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Wild Behavior

COMPLETE Overhaul of Animals in Minecraft! Changes how animals in Minecraft interact with you and one another, Making their behavior a lot more realistic
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Wild Behavior 1.2.2

File namewild-behavior-1.2.2.jar
Uploaded
Aug 12, 2026
Downloads
822
Size
232.5 KB
Mod Loaders
Fabric
File ID
8633158
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:wild-behavior-1629294:8633158"

Learn more about Curse Maven

What's new

** Wild Behavior 1.2.2 **

- Added player crawl: hold Sneak + Sprint (Ctrl + Shift) to crawl on land

- Crawling lets you get within 4 blocks of animals without being noticed

- Crawling in grass/tall grass/ferns hides you from animals unless they run into you

- Aggressive mobs search last-known position after losing sight (Memory still applies)

- Animals no longer eat grass while fleeing, fighting, or walking with the herd

- Fed / tamed / trusting mobs use vanilla (or Alex) AI instead of Wild Behavior overlay

- Server AI performance improvements (less idle scanning; pack confidence caching)

- Land Aggressive mobs no longer hunt fish / squid / sea creatures (WaterAggression predators still can)

- Alex's Mobs: most presets start off; PlayerFear-only set on by default; grizzly + crocs/caiman/snapping turtle Aggressive on

- Herd disabled by default on modded mobs (can still enable per-mob) because it is buggy with large hitboxes.

- Commands / Cloth Config work on any living mob (including other mods); short vanilla IDs like `wolf` work

This mod has no related projects