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Weapon Master

Powerful Modular Weapons with Aesthetic Freedom, Gamechanging Abilities, and Completely Reworked Hit Detection.

File Details

weaponmaster-1.1-1.18.2

  • R
  • Jan 3, 2023
  • 1.60 MB
  • 772
  • 1.18.2
  • Forge

File Name

weaponmaster-1.1-1.18.2.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:weapon-master-782886:4292038")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Fixes, changes, and additions to help with readability, function, and compatibility. Heavily reliant on user feedback for getting these in, so thanks to our first adopters! Consider this the New Years Afterparty Update. I guess.

 

FIXES:

  • Fixed several types of "ticking entity" crash errors relating to the player entity.
  • Fixed weapons permanently destroying items on the ground that they swing at. (???)
  • Fixed client-server desyncs relating to ability-granted buffs.
  • Fixed there being too many naughty words inside the crashlogs.
    ADDITIONS:
  • New animation for easily determining weapon attack speed (Similar to Vanilla's)
  • New Dropdown Button next to Rename Bar in the Weapon Studio, which lets you set the color of your weapon's name!
  • Sound Effect on Weapon Break and Weapon Level Up.
    • New Client Config file. Lets you change:
         - Position of the Ability Cooldown Bar
         - Position of the Attack Cooldown Bar
         - Enable/Disable the new weapon readying animation, if you like it snappy.
      CHANGES:
    • Weapons aren't destroyed by lava or explosions anymore. (They do, however, sink. Lol)
    • Weapons using Phan-Tool change back to normal when they break or change abilities.