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VowForge, A JujutsuSlop add-on

Forge your own Binding Vows for Jujutsu Craft: trade restrictions for power, make pacts with friends, and break the limits of your technique.
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vowforge-1.5.0.jar

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kobavexkobavex
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Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vowforge-a-jujutsuslop-add-on-1751309:9354788")

Learn more about Curse Maven

What's new

VOW FORGE 1.5.0 - CHANGELOG
Requires JujutsuCraft 50.1 (Forge 1.20.1). Works alongside Jujutsu Slop 1.0.5.
IMPORTANT: update the server and every player to 1.5.0 together. Mismatched versions are refused at login.


=== 82 NEW LIMIT BREAKS ===


Every technique now has at least two limit breaks to choose from (you still hold one at a time). Each one rewrites how a move or your kit works, comes with a real drawback built in, and is earned through a challenge like the existing ones. Until you've earned it, it's listed greyed out with its challenge, and the vow picker now shows each limit break's full description.

Each entry: what it does, then its challenge.

[Sukuna]
- Open Shrine: While your Domain is open, Dismantle and Cleave ignore Resistance (up to x3) and also cut every other enemy within 8 blocks of the target for 50%. When the Domain closes your CE is locked for 10 s, and its burnout lasts twice as long. Unlock: kill Mahoraga.

[Cursed Speech]
- Unbound Command: A command's first hit also strikes every enemy you can see within 24 blocks for the same damage; "Don't Move" stops all of them for 2 s. Each command costs 15% of your max HP (30% if its target has more max HP than you; never lethal), and your cooldown after a command is at least 4 s. Unlock: kill Hanami.
- Megaphone Voice: "Explode" and "Blast Away" deal x2 damage and break the target's guard. Each one tears your throat: 10% of your max HP (never lethal), and your cooldown after it is at least 3 s. Unlock: kill Sukuna (any form).

[Jogo]
- Maximum: Meteor: Maximum: Meteor deals x3 damage, and each hit also scorches every enemy within 6 blocks of it for 50%. It costs all your CE, and leaves you Slowness III for 10 s. Unlock: kill Satoru Gojo.

[Okkotsu]
- Rika Unleashed: Your Rika deals +50% damage and takes 50% less. While she's out you lose 3% of your max CE every second; if she falls you take 40% of your max HP (never lethal) and can't summon her for 60 s. Unlock: kill Suguru Geto.
- True Mutual Love: While your Domain is open, nothing you cast costs CE and your techniques skip their cooldowns. Opening the Domain costs 30% of your max HP (never lethal), and Rika can't be summoned for 60 s after it closes. Unlock: kill Sukuna (any form).

[Fushiguro]
- Rule of the Ten: Your tamed shikigami deal x2 damage and take half damage. A shikigami that's destroyed is gone until you die: that kind can't be summoned again until then. Unlock: kill Toji Fushiguro.
- Shadow Legion: JJC's limit of two tamed shikigami out is gone: up to ten. Each shikigami out past two adds 25% to the CE cost of your Ten Shadows casts and takes 10% off all of them (damage dealt and damage they can take), down to -60%. Unlock: kill Sukuna in Megumi's body.

[Kashimo]
- Stored Charge: Each hit you land stores a charge (at most 2 a second). At 10 charges, your next hit is a lightning strike: x3 damage that breaks guard. If you're hit while fully charged, it discharges into you: 20% of your max HP (never lethal). Unlock: kill Kinji Hakari.

[Dagon]
- Endless Tide: Targets hit by Death Swarm are hunted: 2 damage every second until they die, for up to 20 s. Away from water (not in water or rain, and no Domain open) you're Slowness II and take +30% damage. Unlock: kill Naobito Zenin.
- Endless Ocean: Your Domain doesn't run out while you stay within 8 blocks of where you opened it, for up to 3 min. Step further away and it closes within a second. Unlock: kill Toji Fushiguro.

[Tsukumo]
- Star Rage: Black Hole: Each hit you land adds virtual mass: +10% damage per hit, up to x3 (fades after 10 s without a hit). At full mass you're Slowness II, and your next Garuda hit collapses into a black hole that drags every enemy within 16 blocks to its target for 2 s, spending the mass. The black hole costs 50% of your max HP (never lethal). Unlock: kill Kenjaku (Suguru Geto body).
- Garuda Guard: While your Garuda is within 16 blocks, it takes half of every hit aimed at you, and each hit it takes adds virtual mass to you: +5% damage, up to +100%. If Garuda is destroyed you're stunned 3 s and lose all mass. Unlock: kill Suguru Geto.

[Mei Mei]
- Bird Strike: Bird Strike deals x3 damage and sacrifices one of your crows. Each strike costs 20% of your max CE, and your crows deal 50% less until dawn. Unlock: 50 kills by your crows.
- Crow's Eye: Enemies within 48 blocks of any of your crows glow, and your hits on glowing enemies deal +30%. Each crow out drains 0.5 CE per second; when one dies you're blinded for 2 s. Unlock: kill Granny Ogami.

[Ishigori]
- Output Overflow: Your technique damage is doubled. The CE you spend costs twice as much, and you can't use Reverse Cursed Technique. Unlock: kill Takako Uro.

[Nanami]
- Overtime: Collapse: At night your damage is +50%, and every 4th hit you land triggers Collapse: 50% of that hit to every enemy within 4 blocks of the target, plus Slowness II for 2 s. By day all your damage is 30% lower: outside contract hours. Unlock: kill Dagon.
- Ratio Dissection: Every 3rd hit you land on the same target strikes its 7:3 point: +70% damage and a 1 s stun. Your other hits deal 40% less. Unlock: kill Mahito.

[Hanami]
- Ceremonial Offering: Each technique hit you land costs 2% of your max HP (never lethal) and builds Offering: +20% technique damage per hit, up to x3 (fades after 5 s without a hit). No Reverse Cursed Technique while you hold Offering. Unlock: kill Aoi Todo.
- Flower Field: Casting Flower Field pacifies every enemy within 12 blocks for 5 s: Slowness III, and they can't deal damage. You can't deal damage either, and you take +50% damage while it holds. Unlock: kill Satoru Gojo.

[Mahito]
- Perfected Transfiguration: Your basic attacks kill targets under 20% health outright. Soul attacks deal x3 damage to you: hits from Itadori, Mahito and Black Flash (an attacker in the Zone). Unlock: kill Yuji Itadori (any form).
- Soul Isomer Army: Your transfigured humans and soul isomers deal +50% damage and take half damage, up to 6 out at once (more are dissolved). Each drains 1 CE per second, and each one destroyed costs 5% of your max HP (never lethal). Unlock: kill Kento Nanami.

[Mahoraga]
- Adaptation Unbound: Each hit you take adapts you to that kind of damage: -5% from it per hit, up to -75%. Adaptations last until you go 60 s without being hit. While you hold any adaptation you can't heal. Unlock: kill Sukuna (any form).
- Wheel of Severance: After 10 hits on a target you're adapted to it: your next hit on it strips its Infinity and deals x2.5, once every 10 s. Until you're adapted, your hits on it deal 40% less. Unlock: kill Satoru Gojo.

[Takaba]
- The Show Must Go On: While Comedian is active and you keep attacking (a hit landed in the last 3 s), you can't drop below 1 HP, for up to 30 s. When you stop, or the 30 s run out, half the damage you shrugged off lands at once (never lethal), and the act can't start again for 60 s. Unlock: kill Kenjaku (Suguru Geto body).
- Punchline: Every 5th hit you land is a slapstick finisher: x3 damage and it launches the target. Striking with anything in your main hand breaks the vow (Unarmed Oath). Unlock: kill Charles Bernard.

[Geto]
- Maximum: Uzumaki: Casting Maximum: Uzumaki consumes every curse you have deployed within 32 blocks: each adds +25% to Uzumaki's damage for 5 s, up to x3. Your cooldown after it is at least 10 s. Unlock: kill Yuta Okkotsu.
- Curse Hoard: Your deployed curses deal +50% damage and take 30% less. Each one drains 0.5 CE per second; at 0 CE they all return to you (dismissed). Unlock: kill Satoru Gojo.

[Naoya]
- Cursed Spirit Rebirth: The first time you'd die, you come back instead: full health and Speed II for 30 s. Once per life; afterwards your max HP is halved for 5 min. Unlock: kill Toji Fushiguro.

[Todo]
- Brother's Beat: With a party member within 16 blocks, your basic attacks have a 10% chance to Black Flash: x2.5 damage, and you and every party member within 16 blocks enter the Zone for 10 s. Without a party member nearby you deal 25% less. Unlock: kill Hanami.

[Itadori]
- Soul Strike: Basic attacks and Divergent Fist ignore the target's armor and Resistance (up to x3). Each Black Flash (Zone) refunds 20% of your max CE, at most once every 2 s. Every other technique of yours deals no damage: fists only. Unlock: kill Mahito.
- Shrine Inheritance: Every 3rd basic attack you land also Cleaves: the hit gains 15% of the target's max HP (at most 30) and ignores Resistance. Each Cleave costs 10% of your max HP (never lethal). Unlock: kill Sukuna (any form).

[Jinichi]
- Fist Meteor Barrage: Fist Vertical Fall's hits also crush every enemy within 5 blocks of the target for 70%. Your basic attacks deal 40% less, except for 5 s after a barrage. Unlock: kill Maki Zenin.
- Iron Body: While you stand still you take no knockback and 30% less damage. You move 40% slower (Leaden Step II). Unlock: kill Ogi Zenin.

[Kurourushi]
- Swarm Without End: Each kill by you or your insects adds a Swarm stack: +2% damage per stack, up to 30 (+60%). The swarm feeds on you: every 2 s you lose 1 HP per 10 stacks (never lethal). Stacks reset when you die. Unlock: kill Yuta Okkotsu.
- Queen's Armor: While 5 or more of your insects are within 32 blocks, you take 40% less damage. Each hit you take kills 2 of them. Unlock: kill Takako Uro.

[Uraume]
- Absolute Zero: Casting Frost Calm freezes every enemy within 12 blocks for 3 s (Slowness X, frozen); a frozen enemy under 30% health shatters. Casting it roots you for 3 s, and fire deals x2 damage to you. Unlock: kill Jogo.
- Ice Throne: Enemies within 6 blocks of you are Slowness II and take +20% damage from you. You can't sprint (No Sprint). Unlock: kill Choso.

[Smallpox Deity]
- Coffin Count: While your Domain is open, every enemy within 20 blocks takes +50% damage from you and is Slowness II. The Domain drains 10% of your max HP every second (never lethal). Unlock: kill Kenjaku (Suguru Geto body).
- Plague Spread: Your hits infect: Weakness and Poison II for 5 s. Every second, each infected creature passes it to one other enemy within 4 blocks. You take 30% more damage (Glass Body). Unlock: kill Fumihiko Takaba.

[Ogi]
- Blazing Burnout: For 30 s after you cast Blazing Courage, every hit you land sets the target ablaze (5 s), and burning targets take x1.5 damage from you. You burn too while it lasts, and Fire Resistance is denied. Unlock: kill Maki Zenin.
- Zenin Pride: +50% damage against the Zenin clan (Zenin NPCs, and players with Ten Shadows, Projection Sorcery, Fist Technique, Blazing Courage, Stone Spear or the Evil Eye). 20% less against everyone else. Unlock: kill Naoya Zenin.

[Higuruma]
- Death Penalty: When your trial ends in a guilty verdict, everyone else inside your Domain is condemned for 60 s: your hits on them deal x3. When it ends in acquittal, your own technique is confiscated for 30 s (Unstable). Unlock: kill Yuji Itadori (any form).
- Confiscation: When your trial ends in a guilty verdict, everyone else inside your Domain has their technique confiscated for 60 s (Unstable) and can't open a Domain for 60 s. Your own Domain is locked for 3 min after each verdict. Unlock: kill Sukuna (any form).

[Angel]
- Jacob's Ladder: Exorcism: Hits from Jacob's Ladder seal the target's technique for 10 s (players: Sealed Technique; others: Unstable), and destroy summons outright. Each cast costs 30% of your max HP (never lethal) and blinds you for 3 s. Unlock: kill Sukuna (any form).
- Holy Light: Your hits strip every beneficial effect from the target (once every 2 s per target). Your CE regenerates 50% slower. Unlock: kill Kenjaku (Suguru Geto body).

[Hakari]
- Rough Energy: Every 5 s your CE regeneration rolls x0, x1 or x3. Jackpot refills your CE completely. No Reverse Cursed Technique outside Jackpot. Unlock: kill Uraume.

[Miguel]
- Endless Dance: After you cast Prayer Song, while you keep moving (up to 30 s), enemies within 10 blocks are Slowness II and their technique cooldowns last 50% longer. You can't deal damage while dancing; stopping for 1 s ends it and your cooldown is then at least 20 s. Unlock: kill Satoru Gojo.
- Black Rope: Your hits cancel the target's Infinity, guard and Simple Domain, once every 15 s per target. Your techniques cost 50% more CE. Unlock: kill Sukuna (any form).

[Kusakabe]
- Batto Unbound: While your Simple Domain is up, every enemy that comes within 3 blocks is cut by a quick-draw (20% of its max HP, at most 20; once per enemy every 2 s), and damage from enemies with a Domain open is halved. You can't move while it's up (Slowness X). Unlock: kill Sukuna (any form).
- Evening Moon: Standing still with your Simple Domain up charges your draw: +20% per second, up to x3; your next hit spends it. Moving resets it, and you take +30% damage while charging. Unlock: kill Mahito.

[Chojuro]
- Stone and Spear: Stone Spear and Stone Hand root what they hit for 2 s (Slowness X, can't jump). The cooldowns of both moves are doubled. Unlock: kill Maki Zenin.
- Hei Captain: Party members within 16 blocks deal +15% damage. You deal 20% less. Unlock: kill Naoya Zenin.

[Yaga]
- Cursed Corpse Legion: Every cursed corpse you make is joined by a second one (up to 12 out). Each corpse drains 1 CE per second; when your CE runs out, all of them collapse. Unlock: 50 kills by your cursed corpses.
- Core Burst: When one of your cursed corpses is destroyed it explodes: enemies within 4 blocks take 20% of its max HP. Your techniques cost twice the CE. Unlock: kill Kenjaku (Suguru Geto body).

[Kugisaki]
- Resonance: Your technique hits on a nailed target also strike every other nailed target within 32 blocks for 50% and slow them (Slowness II, 3 s). You take 30% of the damage they take (never lethal). Unlock: kill Mahito.

[Junpei]
- Lethal Venom: Hits by Moon Dregs or your techniques stack Wither on the target, one level per hit up to III (6 s). Moon Dregs takes x2 damage, and you take half of what it takes (never lethal). Unlock: kill Mahito.
- Moon Dregs Shield: While your Moon Dregs is within 16 blocks, it takes 40% of the damage aimed at you. If it falls you're poisoned for 10 s (Poison II). Unlock: kill Yuji Itadori (any form).

[Nishimiya]
- Tornado Unbound: Tornado deals +50%, and for 10 s after you cast it a vortex where you're aiming (up to 16 blocks) drags every enemy within 6 blocks toward its center. While it's out you can't fly or ride your broom. Unlock: kill Nobara Kugisaki.
- Broom Ace: While airborne (riding, flying or falling) you have Speed II and your technique damage is +50%. On the ground you deal 30% less. Unlock: kill Yuji Itadori (any form).

[Dhruv]
- Earth and Sky: Whenever you hit a target, each of your shikigami within 32 blocks strikes it too, for 30% of your hit. You take 30% of any damage they take (never lethal). Unlock: kill Yuta Okkotsu.
- Shikigami Trails: Your shikigami leave trails for 5 s: enemies crossing one take 2 damage a second and are slowed. You're 30% slower while any shikigami is out. Unlock: 50 kills by your shikigami (Dhruv's pterosaur and mole-rats).

[Takako Uro]
- Sky Shatter: Casting Thin Ice Breaker shatters the sky around you for 5 s: technique and projectile hits on you are thrown back at whoever sent them (their damage, at most 20 per hit) and don't land. Melee damage you take is doubled. Unlock: kill Ryu Ishigori.
- Sky Slam: Each technique you cast slams the sky down: every enemy within 10 blocks is thrown into the air and takes 4 damage (at most once every 10 s). Each slam costs 30% of your max HP (never lethal). Unlock: kill Yuta Okkotsu.

[Yorozu]
- Perfect Sphere: True Sphere deals x2 damage, ignores Resistance (up to x3) and strips Infinity from what it hits. Each cast costs 50% of your max HP (never lethal) and all your CE. Unlock: kill Sukuna (any form).
- Insect Armor Unbound: Casting Insect Armor covers you for 60 s: 50% less damage taken, and you can fly. It drains 3 CE per second and ends when your CE runs out. Unlock: kill Sukuna in Megumi's body.

[Ino]
- Four Beasts: Casting any auspicious beast grants all four blessings for 10 s: Speed II, Resistance I, Regeneration I and Strength I. Your cooldown after a beast is at least 20 s. Unlock: master Domain Expansion (advancement).
- Kirin's Numbness: For 20 s after you cast Kirin you take no damage over time (poison, wither, fire) and stuns last half as long. You can't heal while it's active. Unlock: kill Hanami.

[Kaori]
- Reversal Field: Casting Reversed pins every enemy within 10 blocks to the ground for 5 s (Slowness X, held down). You're pinned too while it holds. Unlock: kill Kenjaku (Suguru Geto body).
- Gravity Well: You take no fall damage, and you get a double jump in the air back every time you land. Knockback against you is 30% stronger. Unlock: kill Choso.

[Rozetsu]
- Endless Grasp: A hit by your shikigami holds its target for 3 s (stunned), and also grabs every other enemy within 6 blocks of it. Each held target drains 2 CE per second while held. Unlock: 50 kills by your shikigami.
- Vessel Swap: When a hit would kill you while one of your shikigami is within 32 blocks, it's destroyed instead and you survive at 1 HP (once every 2 min). Your techniques cost 50% more CE. Unlock: kill Kenjaku (Suguru Geto body).

[Reggie Star]
- Receipt Rewind: Recasting the same move within 30 s spends the receipt again: its CE is refunded and its cooldown skipped (once per receipt). Each re-use costs 10% of your max HP (never lethal). Unlock: kill Megumi Fushiguro.
- Bulk Order: Car, Truck and House deal x2.5 damage. Each one costs an extra 10% of your max CE. Unlock: kill Hana Kurusu (Angel).

[Hazenoki]
- Eye Detonation: A hit by your Eye chains: it jumps to the nearest other enemy within 6 blocks for 60% of the previous hit, up to 5 links. Each link costs 5% of your max HP (never lethal). Unlock: kill Megumi Fushiguro.
- Point-Blank: Your technique hits on targets within 3 blocks deal x2. You take 20% of the damage you deal with them (never lethal). Unlock: kill Reggie Star.

[Ranta]
- Paralysis Field: Casting Evil Eye paralyses every enemy you can see within 24 blocks for 2 s. You're blind for 3 s after each use. Unlock: kill Maki Zenin.
- Eye Contact: For 5 s after your Evil Eye hits a target, it takes +50% damage from everyone else (your allies and followers). You can't deal damage for 5 s after casting Evil Eye. Unlock: kill Naobito Zenin.

[Crystal]
- Crystal Lattice: Your technique hits leave a shard in the target (up to 5); your next basic attack on it detonates them all: +40% per shard, up to x3. When your health first drops below 25%, you self-destruct: enemies within 6 blocks take 30% of your max HP, and you lose 15% of yours (never lethal; once every 60 s). Unlock: kill 30 jujutsu sorcerers or curse users (NPCs and players).
- Crystal Armor: 30% of the damage an attacker deals you is fired back at it as crystal shards. You're 20% slower (Leaden Step I). Unlock: kill Sukuna (any form).

[Heavenly Restriction / Combat]
- Total Physical Gift: Your hits strip Infinity from the target, so they land. Invisible creatures within 32 blocks glow. Armor you wear gives no protection: damage you take ignores it (up to x3). Unlock: kill Satoru Gojo.
- Awakened Body: Below half health your movement speed and damage double, and stuns can't hold you. All healing you receive is 75% weaker, always. Unlock: kill Naoya Zenin.

Shadow Legion comes from a player suggestion. Grade: every new limit break opens at Grade 2 or Semi-Grade 1, set by its restrictions, like the existing ones.


--- BUILT DIFFERENTLY FROM THE ORIGINAL PLAN ---


A few designs can't be done exactly without rewriting JujutsuCraft's own moves, so they were built as the closest version:

- Rika Unleashed: Rika's time limit and using copies while she's out are not changed (JJC runs both inside the summon); she gets the damage and toughness instead.
- Unbound Command: Commands echo from their first hit (JJC picks one target per command); "stronger than you" means more max HP.
- Overtime: Collapse: Collapse triggers on every 4th hit (JJC doesn't mark which hits strike the 7:3 point).
- Bird Strike: The sacrificed crow is real; "can't return until dawn" became your crows dealing 50% less until dawn.
- Batto Unbound: "Negates sure-hit" became halving damage from domain users.
- Total Physical Gift: Passing barriers is stripping Infinity; revealed targets glow for everyone.
- Perfected Transfiguration: Instant Spirit Body is not extended; the soul-attack weakness covers the Itadori and Mahito techniques and anyone in the Zone.
- Ceremonial Offering: Charges from health on every technique hit rather than only Ceremonial Sea of Light.
- Coffin Count: The coffin countdown itself is JJC's; the domain instead slows and softens everyone in it.
- Swarm Without End: Kills grow a damage stack instead of spawning extra insects.
- Death Penalty: JJC's Executioner's Sword stays JJC's; the verdict instead makes every hit of yours on the condemned count triple for 60 s.
- Perfect Sphere: "Can't miss" is not added (aiming stays JJC's); it pierces Infinity and Resistance instead.
- Earth and Sky: Summoning both shikigami at once is JJC's to allow; they copy your hits instead.
- Sky Shatter: Reflects the damage of every technique / projectile hit (JJC projectiles aren't vanilla projectiles to turn around).
- Four Beasts: The four beasts don't all appear; casting one gives the blessings of all four.
- Fist Meteor Barrage: The extra fists land as a 5-block splash around each hit.
- Stone and Spear: The moves don't merge into one cast; each roots, and both cost double cooldown.
- Open Shrine: The sure-hit area itself is JJC's; the cuts reach 8 blocks around each target instead.
- Maximum: Meteor: The blast radius grows through the 6-block scorch rather than JJC's meteor size.
- Ratio Dissection: The ratio point is every 3rd hit on a target (JJC doesn't show the point to aim at).
- Soul Isomer Army: Their lifetime is JJC's; they get the damage and toughness instead.
- Punchline: "No other techniques" isn't enforced; "no weapons" is the Unarmed Oath restriction.
- Curse Hoard: Holding twice as many curses isn't added (JJC and Jujutsu Slop both cap it); deployed curses hit harder instead.
- Cursed Spirit Rebirth: You return as yourself (not a cursed spirit form).
- Iron Body: "50% slower while moving" is Leaden Step II (40%).
- Queen's Armor: Needs 5 insects, not 10 (JJC's swarm is a handful of entities).
- Resonance: Triggers from technique hits on a nailed target (the straw doll itself isn't a hit JJC reports).
- Broom Ace: x2 broom speed became Speed II while airborne.
- Kirin's Numbness: Active for 20 s after casting Kirin.
- Bulk Order: One materialisation hitting for x2.5 rather than three appearing.


=== LIMIT BREAKS: EARN THEM ===


- Every limit break now has a challenge. Until you complete it, the limit break is still listed (greyed out), and hovering it shows what earns it, for example "Unlock: Kill Mahito".
- A kill counts when you or one of your followers (shikigami, curses, familiars) lands the killing blow.
- Challenges for the limit breaks you already know:
  - Granite Unbound (Ishigori): kill Yuta Okkotsu
  - All-In (Hakari): kill Hajime Kashimo
  - Overflow (Choso): kill Kenjaku
  - Blood Over Energy (Choso): kill Yuji Itadori (any form)
  - Unlimited Purple (Gojo): kill Toji Fushiguro
  - Brain Reboot (Gojo): kill Sukuna (any form)
  - Hairpin Chain (Nobara): kill Eso or Kechizu
  - Encore (Kashimo): kill Sukuna (any form)
  - Clap Without Limit (Todo): kill Mahito
  - Unbound Frames (Naoya): kill Maki Zenin
  - Dismantle Unbound (Sukuna): kill Satoru Gojo
  - Living Volcano (Jogo): kill Sukuna (any form)
- If you are already using one of these, it is suspended (no penalty) until you complete its challenge, then it comes back on its own. An enhanced one keeps its enhancement while it waits.
- Some limit breaks use counted feats instead of a kill (for example 50 kills by your crows); the tooltip shows your progress.
- Admins: /vowforge unlock grant <player> <id> still grants any challenge.


=== VOW ENHANCEMENT CAP (OPTIONAL) ===


- New gamerule vowforgeEnhancementCap (off by default). Turn it on to bring back the 1.3 limit: enhancing stops at level 10 (x2.59), and levels already bought above 10 count as 10 while it's on. Off, enhancement has no level cap, as in 1.4.0.


=== FIXES ===


- Fixed: two earlier changes never made it into the jar. The 1.3.0 hard cap on domain clash power and the 1.4.0 break-penalty table (flat 1 min forge lock, no Weakness, debuffs capped at 2 min) were built but left out of the released jars by a packaging mistake. Both are in 1.5.0, and every release is now checked class by class against what was built.
- Ten Shadows: Follower Fury / Frailty / Ward / Fragility and Shadow Sovereign treated the wrong shikigami as yours. JujutsuCraft marks your tamed shikigami with the flag VowForge was excluding, so tamed shikigami got nothing and the one you're fighting in a taming ritual got your buffs. Now only tamed shikigami count, and a ritual opponent never does.


=== OTHER ===


- Network version bumped: server and every player must update to 1.5.0 together.

This mod has no additional files