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Weapon Master

Powerful Modular Weapons with Aesthetic Freedom, Gamechanging Abilities, and Completely Reworked Hit Detection.

File Details

weaponmaster-1.2-1.18.2

  • R
  • Jan 18, 2023
  • 1.89 MB
  • 654
  • 1.18.2
  • Forge

File Name

weaponmaster-1.2-1.18.2.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:weapon-master-782886:4351082")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Howdy. Batch of new mechanical content for Weapon Master's 1.2, featuring a large chunk of new Abilities to unlock. It will work on your existing weapons if you don't have them yet or already unlocked all the previous abilities!

ADDITIONS:

  • FOUR new Abilities have been added to all weapon pools. Gravity Well, Holo-Mine, Fuse Whip, and Charge.
  • Gravity Well can halt any projectile mid-air, and launch them in a direction of your choosing.
  • Holo-Mine lays a landmine down that automatically detonates on nearby targets, which you have increased visibility on compared to other players or enemy pathing.
  • Fuse Whip pulls targets in - But if you or them are on fire, the remaining ticks of fire damage are detonated instantly.
  • Charge is a new dash that allows you to plow through enemies, resetting and dashing ahead again on every hit.
  • The In-Game Guide (Blueprint Binder) has been updated with hover-based .LANG text, to improve readability, accessibility, and translations.
    FIXES AND CHANGES:
  • Changed Weapons to carry over all their data properly when other players use the weapon.
        - (This was half-change, half-fix. It was extremely inconsistent and a leftover from when the system used to be entirely different. oops!)
  • Fixed inconsistencies in command behavior when used across players to assist in the above.
  • Slightly improved hit detection on some types of weapon attacks.
  • Made the .LANG file much less of a mess (sorry)