Voltex-3.0.4-neoforge-1.21.1
Curse Maven Snippet
What's new
Voltex 3.0.4 (Forge 1.20.1 and NeoForge 1.21.1)
Added
- Wind Turbine: an early generator that needs no fuel and works day and night. Build a Wind Turbine Base,
2 to 10 Wind Turbine Mast Sections and a Wind Turbine Nacelle on top, then right-click the nacelle with
a Wind Turbine Rotor. Shift + right-click with an empty hand takes the rotor out.
- Turbine output grows with the mast height and the altitude of the base. Rain and thunder add more, and
the wind changes over time. Expect about 80 to 180 FE/t in clear weather and up to 500 FE/t in a
thunderstorm on a mountain. Turbines closer than 6 blocks slow each other down. The nacelle needs open
sky and free room around the blades.
- The turbine base gives power out of every side except the top. Right-click the nacelle with an empty
hand, or look at it with Jade, to see the output and what limits it.
- Energy Bank T2 (100M FE, 1M FE/t) and Energy Bank T3 (2B FE, 100M FE/t). T2 is crafted from a T1 bank
and keeps its charge. T3 is made in the Industrial Assembler.
- Charging Plate: stand on it and it charges your armour, the items in your hands and your inventory,
up to 100k FE/t from its cable.
- Covers: hold a full block and Shift + right-click a cable or heat pipe to hide it inside that block.
The cable keeps working. The wrench takes the cover off first, then the cable.
For pack makers and add-on authors
- A public API, described in API.md in the repository: nanite classes, scientist topics, rare traits and
chamber surroundings, structure wand support and the late multiblock logic for add-on machines, guide
models, the power suit interface, shared upgrades and covers for add-on pipes.
- New wind turbine rotors from Java (VoltexWind.rotor) or from a KubeJS startup script
(ICStartupEvents.windRotor), each with its own output, blade length and colour.
- Add-ons can ship their own guide chapters, marked with the add-on name.
- Depend on industrial_core with the range [3.0.4,4). The API stays compatible within Voltex 3.x.
Changed
- Energy banks keep their charge and reserve setting when picked up with the wrench or broken with
a pickaxe. The item shows the charge in its tooltip and bar.
- A guide chapter missing in your language is now shown in English instead of being left out.
Fixed
- Energy bars on items no longer run over the neighbouring slots when an item holds more energy than
it can store.
- The Evolution Chamber window showed a raw text key when fed an item of another nanite class.
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