promotional bannermobile promotional banner

Voltex

Industrial tech mod: machines, FE, fluids, heat, logistics, late-game multiblocks and nanites
Back to Files

Voltex-3.0.4

File nameVoltex-3.0.4.jar
Uploader
JykitoJykito
Uploaded
Oct 24, 2026
Downloads
37
Size
3.9 MB
Mod Loaders
Forge
File ID
9309384
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:voltex-1579019:9309384")

Learn more about Curse Maven

What's new

Voltex 3.0.4 (Forge 1.20.1 and NeoForge 1.21.1)

Added

  • Wind Turbine: an early generator that needs no fuel and works day and night. Build a Wind Turbine Base, 2 to 10 Wind Turbine Mast Sections and a Wind Turbine Nacelle on top, then right-click the nacelle with a Wind Turbine Rotor. Shift + right-click with an empty hand takes the rotor out.
  • Turbine output grows with the mast height and the altitude of the base. Rain and thunder add more, and the wind changes over time. Expect about 80 to 180 FE/t in clear weather and up to 500 FE/t in a thunderstorm on a mountain. Turbines closer than 6 blocks slow each other down. The nacelle needs open sky and free room around the blades.
  • The turbine base gives power out of every side except the top. Right-click the nacelle with an empty hand, or look at it with Jade, to see the output and what limits it.
  • Energy Bank T2 (100M FE, 1M FE/t) and Energy Bank T3 (2B FE, 100M FE/t). T2 is crafted from a T1 bank and keeps its charge. T3 is made in the Industrial Assembler.
  • Charging Plate: stand on it and it charges your armour, the items in your hands and your inventory, up to 100k FE/t from its cable.
  • Covers: hold a full block and Shift + right-click a cable or heat pipe to hide it inside that block. The cable keeps working. The wrench takes the cover off first, then the cable.

For pack makers and add-on authors

  • A public API, described in API.md in the repository: nanite classes, scientist topics, rare traits and chamber surroundings, structure wand support and the late multiblock logic for add-on machines, guide models, the power suit interface, shared upgrades and covers for add-on pipes.
  • New wind turbine rotors from Java (VoltexWind.rotor) or from a KubeJS startup script (ICStartupEvents.windRotor), each with its own output, blade length and colour.
  • Add-ons can ship their own guide chapters, marked with the add-on name.
  • Depend on industrial_core with the range [3.0.4,4). The API stays compatible within Voltex 3.x.

Changed

  • Energy banks keep their charge and reserve setting when picked up with the wrench or broken with a pickaxe. The item shows the charge in its tooltip and bar.
  • A guide chapter missing in your language is now shown in English instead of being left out.

Fixed

  • Energy bars on items no longer run over the neighbouring slots when an item holds more energy than it can store.
  • The Evolution Chamber window showed a raw text key when fed an item of another nanite class.

This mod has no additional files