YUNG's Better Caves (Forge/NeoForge)

Overhauled cave generation, underground lakes and rivers, lava oceans, and more!

File Details

[1.16.4 / 1.16.5] YUNG's Better Caves v1.1.1

  • R
  • Jan 16, 2021
  • 1.34 MB
  • 2.2M
  • 1.16.5+2
  • Forge

File Name

BetterCaves-Forge-1.16.4-1.1.1.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:yungs-better-caves-340583:3170047")
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Hotfix for crash with Terraforged. For v1.1 changelog, see below.

 

Now requires YUNG's API as a dependency. Back up your world before updating!

This version brings some long-needed bugfixes and optimizations!! See the changelog below.

 

Hey, if you like my mods, consider joining my Patreon for only $2. I'd really appreciate it :)

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v1.1 Changelog:

- The caves are finally implemented as a carver instead of a feature! Thanks to TelepathicGrunt for this :)

- Huge Garbage Collection optimization. Should no longer eat up a ton of allocations.

- Plants and other decorations no longer float above cave entrances!

- Obsidian/Magma layer no longer generates for flooded caves when the fluid below is water.

- No more weird vanilla water/lava lake gen (e.g. lava lake spawning in the middle of underground ocean).

- Flooded caves no longer completely close off to non-flooded caves. You can now sometimes find cool "water walls" along ocean biome borders.

- Bedrock flattening now uses the proper biome block for replacement instead of always using stone.

- Fix buffer region between water and lava regions not spawning in flooded ravines.