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Wrights

Command upgradable building drones: paste blueprints, grow shapes, swap and mirror blocks, powered by Forge Energy and supplied from your inventory, chests, or AE2/RS.
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wrights-0.2.0.jar

File namewrights-0.2.0.jar
Uploader
mblom122_autmblom122_aut
Uploaded
Nov 4, 2026
Downloads
12
Size
5.3 MB
Mod Loaders
NeoForge
File ID
9432365
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:wrights-1774278:9432365"

Learn more about Curse Maven

What's new

Wrights 0.2.0

The biggest update yet: wrights now have parts, wrightports run on Forge Energy, and every wrightport gets its own hangar.

⚠️ Upgrading from 0.1.8

  • The old Speed and Operations upgrades are replaced by wright parts. Existing upgrade items turn into the matching Rotor Assembly or Fabricator Head.
  • Wrightports now run on Forge Energy. A newly placed wrightport starts empty, so charge it before its first job. Server owners can turn energy off in wrights-server.toml.
  • Manage left the controller's mode scroll. Press B to open it from the menu.

✨ New Features

Wright Parts

  • Every wright has three slots:
    • Rotor Assembly: flight speed, from 5 blocks/s up to 55 blocks/s.
    • Fabricator Head: actions per tick and reach, from 1 action on its own cell up to 19 actions across a 3×3×3.
    • Power Core: energy efficiency, down to half cost.
  • Five tiers: Scout, Ranger, Vector, Tempest, and Apex, each with its own colour.
  • Fitted parts show on the flying wright and on its item icon.
  • Wright items keep their parts. Right-click a part onto a wright item to fit it, and hover a wright to see its speed, actions, and energy per action.

Forge Energy

  • Every block a wright places, mines, swaps, or voids costs FE from the wrightport that launched it.
  • A placed wrightport holds 1,000,000 FE and takes power from cables on either half.
  • A personal wrightport draws from the batteries you carry, and fills from wireless chargers such as Mekanism's chargepad.
  • Six charge bars fill and turn red, yellow, then green on both wrightports and their items. Jade shows the exact FE.

Hangar

  • Right-click a personal wrightport (from your hand, inventory, or Curios) or a placed wrightport to open its hangar: ten bays, three part slots, and your inventory below.
  • Click an empty bay to add 1–10 wrights, or All that fit, from your inventory or a linked network, with an option to craft them.
  • Shift-click or drag wrights and parts in from your inventory. Right-click a wright to take it out.
  • Click an empty part slot to fit the best tier you have. Click a fitted slot to take the part out.
  • Mark several wrights and use Upgrade marked to set tiers, upgrade everything to the best parts on hand (optionally crafting from digital storage), or strip all parts.
  • A coloured tip strip confirms every change: green for adding, orange for removing, red for warnings.
  • JEI sits right beside the hangar.
  • New wrights fly in from the sky and dock through a spiral iris hatch. Watch docking switches to third-person while they land.

Jobs & Crews

  • Stall notices: when a job runs out of items or energy, a toast says why and how many wrights flew home. The job shows Stalled · missing items or Stalled · no energy, then resumes on its own.
  • Jobs History window: a scrollable log with size, blocks, duration, anchor, and start and queue details.
  • − / + on job cards change how many wrights a job may use.
  • Personal crews dock home when you fly out of range, and rejoin the job when you come back.
  • Manage lists each wrightport's wrights with their parts and status, and has Send home.

More

  • Placed wrightports get Boundary and Bind Chest buttons. Personal wrightports get a Boundary toggle that shows your wrights' reach.
  • Shape Square and Box get Equal sides. Exchange Circle gets a Floor / Wall mount.
  • Options: minimum Job done toast length, and Watch docking.
  • Help rewritten, with new pages for Wrights at work, Wrightports, Hangar, Parts & tiers, and Energy.

🔧 Changes

  • Every model is rebuilt in a 3D drone-part style. The placed wrightport is now a two-block tower.
  • B opens the menu on the page for your current controller mode.
  • The controller remembers its last mode and tool across restarts and hotbar swaps.
  • Round shapes are sized by Diameter instead of radius.
  • Place, Mirror, Shape, and Exchange only arm from Build, so browsing their pages no longer changes your mode.
  • A Need setup banner shows when a mode is missing a vital option.
  • Wrights from a placed wrightport take blocks from that wrightport's chest and network instead of your inventory.
  • GUIs shrink at high GUI scales, and long tooltips wrap.

⚡ Optimizations

  • Wrights work from a hover point and handle a whole burst of nearby blocks at once, instead of flying to every block. This applies to paste, mine, undo, Shape, Exchange, and Place.
  • Small shapes use predefined stands: a sphere is one hover, a 6×6 floor is four.
  • Big jobs split into shares, and wrights that finish help the busiest share, so crews finish together.
  • Large Shape crews no longer pile onto one cell.
  • Exchange skips launching when nothing needs to change.
  • Server caches clear between worlds, and wrightport scans are throttled.

🐛 Fixes

  • The shared blueprint library saves safely with a backup, and no longer overwrites blueprints saved by another Minecraft instance.
  • AE2 / RS craft state resets between worlds.
  • A job that runs out of items no longer shows Running with 0 wrights, and no wrights freeze mid-build.
  • Idle wrights fly home instead of searching forever.
  • The last few shape blocks always finish.
  • Exchange Wall boxes stand upright. Wall circles and short beams no longer misbehave at the end.
  • Hanging sand stays put during blueprint undo.
  • Highlighting a huge job no longer washes out the view.
  • Adding wrights no longer pulls wrights off running Shape jobs.
  • The B menu stays open when Resume re-arms the last build.
  • The wrightport is pickaxe-mineable and keeps its wrights, name, and energy when broken.

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