File Details
VoltzEngine 1.7.10-1.9.14b302 build 302 for 1.7.10
- B
- Nov 3, 2017
- 1.94 MB
- 1.5M
- 1.7.10
File Name
VoltzEngine-1.7.10-1.9.14b302.jar
Supported Versions
- 1.7.10
-
## 1.9.14 - 11/3/2017
### Runtime Changes
Added: Improved help command page count (page # -> page # of #)
Added: gems to materials tab (sorta a fix)
Added: gem hand crafting recipes
Added: Explosive bat (supports any explosive type, works same as ex creeper)
Added: spawn egg for explosive bat and creeper (note not the same as vanilla, supports ICBM explosive types)
Added: Waila support for MultiBlock tiles
Fixed: NPE with delay event system
Fixed: pick block for multiblock tiles
Fixed: blocks droping on corner instead of center (only effected newer JSON blocks)
Fixed: missing ore names for JSON blocks
Fixed: unknown entry errors
Fixed: ore names loading on wrong phase
Fixed: BlockTile not dropping inventory
Fixed: Blocks using old Tile system not dropping correctly (effected Armory and ICBM-Classic)
Fixed: Projectiles colliding with riders (Fixes ICBM & ICBM-Classic missile riding)
Fixed: Minor issues iterative over player inventory
Implemented: EMP inventory handling (unfinished)
Changed: EMP multiplier from 10 to 1
Changed: Ore textures out for improved versions by Morton00000
Updated: ore names for flint and gunpowder, converted to JSON system### Development Changes
Added: non-VE tile scanning to map tile entities (will eventually be phased out)
Added: Horizontal version of render with repeat 2D
Added: AT for accessing player food stats
Added: AT for accessing AI data
Added: Support for several data fields in JSON for loops
Added: Color support for JSON rendering
Added: Improved support for simple tools in recipes
Added: JSON support for block harvest tool and level
Added: Redstone checks for TileNodeHost - allows entity versions to override world checks
Fixed: JSON for loop not handling arrays correctly
Fixed: Sphere get entity method not working
Fixed: Sphere using an int for radius (now uses double)
Fixed: BlockPos not using IPos3D for distance checks
Updated: json processors to use for loops (excludes item and block)
Updated: EnergyBuffer to have an abstract version without 'final int maxBuffer' field (designed for extending to make custom buffers)