1.18.1 - 1.19
Looking for a Forge version? Check it out here!
Requires Fabric API and Cloth Config!
Mod Showcases (Forge version) (All credits to their respective content creators <3)
[English] All credits to Bloodyneck, bstylia14, Gimme Vidya, and Pwrdown respectively.
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[Spanish] All credits to Anthonycraft, HelldogMadness, JoseLuis, and lauchering respectively.
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* Biomes shown are from Ecotones
When Dungeons Arise is a massive dungeon generator which gathers plenty of dungeons and generates them randomly on your worlds to ensure glorious adventures and challenges. We have took a step away from standard vanilla structures, resulting in imposing dungeons to lose yourself into.
However, be wary when you venture into a palace in search of precious loot, and don't forget to land safely after raiding a hostile airship. Dungeons will generate foes to keep you away from them... at least until you're ready to walk across countless, dangerous passages...
This mod is currently under steady development. New dungeons will be added in each update! ^^
Anyway, what have we got?
Randomized temples and palaces, fortresses and cities, which spawn different rooms and passages, along with custom loot tables. These often include various vanilla loot tables used by other mods, which means your progress on these dungeons will surely help you progress on other mods that focus on world exploration too!
Other hostile structures such as windmills or houses may also generate on your world, although these ones are fairly easy to conquer... I think... maybe?
Don't you love the smell of gunpowder in the morning?
Hostile ships generate across the seven seas, carrying loot which ranges from gold nuggets to unheard-of treasures.
The sky carries its own secrets: mysterious planes and airships wander aimlessly around the world, without a port to return to... yet? Most of these contain valuable redstone materials, although this kind of loot isn't only available in the skies, but also on the dark alleys of hidden mines. I can't just tell you all my secrets though!
And, of course, we must mention -or at least show- other kind of structures... Mage towers, coliseums, tree houses...
And many more...
* Some of these pictures were originally taken on the Forge version, but all structures are the same.
FAQ
Can I use this on my modpack?
Yes! Just make sure to give us credit. If possible, link it back to this forum post.
Do these dungeons generate if I add them on a world I already explored?
Yes. You will have to explore further and load new chunks though! Remember to save a backup of your world just in case.
What about Forge?
Config?
1.18.2+ uses datapacks. You can download some of them here. If you want to remove flying structures, check this out. Everything can be configured by your own datapacks.
Credits
While most original structures from this mod were built by Aurelj, DiamondTown and Zephyrusj, we'd love to thank MercyWhistles and Wyll_ for letting us include some of their structures too.
TelephaticGrunt's Structure Tutorial was used as a reference for internal parts of the mod. This is an awesome modding tutorial and we wouldn't have been able to create this mod without some help.
Special thanks to @banananugetz for creating such a nice logo!
is this server-side only or does it need to be on all clients as well? (love this mod btw)
I don't like this modpack and want to remove it from my fabrics modpack, how do i do that because everytime I take out the mod my game crashes
In reply to pinkblushxo:
Which version are you using? If you're using datapacks to configure the mod, remove those as well.
In reply to Aureljz:
I am using better MC (fabric) 1.19.2 version 15.
In reply to pinkblushxo:
Thing is I don't know what datapacks are being used to configure the mod, I am new to playing mods. Is there a way you can figure out what ones I need to take out in order for it to work please?
1.19.3 fabric, plz
Congratulations. You have made all other structure mods redundant.
I managed to find the datapack and was wondering what I have to edit to disable some structures? Do I simply remove their folders from the datapack or what?
Remove the biomes on data/dungeons_arise/tags/biomes/has_structure/*.json. Check out the json files for the structures you want to remove and delete all biomes (or add your own, if you want them somewhere else): { "replace": true, "values": [] }
In reply to Aureljz:
thanks very much, this helped a lot. Just another small question cause I rly don't understand much about it, but when I access the json files they appear in the "replace" category as "false", for example:
{
"replace": false,
"values": [
"#minecraft:is_taiga",
"#minecraft:is_hill",
"#minecraft:is_mountain"
]
}
So I just wanted to know if that's how they appear by default.
Thanks once again.
In reply to linusp4:
"replace": false is used if you want to add your own biomes. They'd add up to the default ones (taiga, hills, mountains). If you want to completely override the default mod, use "replace": true.
In your case, you're trying to override the default biomes to delete them. You can use { "replace": true, "values": [] } for that (just replace the whole file and paste that).
In reply to Aureljz:
I finally managed to configure it the way I wanted, without these instructions I wouldn't have been able to, thank you very much.^^
Is there any way to configure the rarity of these dungeons? I really like them, but I come across them way too frequently.
Edit: Nm i found out how to do it with the datapack
In reply to Chrisdeaap:
hii, I came across the same issue and wanted to disable some structures as well, so I saw some discussions on how to edit these configs, but I wasn't quite able to understand how to do it, so if u could explain how you did it, it would be rly appreciated.
update to 1.19.3
In reply to fortinator88:
update to 2023
In reply to 6ascoth9:
Update ObeseCraft to 1.5.5
I couldve sworn there used to be a configuration option for how frequent the structures spawn? I wanna play with the mod, but I dont have the time to travel hundred thousands of blocks out just for a new dungeon. I wanted to use it for 1.18.2 but alas, no config. Do you think we might get one in an update?
hello, there is any way to change the values of stats of the monster that appear? I'm trying to make it harder but in the Datapack i have not seen any values to change.
Thanks for the great mod!
In reply to Samplesito:
I recommend using other mods that modify vanilla mobs. Monster stats can be modified by using the datapack, but it's quite hard to do and not very efficient. There's just too many mobs and spawner types on the mod to create an actual config option for each of them :p