ZENIX Monster Path 1.5.7 — Clear Battle Sight & Living Ultimates (Forge 1.20.1)
Curse Maven Snippet
What's new
ZENIX Monster Path 1.5.7 — Clear Battle Sight & Living Ultimates Minecraft Java 1.20.1 / Forge 47.4.10 / Java 17
Your own opaque abilities now leave a protected camera sight path. Near-eye spell, guardian and atmospheric quads are excluded locally; your own cast has a short forward sight corridor. Exterior spell surfaces remain fully opaque and depth-writing, and low floor warnings/contact footprints remain visible. The actual damage, target, range, timing, cooldowns and energy costs are unchanged. Ultimate fog keeps the themed sky with a lighter 24% tint instead of 88%, preserving normal fluid fog and vanilla distance limits. This improves battle visibility without removing the surrounding domain. Spell, guardian and atmospheric positions are now made relative to the camera before float conversion. This removes sub-block precision loss in the distant battle realms without moving the actual attacks. All thirteen ultimate families now have eased assembly, species-specific moving pieces and recovery. Celestial judgment remains its full active radius and height until the final real contact; it then retracts over 20 cosmetic ticks with no additional damage. Explicit cancellation still removes it immediately. The Codex has a new Keep the fight in view chapter. All 1.5.6 castle estates, enclosed gardens, finite guarded loot, damage fixes, boss recovery, artwork and saved progression remain. Verification: 36 current unit tests; 94 fresh native effect/comparison/animation captures and 7 fresh HUD/guide captures. ZENIX CAMERA SIGHT AUDIT OK: 210 native camera cases (104 ultimate phases; stages 0/3; forward/up/down and translated origins), 210 exact unchanged remote stream hashes; 9256632 finite source vertices; 1328176 finite near-plane-clipped projection vertices; 22962 obstructing own-ultimate quads removed; all 13 opaque exteriors retained; physical alpha 255 ZENIX ULTIMATE MOTION AUDIT OK: 41 adjacent-frame checks; 13 active moving geometries; max step 0.16990857025428713 <= 0.35; full celestial contact to expiry; two opaque recovery samples after damage ends The 113 passing 1.5.6 Forge GameTests are reused against byte-identical server classes and progression data; no fresh 1.5.7 server run is claimed. The 239 unchanged-body/building/item native captures are labeled as baseline evidence. No manual Survival/multiplayer playthrough or sustained frame-rate benchmark was performed. Restart Minecraft. Install the same 1.5.7 release on the Forge server and every client.
This mod has no additional files