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CrimsonSteve's more mobs

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Description

This mod adds some mobs, like in summary. Most of mobs are spawned naturally.

 




Some changes in game play:

1. Illagers and zombies fight each other.

2. Zombies will attack animals

3. More zombies will be spawned in zombie siege.

4. Additional troops participate in the raids.

5. More patrol members as the time goes on.

 

 




 

 

List of mobs:

 

Redstone-powered iron golem

redstone powered iron golem

Spawn condition: Anywhere if villagers are nearby.

Rarity: Extremely rare

Properties:

1. Has melee attack that attacks all mobs in certain area. The amount of aoe attack is 33% of its damage.

2. Has 10 ticks of delay before casting its melee attack.

3. Sometimes, it crounches and rushes toward its target, damaging all enemies in its path.

4. Share most properties with iron golem.

 

Big snow golem

big snow golem

Spawn condition: Some of snowy biomes

Rarity: Extremely rare

Properties:

1. Aggressive against monsters.

2. Can be tamed with pumpkin.

3. Sometimes throws big chunks of snow, which chills the target.

4. Occasionally raises its off hand and shoots a large amount of snowballs. Each snowballs will ignore invulnerable time of the target, giving continuous damage.

5. When the target is completely frozen, its melee attack cause critical damage and knocks back the target heavily, but remove the frozen effect of the target. Amount of critical damage is (200% of its damage + frozenAmount/140).

 

Pavager

pavager

Spawn condition: Almost same as pig

Rarity: Rare

Properties:

1. Aggressive against undead typed enemies.

2. Attacks players nearby when they attacked their ally. This includes original pig.

3. Can be reproduced by feeding them. Available food list is same as original pig.

4. When struck, instead of being zombie, it is charged. When charged, its attacks cause lightning on target's position.

 

Chad villager

Just a weak iron golem with villager's texture. Shares almost all of properties with iron golem. Can be infected if killed by undead typed mobs.

Spawn condition: Anywhere if villagers are nearby.

Rarity: Extremely rare

 

Flying chicken: Literally the flying chicken. Shares almost all of properties with original chicken.

 

Zombified chad villager: Just a zombie with more health and damage.

 

Zombified illagers

zombified illagers

Zombie vindicator: Just a usual zombie with a bit more health.

Spawn condition: Same as zombie, or when vindicators killed by undead mobs

Rarity: Common

 

Zombie pillager: Just a usual zombie with a bit more health, but can use crossbow when equipped. Also, can be spawned with crossbow.

Spawn condition: Same as zombie, or when pillagers killed by undead mobs

Rarity: Common

 

Zombie evoker

Spawn condition: Same as zombie, or when evokers killed by undead mobs

Rarity: Rare

Properties:

1. Summons three zombie illagers randomly.

2. Casts evoker fangs based on target's position continuously for some seconds.

3. Occasionally summons zombie ravager.

4. Casts an area effect cloud with instant damage effect on its position briefly. The frequency to cast the attack increases when there're zombies nearby.

 

Zombie ravager

Spawn condition: Same as zombie, or when ravagers killed by undead mobs

Rarity: Rare

Properties:

1. Only can be spawned by zombie evoker.

2. When blocked, 50% chance to be stunned and roar. Unlike the original ravager, its roar shrinks nearby mobs to its position.

3. When the target is far from its melee attack range, but closer than the area of roar attack, it occasionally roars.

4. Occasionally mounts zombies when they are collided to it. Especially about zombie evokers, it will mount them as soon as they collide each other.

5. Absorbs the damage taken to its rider.

 

 Ender ravager (other ravagers related to the End share similar properties)

ender ravager

 

Spawn condition: Overworld or the End

Rarity: Rare

Properties:

1. Sensitive to water like usual endermen.

2. Before casting melee attack, it charges the attack for 2 seconds. Occasionally, it teleports itself or the target randomly after casting it.

3. When blocked, there's 50% chance to be stunned for 3 seconds.

4. Unlike endermen, it cannot avoid ranged attacks in 100% chance.

 

Zombified animals: For now, only pig and cow exist.

Spawn condition: Same as zombies, or infected

Rarity: Common

Properties: Share almost things with original zombies.

 

Derpig: Zombie virus carrier pig

Spawn condition: Same as animals.

Rarity: Plenty

Properties: Share almost things with original zombies and turns into zombie pig after killed.

 

Creeper-like mobs

Creeper golem

Spawn condition: Same as usual monsters

Rarity: Extremely rare

Properties:

1. Usually, uses melee attacks for fighting. Its attacks also has 25% chance to cause explosion. This also makes area effect cloud like creepers.

2. When its health is below 30% of its max health, it will try detonate itself.

3. Immune to lightning bolt damage.

4. Is not scared of cats.

 

Creepig

Spawn condition: Same as animals

Rarity: Very rare

Properties:

1. Can detonate while moving.

2. Shares most properties with creeper.

3. Immune to lightning bolt damage.

 

Creeckin

Spawn condition: Same as animals

Rarity: Common

Properties:

1. Can fly a bit.

2. Has weak detonate power.

3. Can reproduce itself by laying eggs. Its eggs will hatch after 10 seconds.

 

Creesteve

Spawn condition: Same as animals

Rarity: Extremely rare

Properties:

1. Moves close to the target and attack, like zombies.

2. When death, it will revive instantly with 4 health and starts detonating itself.

3. Can be spawned as child, even creeckin jockey. Child creesteve has lesser detonate power than adult, and does not grow like baby zombies.

4. Is not scared of cats.

 

Reanimated temple

Spawn condition: In jungle

Rarity: Extremely rare

Properties:

1. When damaged, the damage is squared to 0.85 and absorbed of absolute amount of 4. Any damage lower than that is ignored.

2. Its melee attacks cause a long range of quake. You can avoid them by jumping.

3. When the target is too far away, it will push its arms into the ground and jump towards target using rebound.

 

Crude redstone monstrosity

Spawn condition: Only in raids, at 3 round

Rarity: 1 for each raids

Properties:

1. Summons minion golems.
2. Shoots redstone bombs.

3. Jump toward the target 4 times. Each jump makes a large area of quake which damages 50% of the mob's attack damage.

4. Becomes a bit faster when its health is below 40% of its max health.

 

Phantom tamer

Spawn condition: At night

Rarity: Extremely rare

Properties:

1. Generates earthquakes around it
2. Summons magical projectiles that fall after a few seconds.
3. Summons two usual phantoms.
4. Summons an explosive phantom.
5. Summons a giant phantom and rides it. The phantom will fall into the ground when its lifetime ends or on death.

 

Cyborg vindicator

Spawn condition: In raids, 1 for each round, or in patrols after 15 day of minecraft

Rarity: Very rare

Properties:

1. Appears in different sizes. As the size grows up, its damage and health gets higher, but its attack speed becomes lower.

2. Has 0.5 seconds of delay on its melee attack, but no delay when raged.

3. Occasionally runs in its place, and rushes toward its target. Note that the direction is fixed to the rotation when it starts rushing. Every enemy in its path will take damage and be thrown into the sky. When the rush ends or it stuck, it will cause explosion.

4. When its health is below 33% of its max health, it will start to fix itself. It can heal itself 10 times at once, regenerating 10% of its max health for each. It stops healing when its health is over than 80% of its max health. Also, its healing units are regenerated by 1 for each 70 ticks when not healing itself. Maximum is 10.

5. When death, it stands up again and becomes the raged state. In this state, its moving and attack speed becomes faster, but it will lose about 10% of its max health for every 1 seconds.

 

T-Rabus: Giant mechanical hoglin made by illagers.

Spawn condition: Only in raids. Spawned in 4 and 6 round of the raids.

Properties:

1. Has massive knockback power.

2. Jumps into the sky and stomps the target when the target is nearby.

 

Redstone monstrosity

Spawn condition: Only in raids, at 6 round

Rarity: 1 for each raid

Properties:

1. Shoots redstone bombs when its melee attacks can't reach the target. There's 33% chance to shoot almost without delay.

2. Inserts its arms into the ground and spawns minions.

3. Casts melee attacks when the target is near. Melee attacks cause a small quake.

4. When you naming it as "jeb_", it becomes vulnerable.

 

 Chad creeper golem

chad creeper golem

Ka boom! Still working in process, so really crude :[

 

Spawn condition: night time in overworld

 

Properties

1. Its melee attacks cause a small explosion.

2. Explodes after death.

 

Lava mutant zombie

 

I secretly cheated a clickbait mob to real!

 

Spawn condition: Still not spawns naturally, but will be similar to strider in the future.

 

Properties

1. Moves around the target, not just rushes toward.

2. Slams the ground and generates a lava wave. The lava wave will attempt to reach the position of the target's position.

3. Water can cause damage to it.

4. Can walk over the lava.

5. Revives 2 times.

6. Punches the target when the target is too close.

 

 




 

 

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