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VowForge, A JujutsuSlop add-on

Forge your own Binding Vows for Jujutsu Craft: trade restrictions for power, make pacts with friends, and break the limits of your technique.
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vowforge-1.2.4.jar

File namevowforge-1.2.4.jar
Uploader
kobavexkobavex
Uploaded
Oct 26, 2026
Downloads
46
Size
1.2 MB
Mod Loaders
Forge
File ID
9328450
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vowforge-a-jujutsuslop-add-on-1751309:9328450")

Learn more about Curse Maven

What's new

VOW FORGE 1.2.4 - CHANGELOG

Requires JujutsuCraft 50.1 (Forge 1.20.1). Works alongside Jujutsu Slop 1.0.5.


=== VOW OVERHAUL: ONE EFFECT PER STAT ===

The custom vow page is down from 128 effects to 102. Effects that duplicated another effect, or an existing condition, are retired. Nothing loses reach: a merged effect opens at the same grade and goes as high at every grade as the best of the effects it replaced.

Grade-locked copies folded into their base effect:
- Apprentice's Debt -> Heavy Toll
- Grade 4 Grit, Grade 1 Physique -> Hardened Body
- Field Fatigue -> Slow Recovery
- Field Technique -> Technique Focus (now from Grade 3)
- Reckless Guard, Special Grade Curse -> Glass Body (up to 150% at Special Grade)
- Honed Flow -> Efficient Flow (now from Semi-Grade 2)
- Grade 2 Sacrifice -> Life Toll
- Veteran's Edge, Special Grade Output -> Amplified Output (up to 150% at Special Grade)
- Practiced Recovery -> Swift Recovery
- Overdraw -> Shallow Reserve
- Black Flash Instinct -> Black Flash Affinity
- Grade 1 Burden -> Marked Prey
- Boundless Reserve -> Deep Reserve (up to 20 CE/s at Special Grade)

Black Flash tiers merged:
- Black Flash Mastery -> Black Flash Focus (up to +4 rolls at Special Grade)
- Black Flash Cataclysm -> Black Flash Impact (up to +20% at Special Grade)
- Their side costs (Mastery's max-CE tax, Cataclysm's +25% cooldowns) are gone; the points cost covers it.

Situational boosts are now an effect + a condition:
- Domain Mastery / Domain Polish -> Amplified Output + Within the Domain
- Cornered Beast -> Amplified Output + Wounded
- Unseen Blade -> Amplified Output + From Behind
- Executioner -> Amplified Output + Finisher (new)
- Reverse Flow -> Second Wind + Reversal Flow

Overlapping stats:
- Iron Skin -> Hardened Body
- Brittle Guard -> Glass Body
- Self-Rend -> Blood Price

New condition - Finisher (Grade 2, Combat): benefits only for 3 s after you hit an enemy and leave it below 30% health.

Premades and pacts:
- Every premade and pact rebuilt on the new effect list (38 premades and 18 pacts changed), keeping their ids, names and flavor. Active premades and pacts update on login.
- Fixed: grade-locked premades all required Special Grade. Their strength was above what their own grade allows, so Grade 4 Discipline, Field Sorcerer, Semi-2 Gambit and the rest were locked to Special Grade. Each now opens at its own grade.
- Fixed: pacts handing out effects above their grade (e.g. Sparring Contract gave a Grade 2 effect at Grade 4). Every pact role's effects now open at that role's grade.

Icons:
- Rika's Seal, Exorcist's Focus (it shipped with the placeholder art) and the new Finisher condition now have their own icons, at both sizes and as status effects.

Your saves:
- Custom vows that use a retired effect are removed the first time you log in, with no penalty and no forge lock, and you get a chat message listing them. If one was enhanced, its Jujutsu Slop training points are refunded. Rebuild them from the Binding Vows tab.


=== VOW LIMITS ===

Each effect can now only be in a limited number of your vows, and saved custom vows count the moment they're saved (before, only active vows counted, so the limits could be dodged by saving several vows and activating them later). A saved vow that is also active counts once.
- Conditions: 1 vow each
- On/off and level restrictions (No Guard, Sealed Domain, Blood Price, Exhausting Casts, etc.): 1 vow each
- % effects (Amplified Output, Vampiric Strikes, Glass Body, Life Toll and the other percentage effects, 27 in all): at most 2 vows each

How it works:
- In the forge screen, an effect that has reached its limit is greyed out and can't be picked (it used to only change colour and could still be clicked). Its tooltip names the vows holding it. The vow you're editing doesn't count against itself.
- Saving a vow, activating a vow (premades too) and the admin forge command all enforce the limits.
- Active vows that go over a limit are paused (no penalty), keeping the strongest ones, the same way repeated conditions already were.
- Older saves that already go over aren't deleted: the oldest keep the effect, the rest can't be activated until you edit them, and you're told which ones on login.


=== BALANCE: NO INFINITE ANYTHING ===

A full audit for anything that could grow without end (numbers, durations, resources, loops):
- Limit breaks have a ceiling. Dismantle Unbound, Unbound Frames, Living Volcano and overcharged Granite Blast / Hollow Purple / Piercing Blood still lift JJC's limit, but the extra damage they add now tops out at x3 (it grew without end; a big CE pool made overcharge about x5-x11).
- All-In and Encore extend Jackpot / Mythical Beast Amber by at most 30 s per activation (they extended it a second per hit, forever).
- Vow Enhancement stops at level 10 (x2.59). It went up x1.1 per level with no end. Levels already bought above 10 count as 10, and the menu tells you when you're at the maximum.
- Fixed: Shared Reservoir created cursed energy. It averaged the two players' CE percentages, so a small full pool refilled half of a large empty one every second. It now shares the actual CE, split in proportion to each pool.
- Fixed: Damage Link let a partner soak damage forever. Redirected damage can't kill, so a Protector at 1 HP absorbed it indefinitely. A link now stops redirecting when it would leave the partner under 20% health; the Ward takes that hit.
- Bounty re-sign timer. After a Bounty Contract or Death Wager between two players ends (won, survived, broken or dissolved), those two can sign another bounty together only after 10 minutes. This stops XP-level farming between friends; bounties with anyone else are unaffected.


=== COOLDOWN VOWS ===

- Physical moves now count. JJC's physical skills (attacks, combos, flying kick) use their own cooldown, which vows never touched. Swift Recovery and Slow Recovery now apply to them, capped at 50% either way, and so do the per-cast costs (Blood Price, Exhausting Casts, Declared Technique, Volcano). Clap Without Limit still only affects technique cooldowns.
- Getting hit no longer counts as casting. JJC gives a struck player a short "can't cast" lockout (up to 3 s on heavy hits), and Vow Forge counted it as a cast: every hit taken could cost Blood Price HP, tear Self-Rend health, slow you, announce your technique, set you on fire (Volcano) or count toward Overclapped, and cooldown vows stretched or shrank the lockout (Clap Without Limit cut it to 3 ticks). Only real casts count now, JJC's and Jujutsu Slop's Copy and Cursed Spirit Manipulation casts alike.
- Cooldowns are no longer scaled twice when a move re-applied its cooldown after the first one ran out.


=== JUJUTSU SLOP COMPATIBILITY ===

- No Guard works again. Jujutsu Slop replaces JJC's guard with its own, which never applies the JJC guard effect, so No Guard (and Resist Stun) blocked nothing. No Guard now refuses Slop's guard directly; a raised guard drops on the next tick.
- Rika's Covenant no longer depends on load order. Slop and Vow Forge both replaced the same call in JJC's Copy code and only one could apply. Vow Forge now wraps the call so both work, and Slop's own "copy off" switch is respected.
- Max CE no longer climbs while Rika is out. Slop's Rika boost and Vow Forge's max-CE cuts (Shallow Reserve, Heavenly binds) each took the other's value as a new base, compounding every half second. Max CE is now (base) x (Rika boost) x (vow cut).


=== VOW LOG ===

- The Vow Log no longer cuts off. Slop scales its menu to the window, but the log clipped with unscaled coordinates, so text stopped partway with blank space after it (most visible at GUI scale 2). The clip now follows the scaling.
- Long lines end in "..." with the full text on hover.
- The date column fits in-game days past 9,999.