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VulkanMod-Next

Experimental Vulkan terrain renderer for Minecraft Replaces OpenGL by mirroring vanilla chunk VBOs to Vulkan and compositing the results back into the framebuffer via GPU external-memory interop.
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vulkanmod112-0.10.0-beta.2.jar

File namevulkanmod112-0.10.0-alpha.2.jar
Uploader
SnypherSnypher
Uploaded
Aug 27, 2026
Downloads
56
Size
10.3 MB
Mod Loaders
Forge
File ID
8744489
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vulkanmod-next-1624664:8744489")

Learn more about Curse Maven

What's new

New:

Chunk Vertex Packing: Optimized how terrain data is stored in memory, reducing video memory (VRAM) usage by nearly 50% (from ~428 MiB to 240 MiB). This allows for much higher render distances and smoother frame rates.

Short Layer Filter List: Streamlined the process of selecting which chunks need to be drawn each frame, reducing CPU overhead and improving overall smoothness on slower processors.

Short Entity Section Lists: Completely overhauled how creatures and chests are rendered. By optimizing visibility checks, this provides a massive performance boost (up to 100x faster) for entities at high render distances.

Note: All these features are optional and can be toggled in the Advanced or Optimization settings menus.