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Vanilla biomes overhaul, bigger and more realistic trees as well as other small visual improvements

Description

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PLEASE, FOR 1.20.1 USE 1.3.4 VERSION OF "OH THE TREES YOU GROW" coremod!!! THE NEWER ONES BREAK WOODLANDS TREES!!!

 

Woodlands: The Core (Vanillachanges some aspects of a worldgen, like trees, flowers, ground cover etc, using only vanilla blocks and vanilla biome distribution. 

 

This project ia also a part of Woodlands:Extra, if you're interested in custom biomes (that use only vanilla blocks as well!) you can check it up! Don't install both!

 

 

 

Dependencies:

 

  •  Oh The Trees You'll Grow by Corgi_Taco (1.3.4 vesrion, newer are bugged with Woodlands!)
  •  Optional: any "Treecapitator"-like mod to chop down trees with non-decying leaves.

 

 

"Undecaying leaves on trees" problem hacks:

 

That's not a real issue, that's the nature of handmade complex trees, used in a mod.

This could be very annoying though, so here are the solutions:

 

1) TreeChop mod

Config example:

treechop-common.toml

 

[mod]
	#Set to false to disable TreeChop without having to uninstall the mod
	enabled = true
	#Let TreeChop print to the log
	printDebugInfo = true

[permissions]

	[permissions.choppingEnabled]
		canBeFalse = true
		canBeTrue = true

	[permissions.fellingEnabled]
		canBeFalse = true
		canBeTrue = true

	[permissions.sneakBehavior]
		canBeInvertChopping = true
		canBeInvertFelling = true
		canBeNone = true

	[permissions.treeMustHaveLeaves]
		canBeFalse = true
		canBeTrue = true

	[permissions.chopInCreativeMode]
		canBeFalse = true
		canBeTrue = true

[general]
	#If false, log items will be destroyed when chopping
	dropLootForChoppedBlocks = true
	#If true, chopped logs will drop a log item immediately instead of waiting for the tree to be felled, restoring legacy behavior. Does nothing if dropLootForChoppedBlocks is false
	dropLootOnFirstChop = false

[treeDetection]
	#Maximum number of log blocks that can be detected to belong to one tree
	#Range: 1 ~ 8096
	maxTreeBlocks = 1024
	#Maximum number of leaves blocks that can destroyed when a tree is felled
	#Range: 1 ~ 8096
	maxLeavesBlocks = 1024
	#Destroy leaves when a tree is felled
	breakLeaves = true
	#Non-decayable leaves are ignored when detecting leaves
	ignorePersistentLeaves = false
	#Maximum distance from log blocks to destroy leaves blocks when felling
	#Range: 0 ~ 16
	maxBreakLeavesDistance = 13

	[treeDetection.logs]
		#Blocks that should be considered choppable
		#For block lists, specify using registry names (mod:block), tags (#mod:tag), namespaces (@mod), and Java-style regular expressions
		#Regular expressions must match the whole resource name, including the colon. Some simple examples are:
		# - To match any block ending in _log: ".*_log", where .* is a wildcard
		# - You can also specify a mod: "treemod:.*_log"
		# - To also match stripped versions: ".*_log(_stripped)?", where ? means that the text in the parenthesis is optional
		#For more help, see https://github.com/hammertater/treechop/wiki/Configuration
		blocks = ["#treechop:choppables", "#minecraft:logs"]
		#Blocks that should never be chopped, even if included in the list above
		#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
		exceptions = ["minecraft:bamboo", "#dynamictrees:branches", "dynamictrees:trunk_shell"]

	[treeDetection.leaves]
		#Blocks that should be considered leaves
		#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
		blocks = ["#treechop:leaves_like", "#minecraft:leaves", "pamhc2trees:pam[a-z]+"]
		#Blocks that should never be considered leaves, even if included in the list above
		#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
		exceptions = []

[chopCounting]
	#Method to use for computing the number of chops needed to fell a tree
	#Allowed Values: LINEAR, LOGARITHMIC
	algorithm = "LOGARITHMIC"
	#How to round the number of chops needed to fell a tree; this is more meaningful for smaller trees
	#Allowed Values: DOWN, NEAREST, UP
	rounding = "NEAREST"
	#Felling a tree can require more chops than the number of blocks in the tree
	canRequireMoreChopsThanBlocks = false

	#See https://github.com/hammertater/treechop/#logarithmic
	[chopCounting.logarithmic]
		#Determines the number of chops required to fell a tree; higher values require more chops for bigger trees
		#Range: 0.0 ~ 10000.0
		a = 10.0

	#See https://github.com/hammertater/treechop/#linear
	[chopCounting.linear]
		#The number of chops per block required to fell a tree; if chopsPerBlock = 0.5, it will take 50 chops to fell a 100 block tree
		#Range: 0.0 ~ 7.0
		chopsPerBlock = 1.0
		#The base number of chops required to fell a tree regardless of its size
		#Range: -10000.0 ~ 10000.0
		baseNumChops = 0.0

[compatibility]
	#https://www.curseforge.com/minecraft/mc-mods/carry-on
	#https://modrinth.com/mod/carry-on
	#Small fixes.
	carryOn = true
	#https://www.curseforge.com/minecraft/mc-mods/project-mmo
	#https://modrinth.com/mod/project-mmo
	#Award woodcutting XP for chopping.
	projectMMO = true
	#https://www.curseforge.com/minecraft/mc-mods/the-one-probe
	#https://modrinth.com/mod/the-one-probe
	#Shows the number of chops required to fell a tree and what loot will drop.
	theOneProbe = true
	#https://github.com/TerraformersMC
	#Fixes starting chop radius for small logs from Terraformers mods (Terrestria, etc.)
	terraformers = true
	#https://github.com/AtomicStryker/atomicstrykers-minecraft-mods
	#Fixes bad behavior
	multiMine = true
	#https://www.curseforge.com/minecraft/mc-mods/apotheosis
	#Adds compatibility with the "chainsaw" enchantment.
	apotheosis = true

	[compatibility.general]
		#Only chop when using the correct tool for drops, if any (does nothing in vanilla, but some mods add tool requirements to logs
		choppingRequiresCorrectToolForDrops = true
		#Only chop when using a tool that increases block breaking speed (such as axes for logs)
		choppingRequiresFastBreakingTool = false
		#Prevent chopping when right-clicking blocks
		preventChoppingOnRightClick = false
		#Prevent infinite loops when chopping; fixes crashes when using modded items that break multiple blocks
		preventChopRecursion = true

		[compatibility.general.blacklist]
			#Whether the listed items should be blacklisted or whitelisted
			#Allowed Values: BLACKLIST, WHITELIST
			blacklistOrWhitelist = "BLACKLIST"
			#List of item registry names (mod:item), tags (#mod:tag), and namespaces (@mod) for items that should not chop when used to break a log
			#- Items in this list that have special support for TreeChop will not be blacklisted; see https://github.com/hammertater/treechop/blob/main/docs/compatibility.md#blacklist
			items = ["botania:terra_axe", "@lumberjack", "mekanism:atomic_disassembler", "practicaltools:diamond_greataxe", "practicaltools:golden_greataxe", "practicaltools:iron_greataxe", "practicaltools:netherite_greataxe", "twilightforest:giant_pickaxe"]

		#The chop settings used by non-player entities, such as robots and machine blocks
		[compatibility.general.fakePlayerChopSettings]
			#Use with caution! May cause conflicts with some mods, e.g. https://github.com/hammertater/treechop/issues/71
			choppingEnabled = false
			#Felling only matters if chopping is enabled; probably best to leave this on
			fellingEnabled = true
			treesMustHaveLeaves = true

	#A set of alternate tree detection strategies for oddly shaped trees
	#For block lists, specify using registry names (mod:block), tags (#mod:tag), namespaces (@mod), and Java-style regular expressions
	#Regular expressions must match the whole resource name, including the colon. Some simple examples are:
	# - To match any block ending in _log: ".*_log", where .* is a wildcard
	# - You can also specify a mod: "treemod:.*_log"
	# - To also match stripped versions: ".*_log(_stripped)?", where ? means that the text in the parenthesis is optional
	#For more help, see https://github.com/hammertater/treechop/wiki/Configuration
	[compatibility.trees]

		[compatibility.trees.hugeMushrooms]
			logs = ["#forge:mushroom_stems"]
			leaves = ["#forge:mushroom_caps"]

		[compatibility.trees.hugeFungi]
			logs = ["#minecraft:crimson_stems", "#minecraft:warped_stems"]
			leaves = ["#minecraft:wart_blocks", "minecraft:shroomlight"]

		[compatibility.trees.problematicLeavesTrees]
			logs = ["tropicraft:.*_log(_.*)?", "mysticbiomes:.*_log", "betternether:.*_bark", "betternether:.*_log", "alexscaves:.*_log", "alexscaves:pewen_wood"]
			leaves = ["tropicraft:.*_leaves(_.*)?", "betternether:.*_leaves", "regions_unexplored:brimwood_leaves", "alexscaves:.*_branch", "alexscaves:pewen_pines"]

	[compatibility.silentgear]
		#https://www.curseforge.com/minecraft/mc-mods/tinkers-construct
		#https://modrinth.com/mod/tinkers-construct
		#Makes saws do more chops.
		enabled = true
		#Number of chops a saw should perform on a single block break
		#Range: 1 ~ 10000
		sawChops = 5

	[compatibility.tinkersConstruct]
		#https://www.curseforge.com/minecraft/mc-mods/tinkers-construct
		#https://modrinth.com/mod/tinkers-construct
		#Makes AOE tools do more chops.
		enabled = true
		#Number of chops that tree breaking tools (like broad axes) should perform on a single block break
		#Range: 1 ~ 10000
		treeBreakingTools = 5
		#Number of chops that wood breaking tools (like hand axes) should perform on a single block break
		#Range: 1 ~ 10000
		woodBreakingTools = 1
		#The chop count multiplier for each level of the expanded upgrade
		#Range: 1.0 ~ 10000.0
		expandedMultiplier = 2.0

	[compatibility.API]
		#Log information about TreeChop API usage. May be useful for debugging mod compatibility issues.
		verbose = false

 

 

 

 

 

2)TreeHarvester mod

Config example:

treeharvester.json5

 

{
	// If enabled, tree harvesting only works when a player is holding an axe in the main hand.
	"mustHoldAxeForTreeHarvest": true,
	// If enabled, tree harvesting works when not holding the sneak button. If disabled it's reversed, and only works when sneaking.
	"treeHarvestWithoutSneak": false,
	// Whether the mod should attempt to find the actual bottom log of the tree and start there. This means you can break a tree in the middle and it will still completely be felled.
	"automaticallyFindBottomBlock": true,
	// If enabled, the leaves around a broken tree will quickly disappear. Only works with 'instantBreakLeavesAround' disabled.
	"enableFastLeafDecay": true,
	// If enabled, the warped stem/crimson trees in the nether will also be chopped down quickly.
	"enableNetherTrees": true,
	// If enabled, giant/huge mushrooms will also be chopped down quickly.
	"enableHugeMushrooms": true,
	// If enabled, trees with leaves placed by players won't be destroyed.
	"ignorePlayerMadeTrees": false,
	// If enabled, automatically replaces the sapling from the drops when a tree is harvested.
	"replaceSaplingOnTreeHarvest": false,
	// If enabled, automatically replaces the sapling from the drops when a huge mushroom is harvested and 'enableHugeMushrooms' is enabled.
	"replaceMushroomOnMushroomHarvest": true,
	// If enabled, for every log harvested, the axe held loses durability.
	"loseDurabilityPerHarvestedLog": true,
	// Here you can set how much durability chopping down a tree should take from the axe. For example if set to 0.1, this means that every 10 logs take 1 durability.
	// min: 0.001, max: 1.0
	"loseDurabilityModifier": 1.0,
	// If enabled, players' exhaustion level increases 0.005 per harvested log (Minecraft's default per broken block) * increaseExhaustionModifier.
	"increaseExhaustionPerHarvestedLog": true,
	// This determines how much exhaustion should be added to the player per harvested log. By default 0.005 * 1.0.
	// min: 0.001, max: 1.0
	"increaseExhaustionModifier": 1.0,
	// If enabled, harvesting time will increase per existing log in the tree. The amount is determined by 'increasedHarvestingTimePerLogModifier'.
	"increaseHarvestingTimePerLog": true,
	// How much longer it takes to harvest a tree with 'increaseHarvestingTimePerLog' enabled. The actual speed is: newSpeed = originalSpeed / (1 + (logCount * increasedHarvestingTimePerLogModifier)).
	// min: 0.01, max: 10.0
	"increasedHarvestingTimePerLogModifier": 0.2,
	// How many leaves should be broken per tick after a tree has been harvested. Increasing this will speed up the fast leaf decay, but costs more processing power per tick.
	// min: 1, max: 16
	"amountOfLeavesBrokenPerTick": 5
}

 

 

 

 

 

3)Panda's Falling Trees mod

Config example:

fallingtrees_common.json

 

{
  "disableCrouchMining": false,
  "disableExtraToolDamage": false,
  "disableExtraFoodExhaustion": false,
  "treeLifetimeLength": 4.0,
  "dynamicMiningSpeed": {
    "disable": false,
    "speedMultiplication": 0.5,
    "maxSpeedMultiplication": 16.0
  },
  "trees": {
    "standardTree": {
      "algorithm": {
        "maxLeavesRadius": 10,
        "maxLogAmount": 500,
        "shouldFallOnMaxLogAmount": false,
        "shouldIgnorePersistentLeaves": false
      },
      "logFilter": {
        "whitelistedTags": [
          "minecraft:logs"
        ],
        "whitelist": [],
        "blacklist": []
      },
      "leavesFilter": {
        "whitelistedTags": [
          "minecraft:leaves"
        ],
        "whitelist": [],
        "blacklist": []
      },
      "extraBlockFilter": {
        "whitelistedTags": [],
        "whitelist": [
          "minecraft:vine",
          "minecraft:bee_nest",
          "minecraft:cocoa"
        ],
        "blacklist": []
      },
      "enabled": true,
      "onlyFallWithRequiredTool": false,
      "allowedToolFilter": {
        "whitelistedTags": [
          "minecraft:axes"
        ],
        "whitelist": [],
        "blacklist": []
      }
    },
    "verticalTree": {
      "filter": {
        "whitelistedTags": [],
        "whitelist": [
          "minecraft:cactus",
          "minecraft:bamboo"
        ],
        "blacklist": []
      },
      "enabled": true,
      "onlyFallWithRequiredTool": false,
      "allowedToolFilter": {
        "whitelistedTags": [],
        "whitelist": [],
        "blacklist": []
      }
    },
    "chorusTree": {
      "enabled": true,
      "onlyFallWithRequiredTool": false,
      "allowedToolFilter": {
        "whitelistedTags": [],
        "whitelist": [],
        "blacklist": []
      }
    },
    "mushroomTree": {
      "stemFilter": {
        "whitelistedTags": [],
        "whitelist": [
          "minecraft:mushroom_stem"
        ],
        "blacklist": []
      },
      "capFilter": {
        "whitelistedTags": [],
        "whitelist": [
          "minecraft:red_mushroom_block",
          "minecraft:brown_mushroom_block"
        ],
        "blacklist": []
      },
      "enabled": true,
      "onlyFallWithRequiredTool": false,
      "allowedToolFilter": {
        "whitelistedTags": [],
        "whitelist": [],
        "blacklist": []
      }
    }
  }
}

 

 

 

 

Note, that in most ocasions leaves may not be chopped 100%, especially in the dense forests. The "cleanest" solution for now I think is TreeHarvester mod, because it makes leaves decaying after chopping the trunk. Panda's Falling Tree is the pretiest solution, as well as also pretty clean one=)

 

 

 

 

Now compatible with Fabric!

 

Compatible with NeoForge! (>= v.1.21.1-1.2.1)

 

Compatible (tested):

  • Biomes O'Plenty
  • Regions Unexplored
  • Oh The Biomes We've Gone
  • Serene Seasons
  • Quark
  • Mystic's Biomes
  • Autumnity
  • Nyctophobia
  • River Redux
  • Swampier Swamps
  • Alex Caves
  • Yung's Caves
  • Blooming Nature
  • Geophyllic Reforged
  • Nature Arise
  • Tectonic
  • Nature's Spirit (Fabric)

 

 Partially compatible:

  • William Wyther's Overhauled Overworld (works, but biomes may look unpredictable)
  • William Wyther's Expanded Exosphere (works, but biomes may look unpredictable)
  • Dynamic Trees (only vanilla trees will change)

 

Incompatible

  • Litosphere 
  • Exospherical Expansion
  • Terralith 

 

 

 Known issues:

 

  • Most of the trees have non-decaying leaves due to their handmade and complex structure
  • As it is a datapack in core, you may experience some incompatibilities with other datapacks/mods, that change the same things, like vanilla biomes, using the datapack system. 
  • As a datapack, this will most likely ruin the world if you delete it or change something inside it's .jar. Be very cautious and create backups of your important worlds! 

 

 

Screenshots:

 

Note! Some screenshots were made with Woodlands:Extra, so there might be some extra biomes spoilers in the background ;) You can find them all in here* Screenshots are made with Sildur's Vibrant Shaders v1.51 Extreme-VL and Sildur's Enhanced Default v1.16 Fancy shaders