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Weapon Master

Powerful Modular Weapons with Aesthetic Freedom, Gamechanging Abilities, and Completely Reworked Hit Detection.

File Details

weaponmaster-1.3.1-1.19.2

  • R
  • Jul 6, 2023
  • 2.34 MB
  • 47.0K
  • 1.19.2
  • Forge

File Name

weaponmaster-1.3.1-1.19.2.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:weapon-master-782886:4627453")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Some very light patches, including a fix for a long-term issue!

 

  • Finally fixed (and added features for) compatibility between mods that add additional NBT data and Attributes to weapons (do not assume they will automatically work, though. They probably won't)
  • Fixed players being able to enchant their weapons with an anvil (you aren't supposed to be able to enchant them at all)
  • Changed Bladecaller detection to stop hitting yourself in the head occasionally (should no longer target yourself)
  • Fixed one of the new passives not being properly applied to the ability register (If you have a high-level weapon already, it should automatically appear on the unlock menu now!)