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Void Relic

Everything is worth something. The void keeps the ledger.
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voidrelic-1.0.9+mc26.1.2.jar

File namevoidrelic-1.0.9+mc26.1.2.jar
Uploader
DNomadDNomad
Uploaded
Oct 2, 2026
Downloads
530
Size
1.5 MB
Mod Loaders
NeoForge
File ID
9038802
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:void-relic-1670871:9038802"

Learn more about Curse Maven

What's new

Void Relic 1.0.9: the relic's charge follows its stage

File: voidrelic-1.0.9+mc26.1.2.jar, for Minecraft 26.1.2.

Chargers from other mods filled the relic far past its limit

The relic told every charger from another mod that it held 100,000,000 FE, the Godhood amount, whatever its stage. A Stirring relic came out of one at 25.1M of its 1M, and a Dormant relic, which should hold nothing, became a 100M battery. Our own chargers, the Essence Tap among them, go through the same door, so they did it too.

Now a charger sees the relic's real limit:

Stage Charge
Dormant 0, it does not charge
Stirring 1,000,000 FE
Awakened 5,000,000 FE
Ascendant 20,000,000 FE
Godhood 100,000,000 FE
  • A relic that is already over its limit in your world is cut back to it as soon as it sits in your inventory or in its Curios slot. The energy above the limit is lost.
  • The energy bar under the icon stops at full. Before, an overcharged relic drew a bar wider than the slot.

Void Refinery: 1.75x instead of 2x

The Void Refinery's default markup goes from 2.00x to 1.75x per extra copy. The guide pages (Ore Multipliers and Essence) show the new number.

Updating

  • Worlds from 1.0.8 open normally.
  • The Refinery change only reaches a new config. If you already have config/voidrelic-common.toml, set markup = 1.75 under [machines.void_refinery] by hand, or delete the file and let it come back with the new defaults.
  • Works with Pricetag 1.0.1 and later.

This mod has no additional files