Wild Behavior 1.1 (1.21.4)
Curse Maven Snippet
What's new
Wild Behavior 1.1 Changelog
- Changed base command from old /animalbehavior to /wildbehavior
- Fixed the default speed of animals to be more balanced.
- Added compatibility with any mob in base game
- Ability to switch on/off Modded AI per mob (or all mobs) with /wildbehavior toggle
- Leaves, Plants, Grass now allow you to be closer to fearful animals while sneaking. (1 block plants: 6 blocks, 2 block plants: 3 blocks)
- Villagers now run into homes when startled and not away from village.
- Mobs with "FightBack" now flee when 3 health or lower, instead of fighting to the death.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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