WH: NPCs

Create living, talking NPCs entirely in-game - JRPG-style dialogues, quests, shops, reputation, combat and daily routines.
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Description

Without Honor: NPCs

Without Honor Banner

Friendly shopkeepers. Quest givers with branching stories. Town guards, bosses, wandering travelers with their own daily routines. Without Honor: NPCs lets you build all of them.

Everything happens in-game. Grab the Memorion Feather, right-click an NPC, and a full editor opens up: dialogue trees, shops, reputation, combat, poses, schedules - all through a clean (almost :D) GUI.

πŸ’¬ Branching dialogues

  • Branching dialogue trees with Text, Input, Check and Random nodes.
  • Choices gated by conditions (reputation, flags, items, permissions, scores, variables) and firing actions when picked.
  • A glossary: highlight words in your text and players get a hover tooltip explaining them.
  • Attach images to a node, show a tall 9:16 portrait, or bring a second character on screen as a live model.
  • Per-node music - vanilla discs or online streaming via Etched.
  • A per-line sound cue - play any in-game sound when a line appears, at a pitch you choose.
  • A typewriter "monologue" bar - a portrait and text that types itself out along the bottom of the screen.

🌍 A living world

  • Daily schedules - NPCs go about their routine by time of day.
  • A full pose library with per-limb control and animation freeze: sitting, sleeping, working, posing.
  • Emotes through Emotecraft, synced for every player who sees them.
  • Reactions: run actions when an NPC is hurt, dies, is interacted with, or when a player approaches.
  • Random ambient lines for idle, combat, interaction, death and kills.

🎲 RPG systems

  • Reputation & factions, with per-player flags that remember who gave what and when - your quest state, built in.
  • Trading like villagers, but deeper: per-player and server-wide limits, exclusive offers, offers gated by reputation/flags/items, XP and restock timers.

βš”οΈ Combat & creature nature

  • Combat styles (melee / ranged / potion), tunable speeds, ranges and a leap-at-target attack.
  • Seven damage resistances and an optional boss health bar with a color of your choice.
  • A "potion belt" AI that drinks for itself, throws at enemies, or heals allies.
  • Disguise an NPC as any mob, give it undead behavior, sun-burning, immunities (fall, web, drowning, poison) and a custom aggro range.
  • Persistent NPCs with a death & respawn system (timer, at the death spot or a home point).

πŸ› οΈ Tools & sharing

  • Items for everything: the editor pen, a mover wand, a clone book (spawn saved presets), an NPC spawner block, and hidden triggers that fire actions when a player walks in.
  • Export / import profiles and dialogues as files, between client and server.

🧩 Compatibility

All integrations are optional - the mod runs fine without any of them:

  • Emotecraft - animated emotes on NPCs.
  • Curios - NPCs wear and render trinkets.
  • Etched - stream online music from dialogue discs.

Plus: if Carry On is installed, players can't pick your NPCs up and carry them off (configurable).

πŸ“‹ Requirements

  • Minecraft 1.20.1, Forge.
  • Install on both client and server (custom NPC rendering and the editor need the mod client-side).
  • Languages: English and Russian.

Note: NPCs can use skins and music loaded from web URLs that you provide. When such an NPC is shown, the mod fetches that file from the address you set - nothing is collected or sent anywhere else.

πŸ—ΊοΈ Roadmap

Right now this is an early beta for Minecraft 1.20.1, and that's where all my attention goes: polishing rough edges and making sure nothing breaks. Once it's solid and I'm confident in it, a 1.21.1 version is planned next.

Other versions? We'll see - if there's interest and demand, I'll look into it, so if you want the mod on a particular version, let me know.

Being a beta, expect updates along the way. Bug reports and feedback are very welcome and genuinely help shape what comes next.

πŸ“– Where the name comes from

For years, a few of us have played together on one private server, and over time it grew into something bigger: a fantasy universe with its own history, factions and lore. We called that world Without Honor. Eventually I wanted NPCs that truly belonged in it - characters I could shape, write and bring to life exactly the way I imagined - and nothing out there did quite what I needed. So I built my own. This is that tool, cleaned up and shared with you.

Tagging along is Alessia, the mod's mascot, who ships as a built-in NPC skin - a small piece of our world you can drop straight into yours.


Built for RPG and story servers, adventure-map makers, and anyone who wants their world to feel a little more alive.

The WH: NPCs Team

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