asking, and a mob busy with one crossing never starts another.

Fixed

  • Gatherers no longer treat lake-level ground as a pit: standing on a causeway deck or at the water's edge no longer triggers pillar-jump recovery (which could build cobble towers over open water) or reactive floor-filling.
  • Fixed a long-standing bug where a gatherer standing slightly below village grade could brick its own feet or head cell with protected cobblestone while "filling a pit" — the fill level was derived from the Soul Well, not the mob. It can no longer place at or above its own feet.
  • A stale bridge session left over from a villager changing roles can no longer be adopted by the new role's work (it now expires untouched).

Under the hood

  • The causeway trigger is now consumed at two seams in the gather AI (pick-time unreachable + walk-stall), both pre-gated so dry terrain failures never invoke it. Retry pacing is bounded at one route probe per 25 ticks per villager.

Requires / compatible with

  • Minecraft 1.21.1
  • NeoForge 21.1+ (the Risen pack ships 21.1.244)
  • Freedom Lib 0.10.1 or newer (required — unchanged from 4.57.320)
  • ZV-Houses 0.1.148+ (unchanged)
  • Spells & Spellcrafting (unchanged; current release 2.12.63)

Migration notes

  • Existing worlds carry over — no action needed.

This mod has no related projects