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Yellowbross's Extras

Random mod ideas that didn't really fit anywhere else.

Boredom really is the best fuel source to creativity, isn't it?

 

Yellowbross's Extras is a fun little side mod acting as a repository for completely random mod ideas; specifically, ideas that wouldn't have fit in any other mod I made.

Note that ideas from this mod get pretty wacky overpowered. For obvious reasons, this mod is not meant for survival gameplay.

 

Defender

yes, he's supposed to look like that...

Defender is currently a WIP boss. This boss in particular is probably going to be the stupidest thing I add to Minecraft; here, let's just say this boss is going to be the most overdeveloped mob ever...


A ✸ means this attack is one of Defender's ultimate moves, which are only used when he reaches 0 HP.

 

Phase 1 - Weapons

Sword - A simple sword swing. Defender's most basic attack for this phase.

Axes - Defender throws a bunch of axes, dealing splash damage.

Boomerang - Defender throws a boomerang. Anything it hits is stunned temporarily for 10 seconds.

Buzzsaws - Defender creates buzzsaws and spins around, hitting and flinging everyone nearby. A great crowd control maneuver.

Spikes - Defender stomps the ground and creates spikes, then jumps and crashes to the ground, spawning even more spikes.

Claws - Defender will kick his opponent into the air, then jump up to attack them, dealing major damage.

Shuriken Launcher - Shoots a bunch of shurikens, which pierce targets. They also deal % damage.

Chainsaw - Defender shoots a chainsaw outward. Ignores I-frames for extreme damage if caught.

✸Excalibur - A rock and excalibur fall from the sky. Defender will grab the excalibur from the rock and start to spin, flying toward his target. This attack causes extreme damage to anyone caught within it.

 

Creeper Infection

A group of special creepers. These creepers attack everything they find, infecting their target if they kill them. Don't use these guys on worlds you care about if mobGriefing is enabled...

 

Sneaker - Has 3 variants. Normal (weakest), Super (red; larger explosion), and Vortex (pulls mobs in).

Paracreeper - A flying creeper head. Has the smallest explosion of the bunch.

Crawler - A larger creeper head on legs. Spawned from infecting larger mobs, it has a larger explosion that spawns more Sneakers.

Freaker - The largest creeper of the bunch, and with it the largest explosion. Spawns Crawlers upon exploding.

Sprayer - Spawned sometimes from ranged mobs, Sprayers shoot mini TNT to explode their targets without killing themselves in the process.

 

Vilvgaver

The Vilvgaver is a scary mob that aims to replicate the horror of Garry's Mod's nextbots to a T. While not encounterable normally, it comes with its own challenge mode that you can create your survival world with. By simply enabling the "vilvgaverChallenge" gamerule before creating your survival world, you can activate the Vilvgaver Challenge; the idea of the challenge is to beat Minecraft whilst being relentlessly pursued by a nextbot.

A Vilvgaver will spawn every 60 seconds after escape. To escape a Vilvgaver, the player must outrun it and gain enough distance for it to automatically despawn.

 

Below is a list of rule changes present in the Vilvgaver Challenge (*only when active) so that the game is made more realistically possible. Note, however, that you are also given major flexibility over the rules of the challenge by the config file of Yellowbross's Extras, and any of these may be toggled to your liking:

  • Hunger bar will always remain full; infinite stamina
  • The player does not take fall damage
  • In the Nether, the player can walk overtop of lava
  • In the Nether, many terrain blocks can be instantly broken
  • Vilvgaver cannot spawn if you are near certain blocks, like obsidian or nether fortress bricks, or near mobs like the Blaze
  • Using snowballs, you can push Vilvgaver back to make an easier escape

 

FAQ

Will you port to (game version/modloader)?
-Noat least, not by me. I don't know how Fabric works, and porting forward to newer versions takes up so much time and is so much of a pain that I have decided 1.19 is the last game version I will be sticking to. That being said, TheDarkPeasant has graciously volunteered to port my mods to further versions, so you may still see ports of the mod from him.

 

When will the update be ready?
-*When* it's ready. Anything could happen that makes specifying release dates impossible.

 

The game crashed! What do I do?
-Thanks for reporting the crash; it's extremely important that I hear about crashes so that I can fix them in updates. But to help you, I need more information about the crash; most importantly, I need to see the crash report to figure out what happened. Create a new issue about the crash, upload your crash report to a website such as Pastebin, then link to it in your issue.

 

Can I put this mod in my modpack?
-Absolutely! Though I ask that if you do this, you will give credit by either crediting me for the mod or leaving a link back to the modpage. Same goes for mob battles, mod showcases, etc.

 

I have a language translation for your mod! How should I go about sharing it with you?
-There's a couple ways to do this! You could link it within a site such as Google Drive, or just upload it onto Discord in a DM to me. Thanks for translating, by the way.

 

Youtube channel: Yellowbross Productions

 

Also check out these mods below for more fun!

food bosses: reheated! - pretty self explanatory; a joke-ish mod that adds giant food enemies and bosses to your game!

Illage and Spillage - My own take on an illager mod; adds not just normal illagers, but brand new illager bosses to raids!

Tower Defense Units - A mod to help you defend your base; each unit is unique in how it behaves, craft them all and set up the ultimate base defense!

 

Have fun!

The Yellowbross's Extras Team

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