Wild Behavior 1.2.2
Curse Maven Snippet
What's new
** Wild Behavior 1.2.2 **
- Added player crawl: hold Sneak + Sprint (Ctrl + Shift) to crawl on land
- Crawling lets you get within 4 blocks of animals without being noticed
- Crawling in grass/tall grass/ferns hides you from animals unless they run into you
- Aggressive mobs search last-known position after losing sight (Memory still applies)
- Animals no longer eat grass while fleeing, fighting, or walking with the herd
- Fed / tamed / trusting mobs use vanilla (or Alex) AI instead of Wild Behavior overlay
- Server AI performance improvements (less idle scanning; pack confidence caching)
- Land Aggressive mobs no longer hunt fish / squid / sea creatures (WaterAggression predators still can)
- Alex's Mobs: most presets start off; PlayerFear-only set on by default; grizzly + crocs/caiman/snapping turtle Aggressive on
- Herd disabled by default on modded mobs (can still enable per-mob) because it is buggy with large hitboxes.
- Commands / Cloth Config work on any living mob (including other mods); short vanilla IDs like `wolf` work
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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