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ZL Building Additions

Some resourcepack-friendly building blocks.
Possible stair permutations of vanilla woods.  Crafted with two planks of one type and one plank of the other.

Possible stair permutations of vanilla woods. Crafted with two planks of one type and one plank of the other.

Vertical multislab/planks crafted with different slabs next to each other.  There are duplicates outputs due to the block being placed directionally.  Blocks face you in the same manner furnaces do.

Vertical multislab/planks crafted with different slabs next to each other. There are duplicates outputs due to the block being placed directionally. Blocks face you in the same manner furnaces do.

Possible fence permutations, crafted with planks and slabs.

Possible fence permutations, crafted with planks and slabs.

Release 4: Added Railings. An alternative to fences meant to look better inside your structures.

Release 4: Added Railings. An alternative to fences meant to look better inside your structures.

Resourcepack-friendly means that a resourcepack making changes to planks/fences will reflect in the mod itself.

Resourcepack-friendly means that a resourcepack making changes to planks/fences will reflect in the mod itself.

Checkered Multiplanks: Checker Pattern permutations for planks.  Crafted with 4 slabs (2 of each type of wood) in a checker pattern. Can also be crafted into the opposite colors by placing the checkered multiplanks back into the crafting table.

Checkered Multiplanks: Checker Pattern permutations for planks. Crafted with 4 slabs (2 of each type of wood) in a checker pattern. Can also be crafted into the opposite colors by placing the checkered multiplanks back into the crafting table.

Horizontal multislab/planks.  Crafted with different slabs on top of each other.  Some recipes are duplicates, as the blocks are placed directionally.  Their vertical orientation is decided based on the angle you're looking

Horizontal multislab/planks. Crafted with different slabs on top of each other. Some recipes are duplicates, as the blocks are placed directionally. Their vertical orientation is decided based on the angle you're looking

Description

I like a bit of modularity in building, so I used the Custom Stuff 4 mod to add some things that I would like and use to the game.  The additions in this mod are meant to be "resourcepack-friendly", meaning switching to a resource pack that makes changes to fences and planks will automatically convert the textures used on the blocks in this mod.

 

Current Features:

Railings: An alternative to fences meant to look better within in-door structures.

Checkered Multiplanks: Checker Pattern permutations for planks.  Crafted with 4 slabs (2 of each type of wood) in a checker pattern. Can also be crafted into the opposite colors by placing the checkered multiplanks back into the crafting table.

- Multiwood Fence: Fence permutations.  Texture of end post and the bars between the posts depends on the crafting material.  Can be crafted with the various planks and slabs (since slabs are the same plank ratio as sticks).

- Multislab Horizontal: Double Slab permutations.  Texture is based on the slabs used in the crafting recipe.  Only half of the permutations are craftable because Vertical orientation can be changed based on the face of the block you're placing against.  Crafted with slabs on top of one another.

- Multislab Vertical: Double Slab permutations, but vertical.  Texture is based on the slabs used in the crafting recipe.  Only half of the permutations are craftable because Horizontal orientation can be changed based on the angle in which you place the block.  Works like furnaces, in that it faces you when placed.  Crafted with slabs next to one another.

- Multiplank Stairs: Stair permutations between the main stairs and the bottom-back of the stairs. Craft 2 at a time instead of 4, due to the full recipe looking funny and not making much sense.

 

Feel free to dissect it for the sake of learning to use CS4.

 

The resource pack used as an example in the images section is Quadral by Ignaf.

Using no textures required new block models.  The model-maker I used for this was Blockbench.

The ZL Building Additions Team

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