Spells and Spellcrafting
A classic-fantasy magic mod: craft wands, gather reagents, cast 56 spells across six power levels, and raise an undead army to fight for you.
Spells and Spellcrafting is a NeoForge 1.21.1 magic mod built around three ideas: wands you build and upgrade, a reagent economy that gates raw spell power, and a summonable army of Risen minions you can direct in the field. It runs fully standalone — no required dependencies.
Wands
Craft a wand from any of six materials (Wooden through Netherite) and inlay it with a gem for extra power. Material tier and gem tier both multiply your spell output, so a Netherite wand with a Diamond gem hits substantially harder than a starter Wooden one. Creative wands bypass reagent cost and cooldowns entirely.
Right-click your wand to open a colored radial menu that groups spells by school. Left-click to instantly re-cast your last spell.
56 spells across 6 levels
Cantrips are free to cast (your at-will options); level 1–5 spells scale in power, cost, and cooldown. The radial groups spells into four schools by color:
- Attack — bolts, blasts, fireballs, chain lightning, arcane missiles, and area-effect strikes
- Defense — shield spells, mirror image, sanctuary, healing
- Utility — flight, feather fall, haste, enlarge (self and target), polymorph, mage hand, teleport, gear repair, and more
- Summon — Risen zombie, skeleton, spider, enderman, wither skeleton — plus the Devourer (see below)
Each spell has a reagent cost tuned to how easy its components are to gather. Cantrips are always free; higher-level spells need rarer materials.
Reagent Pouch
A dedicated storage item with a slot per reagent type and overflow slots for surplus. Auto-sorts on close. One-click stocking from an adjacent chest; one-click emptying back to a chest.
The Risen — your undead army
Summon a horde of Risen minions to fight alongside you. Each type has its own strengths (Risen Spiders climb, Risen Endermen teleport, Risen Wither Skeletons hit hardest). Your army cap grows as you level up. Cast Call Horde and Dismiss Horde (both cantrips) to bring your entire army into stasis for travel and re-summon them at your destination — no leash management, no wandering AI to chase down.
The Devourer
A phylactery-controlled digging swarm. Feed it ingots to raise its mining tier (Wooden through Netherite); enlarge it for wider bores. Direct it to carve tunnels, clear areas, cut staircases, or fell entire trees. A chaos mode turns it loose on the terrain.
On-screen HUD + in-game guidebook
- Spell cooldowns appear above your hotbar so you know what is ready
- Active buffs sit in the corner with live countdown timers
- The included guidebook explains every spell, reagent, and tool
- A wandering Reagent Merchant appears in the world periodically to trade reagents
Requires / compatible with
- Minecraft 1.21.1
- NeoForge 21.1.224 or newer
- Java 21
- No required mod dependencies
- Optional: Zombie Village — the two integrate lightly (the Devourer respects village protection zones)
Modpack authors
Safe to include. Configurable via a standard config file. Client + server both need it (the wand radial menu is client-side; combat + summoning are server-side).
License
All Rights Reserved. Free to use for players and to include in modpacks. See LICENSE.md in the source repo for the full grants.