Void Relic

Everything is worth something. The void keeps the ledger.
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voidrelic-1.0.12+mc26.1.2.jar

File namevoidrelic-1.0.12+mc26.1.2.jar
Uploader
DNomadDNomad
Uploaded
Oct 10, 2026
Downloads
535
Size
1.5 MB
Mod Loaders
NeoForge
File ID
9121181
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:void-relic-1670871:9121181"

Learn more about Curse Maven

What's new

Void Relic 1.0.12: the Void set protects anything that wears it

File: voidrelic-1.0.12+mc26.1.2.jar, for Minecraft 26.1.2.

The full set works on mobs too

Wearing all four pieces of the Void armour makes you immune to every kind of damage and stops anything pushing you. That only worked for players. A mob in the full set, or a pack's own boss dressed in it, took damage and knockback like anything else.

Now the rules hold for anything wearing the set, player or mob.

The Sword of the Void does its four points

Against someone in the full set, the Sword of the Void is meant to do four points instead of killing. It did not work out that way:

  • Against a player in the set, the four points were cancelled by the set itself, so the sword did nothing.
  • Against a mob in the set, the sword killed at the first blow.
  • A mob holding the sword did nothing at all to someone in the set.

Now every blow from the sword against the full set does four points of health, whoever holds it, and nothing more. The set's own armour does not shrink them: it would have left 0.8. Without the set, the sword still ends whatever it touches.

One thing that changes

When the set refused a hit, it also filled the wearer's health back up. A fall or a burn healed you to full. That is gone, otherwise the sword's four points would be healed away by the next ember. The set still refuses the hit itself.

/kill works on the full set again

The full set refused /kill along with everything else, so an admin could not remove a player or a mob wearing it. /kill goes through now. The void under the world still does nothing to the wearer.

No more crash when a creeper explodes near a Mutant Enderman's fragments

A creeper marks itself dead just before it explodes. If the blast hits one of the endersoul fragments a Mutant Enderman from Mutant Monsters leaves around, the fragment bursts and hurts everything nearby, the creeper too, and the server stopped with "It is invalid to have killed an entity during LivingDamageEvent.Pre". The fault is in the fragment, but it could happen in any world with both mods. Void Relic now refuses damage to anything already marked dead, before anyone else sees it.

The relic is no longer as cheap as the Nexus

Taking an item from the relic, from its screen or through the aura's conversion, cost exactly the item's value. A player built a whole Applied Energistics network out of it for a little over four million essence, while three Infinity Boosters from the Void Duplicator cost 3.8 million on their own. The relic opens at Awakened, the second of four stages, and it cost as little as the Essence Nexus, the machine meant for the end of the pack.

  • Taking items from the relic now costs twice their value. The screen shows that price, the one the server charges.
  • The Essence Nexus still sells at full value, as the end-of-pack machine it is.
  • The Void Duplicator drops from 4x to 2.5x.

The relic's markup is a new option, transmutationMarkup under [aura] in config/voidrelic-common.toml. It is 2 by default, and 1 turns the relic back into a lossless tablet. An existing config keeps the Duplicator at 4, so set markup = 2.5 under [machines.void_duplicator] by hand, or delete the file to get the new defaults.

Updating

  • Worlds from 1.0.11 open normally.
  • A 1.0.12 server and a 1.0.11 client, or the other way round, refuse to connect: update both.
  • Works with Pricetag 1.0.1 and later.

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