Wild Behavior 1.2.3 - FABRIC
Curse Maven Snippet
What's new
*** Wild Behavior 1.2.3 ***
++ The Bug-Fix Update ++
- Now requires Architectury API
- Huge Performance Optimizations
- Added Compatibility with Weapons Mod Legacy to detect Musket Shots (for my server)
For Aggressive Animals:
- Has 50/50 chance to give up on Chases when chasing a target
- Aggressive animals now will reconsider the closest mob they could be chasing.
For Passive / Herding Animals:
- Wild Animals now have a 50/50 chance of either running away or being attracted, when a player sneaks up on them with food. All animals who take food are now Tamed.
- Fixed Herd/Cliff interaction - every 2 seconds herd leader scans 20 blocks for 3>= block falls and diverts their direction with some randomness.
- Fleeing Animals now have a mechanic to find land again if stuck in water.
- Wild Animals will check if they are stuck in the same chunk for 4 minutes and try to divert their direction.
This mod has no additional files

