Wild Behavior 1.1 (26.2)
Curse Maven Snippet
What's new
Wild Behavior 1.1 Changelog
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Changed base command from old /animalbehavior to /wildbehavior
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Fixed the default speed of animals to be more balanced.
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Added compatibility with any mob in base game
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Ability to switch on/off Modded AI per mob (or all mobs) with /wildbehavior toggle
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Leaves, Plants, Grass now allow you to be closer to fearful animals while sneaking. (1 block plants: 6 blocks, 2 block plants: 3 blocks)
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Villagers now run into homes when startled and not away from village.
This mod has no additional files

