ZENIX Monster Path 1.1.0 (Forge 1.20.1)
Curse Maven Snippet
What's new
ZENIX Monster Path 1.1.0 — Forge / Minecraft Java 1.20.1
Added detailed native 3D artwork for all 144 registered inventory items, with distinct material silhouettes, growing substrates, propagules, species catalysts, guardian trophies, tools and two separate books.
The normal Monster Guidebook now opens to a clear next-step page, with a selected-species quest checklist, useful action buttons and verified starter recipes. The full searchable guide remains available.
Added the separate Creative-only Monster Test Codex (zenixmonsters:test_codex), with no Survival recipe:
- Test all 12 species and 48 base/evolved bodies.
- Select stages at levels 1, 15, 30 and 50, or adjust levels one step at a time.
- Equip powers, try final ultimates, refill health/energy and reset cooldowns.
- Teleport to real matching sanctuary and signature/regional/ascendant farming sites, with safe landing checks.
- Enter actual personal elite, puzzle and guardian encounters.
- Request marked material, cultivation and ordinary tool kits, or reset a species' temporary quest to try the normal unlock sequence.
- End testing restores saved monster progress and returns home when safe; leaving Creative, disconnecting or dying also ends testing.
Adventure progress stays earned in Survival. Testing uses a separate saved snapshot and tagged materials, so test ritual payments preserve ordinary inventory ingredients. Block placement and other Creative world changes remain in the world.
Requires Minecraft Java 1.20.1, Forge 47.4.10 and Java 17. Use the same mod version on all clients and the server. Replace the previous mod JAR; do not keep duplicate versions.
Verification: 9 JUnit tests and 13 actual Forge GameTests passed. Minecraft renderer verification covers all 48 bodies, every registered item model and the two book interfaces. Survival encounter difficulty and multiplayer balance still need player playtesting.
This mod has no additional files

