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Where Winds Blow

Interactive & swaying foliage, new grass types, & other effects!
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jvn <3
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Description

Where Winds Blow, I'd go with you.

Grass swaying in the wind
Available for NeoForge
Available on GitHub Available on Modrinth Available on CurseForge

Where Winds Blow adds a visible, weather-driven wind system and denser Vanilla+ foliage. Wind changes with the biome, weather, altitude, and nearby shelter, then drives atmospheric effects across the world without pushing entities or replacing vanilla terrain.

Client-only friendly: Install it on the client for visual wind and weather effects without requiring a server-side installation. For multiplayer with WWB blocks and world generation, install it on the server and connecting clients.

Features
Interactive foliage

What It Adds

Feature What It Does
Dynamic wind Creates smooth direction changes, gust fronts, calm lulls, and turbulence shaped by the biome, weather, altitude, and surrounding terrain.
Responsive foliage Makes grass, crops, flowers, and leaves sway; nearby movement, projectiles, lightning, and explosions can disturb plants locally.
Visible air movement Sends pale wind streaks and biome-tinted drifting leaves through the world, following the wind and reacting to terrain.
Atmospheric weather Slants rain with the wind and gives snow drifting, fluttering movement as weather strength changes.
Reactive world details Bends campfire smoke into wind-shaped plumes and moves banners, hanging signs, lanterns, and chains with the same wind.
Vanilla+ world generation Adds flat, dry, dead, overgrown, and wild-wheat grass variants to create denser biome coverage and softer transitions.
Customization Provides an in-game visual config plus datapack control over grass placement and biome-specific wind profiles.
Compatibility
Custom rain effects and weather-based wind changes

Compatibility

  • The standard renderer and Sodium support the complete feature set.
  • Iris has full support while no shader pack is active.
  • With an Iris shader pack active, weather, streaks, leaves, smoke, banners, signs, world generation, and local plant interaction remain available. Foliage sway, wind sheen, and lantern/chain sway are disabled to avoid terrain-shader conflicts.

Where Winds Blow is incompatible with Chunks Fade In because both mods alter terrain shader rendering.

See the datapack guide for more information.

Credits and license
Swinging hanging sign and lantern

Modpacks

You may use this mod in modpacks, videos, servers, and other projects. A link back to this project page is appreciated.

Credits

Created by me :D

License

All Rights Reserved.

Feel free to use this mod in modpacks, videos, etc. Just provide a link back to this page if possible :)

Please don't port this mod without express permission from me.

For any general queries or unlisted questions, DM me on Twitter (@prodbyjvn) or Discord (ijvn).

Warning: this mod ONLY exists on Modrinth and CurseForge as of June 2026. Any sites hosting this mod outside of Modrinth or CurseForge are not official releases.

The Where Winds Blow Team

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Owner
  • 4
    Followers
  • 8
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  • 18.2K
    Downloads

professional procrastinator dm on discord for commissions: ijvn

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