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Weapon Master

Powerful Modular Weapons with Aesthetic Freedom, Gamechanging Abilities, and Completely Reworked Hit Detection.
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weaponmaster-1.4.3-1.20.1.jar

File nameweaponmaster-1.4.3-1.20.1.jar
Uploader
ForsetCabiriForsetCabiri
Uploaded
Dec 31, 2024
Downloads
244.6K
Size
2.9 MB
Mod Loaders
ForgeNeoForge
File ID
6038422
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:weapon-master-782886:6038422")

NeoForge

implementation fg.deobf("curse.maven:weapon-master-782886:6038422")

Learn more about Curse Maven

What's new

While Weapon Master 2.0 is under unexpectedly difficult development, this update should help iron out common bugs the mod has been suffering as a hold-over.

CONFIGS:

  • NEW: Common/XP Rate: Multiply the total XP gained by weapons under standard use, to either make it slower or faster.
  • NEW: Common/Start with Guide: Disable the guidebook from loading into the player's inventory (In case your pack uses a custom starting inventory or a mod that messes up the spawn detection)
  • FIXED: Client/Custom Camera: Fixed an obnoxious issue where the custom third-person camera would not disable correctly when toggled off.

FIXES:

  • Fixed Weapon Studio failing to drop correctly when mined in most conceivable ways. (Sorry)
  • Fixed on-hit effects from many other mods not applying correctly with Weapon Master's custom detection code.
  • Fixed (hopefully) a Crash when killing other players while the Bounty passive is equipped.
  • Fixed most startup crashes when using mods that heavily modify player interactions (Such as Accessory mods)
  • Fixed edge case that caused secondary drops to not kick in with certain other mods active (such as XP orbs)
  • Fixed network crashes that kicked in on certain dedicated server hosts

CHANGE:

  • Weapon Studio can now drop and be mined by hand, as well as by other sources (such as explosives)

This mod has no additional files