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Weapon Master

Powerful Modular Weapons with Aesthetic Freedom, Gamechanging Abilities, and Completely Reworked Hit Detection.

File Details

weaponmaster-1.4.3-1.20.1.jar

  • R
  • Dec 31, 2024
  • 2.89 MB
  • 211.1K
  • 1.20.1
  • Forge + 1

File Name

weaponmaster-1.4.3-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:weapon-master-782886:6038422")

NeoForge

implementation fg.deobf("curse.maven:weapon-master-782886:6038422")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

While Weapon Master 2.0 is under unexpectedly difficult development, this update should help iron out common bugs the mod has been suffering as a hold-over.

CONFIGS:

  • NEW: Common/XP Rate: Multiply the total XP gained by weapons under standard use, to either make it slower or faster.
  • NEW: Common/Start with Guide: Disable the guidebook from loading into the player's inventory (In case your pack uses a custom starting inventory or a mod that messes up the spawn detection)
  • FIXED: Client/Custom Camera: Fixed an obnoxious issue where the custom third-person camera would not disable correctly when toggled off.

FIXES:

  • Fixed Weapon Studio failing to drop correctly when mined in most conceivable ways. (Sorry)
  • Fixed on-hit effects from many other mods not applying correctly with Weapon Master's custom detection code.
  • Fixed (hopefully) a Crash when killing other players while the Bounty passive is equipped.
  • Fixed most startup crashes when using mods that heavily modify player interactions (Such as Accessory mods)
  • Fixed edge case that caused secondary drops to not kick in with certain other mods active (such as XP orbs)
  • Fixed network crashes that kicked in on certain dedicated server hosts

CHANGE:

  • Weapon Studio can now drop and be mined by hand, as well as by other sources (such as explosives)